Why is Wrath a BAD expansion?

Current was only the daily but I know when I started, like right when ICC came out, you could get Bades of Triumph I think it was (TOC-tier) for spamming heroics, and Frost (ICC tier) from the daily/weekly.

I remember being incredibly disappointed as a brand new player finding out about these cool raids (Naxx/OS/Maly/Ulduar) only to then learn there was zero point in doing them (outside of the weekly which was zerged anyway)

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And I believe there was an Ilvl requirement to enter those heroics? so there was atleast a “small” hurdle to raid
 but no where near the hurdles we currently have. Which takes the fun out of it.

If we get LFD right off the bat, the daily gives the current tier badges as a reward. But yes, there’s no point in running Naxx just for badges, and frankly there shouldn’t be. Having to clear to KT week after week for some key item while also progressing and clearing Ulduar would just be a nightmare.

Plus 10 and 25 modes are separate lockouts with separate loot. There are some unique weapons and trinkets that you actually want to get from 10m Hard/Heroic that you can’t quite replace or compete with even from 25m (Thorim has a trinket that comes to mind).

No. You could do a daily for two badges, but that was it. You could buy the Naxx ilvl stuff with generic badges but it wasn’t until ICC that you could get ToGC badges from just any 5man Heroic boss.

This is silly. Normal 25 and 10m of any kind let people practice and hone their skills and progress just fine.

All the more reason to have 1 badge type. New players/guilds can run Naxx for badges to purchase current tier badge items. OR at least a conversion for badges, 1 Emblem of heroism to 10 of the current tier badges. Once Triumph badges came out the removed Heroism and Valor anyways. You could convert down but not Up.

That just promotes doing Naxx as a blow through AoE fest over doing 5mans as a blow through AoE fest. Wrath badge vendors didn’t have really expensive costs either like how ZA badge items are pricier than the initial set, and the SWP badge items are even MORE costly.

You’re just trading 5mans (kinda) for a single raid run of Naxx each week. Ulduar is long enough and semi-complicated enough that no one is going to run it just for badges while ToGC and/or ICC are available.

So it’s bad to promote an entry level raid (weekly) to newer players? As opposed to just doing every heroic for the same outcome? it was like 75 badges or something for 1 tier piece
 that’s not a weekend endeavour. Plus promoting earlier raids mean promoting supplement gear. If someone can run Naxx while Uldar is out they can do that in Heroics epics to get Naxx epics while saving badges to get a piece or 2 of Uldar badge gear. Then they are able to get into Uldar while being on par instead of trying to do it in all Heroic Epics (which is what people tried to do)

Not necessarily, no, but if we’re only trying to shove the people badge farming into a different antiquated PvE environment, I’m not sure the point.

Doing Naxx once freshly dinged will likely net you loot faster than spam running Heroics will even once ToGC comes out. Yes, every item in Naxx will be too weak to compete to be sure, but you also aren’t yet ready to jump into Uld10 unless you’re buying a carry. People will knock out an easy PuG Naxx if one presents itself and grind badges in 5mans otherwise. Likewise in Ulduar.

But if someone really doesn’t want to do that, they can spam Heroics all day and eventually get enough Naxx level and Uld level badge gear to make a competent setup and go.

I don’t see this really being a problem.

Once ToGC comes out the 5 man normal and heroic will give you ilvl gear on par with Ulduar, meaning you can skip Ulduar by doing a 5 man. I see no reason to not have 1 badge type in all raids if a 5 man dungeon drops gear equivalent to a 10 man raid with the Heroic being the same Ilvl. There is no longer a reason to run any other dungeon besides TOC. It would just add Value to older raids as a way to obtain badges. Like Kara will be once it starts to drop badges of Justice.

What this would do is make GDKPs a bit less optimal. (after ToGC drops)

This isn’t correct. The HEROIC Trial of the Crusader drops ilvl219, which is on par with Uld10 non-hardmode, and you can do that once a day and it isn’t that many items anyway.

The NORMAL Trial of the Crusader drops ilvl200, which is on par with Naxx10 gear.

You aren’t skipping Ulduar 25m 226 ilvl gear with 2-3 pieces of 219 gear. ToGC10 drops 232, and ToGC25 drops 245.

Uldur 10man was 219 (with 226 hardmode gear). with just TOC Heroic you can get a full set of 219 gear (with maybe a piece or 2 of TOC normal for the missing items). Making Ulduar completely skippable. Since 10 and 25 is different and I am speaking about someone new, they could come into the game do TOC Normal/Heroic and be ready to jump into ToGC 10 man (if not able to do ToGC 25man)

I only remember this
 because my paladin (tank) did exactly this in time to Tank ToGC and then ICC/

o.O

It doesn’t have that much gear, like not even close to that much gear. There’s 2-3 armor pieces for a given role/armor class. Even if you only geared yourself with ToC normal and heroic items, you’d still have missing slots, quite a few actually, while having a mix of ilvl200 (same as Naxx10, exalted rep gear, and starter badge gear) and ilvl219 and whatever you leveled with.

Ulduar really isn’t skippable if we’re talking someone new being carried, trying to jump right into ToGC. 226 and above gear, plus the tier sets, are more than enough reason to go do a run with the pugs that undoubtedly still go at that point. If it is early in ToGC’s lifecycle, you don’t even have anything to do in ToGC since bosses were gated at release.

I did similarly with my Tanks, I just didn’t skip out on doing the actual raids as well. I ran Ulduar on my DK and Paladin a lot while ToGC was still new, primarily gunning for better weapons. It wasn’t until the ICC 5mans and the buff started stacking up in ICC itself that all my alts skyrocketed in the normal content, simply because having insufficient ilvl didn’t matter anymore because the buff augmented everyone so much.

BT/Hyjal have that syndrome right now. Not only are the raids easier than what we dealt with in SSC/TK, but the reward is just that much greater. You could make all the changes you asked for and ICC and its stacking buff would still invalidate every raid overnight by having the best tier sets, the most ridiculous trinkets, and the easiest access to them all.

Maybe it depends on class. but Heroic has Plate dps: Boots, Legs, Shoulders, Bracers, Neck, 2-h. Normal has Belt, Helm, Cloak, Ring, Chest, Gloves, Trinket. Then you are essentially missing a Trinket and a ring to have full 200/219. It might not be enough to top dps in a 25man ToGC but you could definitely get into the 10man ToC either with a pug or Guild.
And use the 10man loot to get you into 25man. Meaning you never enter Ulduar.

You’re the one assigning a negative connotation to ‘no lifer’. It’s simply a term for someone who spends the majority of their time in the game. You’re right in that the game was a social environment back then. It was great.

But you’re completely wrong if you think most players spent more time playing WoW back then than compared to say Shadowlands. The average age for WoW players in Vanilla was in the 30s. You think we didn’t have jobs, families, responsibilities? But as I said most were content to simply log in for a bit here and there and just do what they enjoy. Things like raiding were so beyond the scope of the average gamer, the fact it required so much investment was irrelevant.

That’s the irony of accessibility over the years. As Blizzard has opened up such content to all players, it’s become the focus of the game for pretty much everyone left. Good luck being a casual in 2022. You are bombarded with tasks and homework assignments from the second you log into the game. It grabs you by the wrist and drags you where to go. Everything is forced down your throat. There’s no just
chilling out, hanging with friends, taking it easy and relaxing. The players are different, yes, but the reason why the players are different is the change in the design of the game.

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Holy crap if I could get that amount of non-crappy leather out of it

I can’t say it’s not crappy but looking at the loot table for ToC 5man N/Heroic it looks like you can get Leathers Melee & Caster(dunno if it’s heals or boomy): Belt, shoulders, gloves, Legs, Helm, cloak, boots, bracer, Neck, Ring, Trinket. Looks like Leather gets shafted on chest. If you’re a caster you could snatch the cloth chest. But most everything is there.

Heirlooms are gear that level with you, right?

Yeah, most of them are bought with badges but there’s some that you can get though other means. The only one I can think of that isn’t from badges is a ring from the fishing durby.

They level with you and are account bound, meaning you can trade them between your characters.

The ring from the durby - https://wotlkdb.com/?item=50255

And, in Wrath, they were usually purchased with badges earned in Northrend 5-man heroics, so only usable by people who had leveled at least one character. Unlike later when they could be purchased with gold. They were very useful while leveling alts.

Wrath suits the current playerbase perfectly.

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No, the world at large assigned that negative connotation long ago. You don’t get to personally redefine the term.

Not in Vanilla it wasn’t. The average age in Vanilla, in 2004, was early 20s. The average age by WoD was in the 30s. There aren’t a majority of 50-somethings coming back to play Classic. Most people are in their late 30s early 40s, for the players who “were there”.