BGs, wPvP, and Dungeons.
You guys are arguing with people that spend more time on the forums then they do on the game of course they are going to defend these trash systems.
How are you locked out.
We know.
Itās fun to challenge these people and watch the mental gymnastics.
It costs corrupted momentos to cleanse gear. If you are cleansing multiple pieces of gear you have to keep grinding in content that is not relevant to your endgame progression.
Unfortunately, thatās how they are NOW. It isnt how they always were.
My favorite MMO of all time, at least to date, was Starwars Galaxies before the āCombat Upgradeā that essentially killed the game. There was a very slight grind in getting your career/skills leveled up, but once you got to the cap it was about having fun and creating content, not chasing a carrot you could never catch.
Sandbox MMOās have, unfortunately, died out. This is not because they werent fun - in fact, I think 90% or more of MMO players today, if they found a proper sandbox MMO, would absolutely love it - itās because they werenāt profitable. The developers couldnāt make billions upon billions of dollars yearly by constantly selling you worthless junk they convinced you was necessary to buy, and they couldnāt force people to stay logged in every day by convincing them that it was detrimental to miss a daily quest or event.
In SW:G we built our own cities. We made our own economy. There were non combat professions that people actually enjoyed: slicing, medics, dancers, musicians all had a purpose (they buffed players or removed debuffs that were incurred by combat, or improved someoneās gear), but were never required to go out and fight things in order to progress. Players could be a crafter, create everything from weapons and armor to droids, food/drink, houses, vehicles, or starships, and never have to set foot into a combat zone. Some crafters were known server-wide for having the best quality gear, because that was actually a thing: it wasnt all static, identical items; but the materials you used had varying qualities and effects that, combined with the skill and tools of the crafter, would create a better or worse end item.
The only real grind SW:G had, at that time period, was to become a jedi, and it was something the game didnt make you feel like you HAD to do. Yes, those who went after that path typically spent months upon months upon months trying to make it, and then once you actually became a jedi you were weak and had to work on training up those skills. Jedi had to be careful never to use their powers or lightsabers in public, or their name would show up on a bounty board and bounty hunter players could get paid to track them down and kill them; and dying as a jedi was a HUGE setback, removing days or weeks worth of training progress. Still, that one grind in the game was something very few ever even bothered with; personally I was the bounty hunter that enjoyed hunting jedi rather than trying to become one, and I had a blast doing so.
Games just arent made to be fun anymore, theyāre made for profit. They arent created by people who have a love of gaming, theyāre created by slaves working for big-name publishers like EA and Activision who only care about the bottom line. Games that arent profitable are quickly snuffed out of the spotlight and their funding is sent elsewhere. This profit-driven situation has completely ruined some types of games, and weāll probably never see anything like them again.
Yes and basically no one has a reason to meaningfully grind much past the soft cap just because theres a never ending mechanic doesnāt mean its a bad thing like mythic+ you just get to a point you are not gonna go any further.
I didnāt know they made it actually cost to cleanse those.
In any case, I will do a bit of profession stuff in 8.3 content and thatās it. I have no desire or need to get a legendary cloak or more essences or gear that will be replaced in their catch up pre patch event anyway.
I donāt think you ever played a Korean MMO.
Well, with the AP grind, essences, and removal of PvP vendors, I am forced to grind trash content to be relevant in the game modes I enjoy.
I spent a lot of time on BnS and BDO. Their grinds were not nearly as trash as BFA.
Where?
Farming gold?
Take gear?
I donāt think thatās āgrindyā thatās tĆpical in a mmorpg.
Farming AP no stoping is really annoying grindy.
I disagree for two reasons.
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With AP turning into a soft cap there is no longer gold rewards once reaching the cap. Basically it turns a lot of world quests and other activities worthless once a player ādecidesā that soft cap is enough.
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With a soft cap player power will continue to grow which will be significant four months from now.
Returning players in three months time will be behind.
Almost no one does that. I literally have ignored AP for most of the expansion and my main hit 70 a week or so ago.
Essences are being made much easier to obtain.
Tremendously so.
SOME areā¦
Words cannot accurately describe how unimpressive and irrelevant that is in this context.
Same here. Aion, BDO, ArchAge, Tree of Savior, Tera, Bless, Blade and Soul, Vindictusā¦ do I need to go on? I returned to WoW back in Legion and have stayed because Iāve learned my lesson. Iām never going back to games like that.
I donāt think WoW is there yet. But itās on itās way and Iāve thought for most of BfA that there were warning signs and concerning systems. And the next patch is only making it worse.
Of courseā¦ we are in the end of the expansiĆ³n.
Try farming AP at the beginning then you are going to know how annoying was.
I ignored it at the beginning too. I have been ignoring it the entire expansion and I donāt really get all that far behind.
You guys who keep pushing things need to realize blizzard is making a huge mistake with the catchups in this game and just take advantage of those instead of fighting upstream all the time.