In raids gearing is very straightforward - the crests you get allow you to upgrade the gear that drops to level 4. So normal raids drop Champ gear and Drake crests that allow you to upgrade Champ gear to 4/8, heroic raids drop Hero gear and Wyrm crests that allow you to upgrade Hero gear to 4/6, etc. Likewise, vault drops are on the same gear track that drops in the content that you ran. Heroic raids drop Hero gear and give Hero gear in the vault…simple.
But dungeons are very different:
M0: drops Champ gear, Drake crests, and gives Hero gear in the vault
+2-5: drop Champ gear, Wyrm crests, and give Hero gear in the vault
+6: drops Champ gear, Aspect crests, and gives Hero gear in the vault
+7: drops Hero gear, Aspect crests, and gives Hero gear in the vault
+8 and up: drop Hero gear, Aspect crests, and give Myth gear in the vault
This is awfully disjointed for a number of reasons:
- Why do M0/M+ give better gear in the vault than what drops in the content itself when raiders don’t get this?
- Why do M+ dungeons generally give a higher level of crest than what is needed for the first four upgrade levels of gear that actually drops in the dungeon?
- +5 gives you an extra affix to deal with but no difference in gear
- +6 drops Champ gear but gives Aspect crests that are not used at all to upgrade Champ gear and only the last 2 levels of even its vault gear
- +7 drops Hero gear in both the dungeon and in the vault, so you get screwed in the vault compared to other key levels
- The +5-7 range seems quite bad incentive-wise which IMO creates a dead zone in the middle of the key range. This means that for players who cannot make the jump to +8 and higher it may make more sense for them to remain in the +2-4 range; however, this would lead to an overpopulation of players for these keys
I’d like to propose a different loot distribution:
M0: Veteran gear at 4/8 in dungeon and vault, and Drake crests
+2: Champ gear at 1/8 in dungeon and vault, and Drake crests
+3: Champ gear at 2/8 in dungeon and vault, and Drake crests
+4: Champ gear at 3/8 in dungeon and vault, and Drake crests
+5: Hero gear at 1/6 in dungeon and vault, and Wyrm crests
+6: Hero gear at 2/6 in dungeon and vault, and Wyrm crests
+7: Hero gear at 3/6 in dungeon and vault, and Wyrm crests
+8: Hero gear at 4/6 in dungeon and vault, and Aspect crests
+9: Hero gear at 5/6 in dungeon and vault, and Aspect crests
+10 and up: Myth gear at 1/4 in dungeon and vault, and Aspect crests
People will probably flame me for wanting to reduce the vault gear track to match what drops in the dungeon, but honestly I see no reason why M+ shouldn’t follow the same structure as raiding. However, I’d offset this somewhat by lowering the key level at which gear tracks increase on dungeon drops. Doing this when additional affixes come into play makes more sense to me than the current system, since this is where difficulty will increase significantly from the previous level. That means Hero gear starts dropping from +5s instead of +7s, and Myth gear starts dropping from +10s instead of only in the vault.
Thoughts? Flames? Other opinions on how to refine the gearing structure?