Why is there so much variance in Tank Damage?

The difference between the top dmg versus the lowest dmg seems unnecessary. Wouldnt that be one of the easier aspects to fix when balancing class roles have been such a problem for WoW for awhile now?

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if you saw the scaling variance from the mythic ptr logs you’d freak. its like up to 25% to 30% variance from the bottom to the top. And they haven’t really addressed it yet.

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Sucks even more how how variance there is between hero trees of the SAME specs.

Speccing Druid of the Claw is basically a 50% damage boost for bear. They haven’t even bothered to do anything about it all expansion.

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Are we talking about m+ or raiding?

Why is there so much variance in the utility tanks bring Class to Class too?

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Why not both?

For most cases raid vs m+ is single target vs funnel/aoe.

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For the most part M+. Raiding single target should be easy for blizz to balance (well you would think so). If tank MT dmg is crazy in raid it would undoubtedly be crazy in M+. IMO I dont think dmg should have variance with tanks, its already difficult with utl and raid buffs in M+.

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Sure, I’ll focus on m+ since thats what I play then. In m+ there’s a large gap because player skill greatly varies. For example vdh is one of the tanks that does the lowest damage, but there are players that are so good with it they can do routes that let’s them do twice as much as your average player. How do you tune your way out of that?

If tank A has the power to do 70 damage per mob, whilst tank B has the power to do 100 damage per mob you’d naturally assume tank B got the most damage. However, because tank A is able to pull 10 mobs it’s able to deal 700 damage, whilst tank B can only manage 6 mobs thus it deals 600 damage. Suddenly we’ll consider tank A the tank with the most damage.

It’s a complicated thing to balance, and even more so when you have to tune for m+. If it was only raid tuning you’d see a lot more reasonable numbers.

As it is now most tank players at ~680 ilvl with reasonable skill will do 2-2.5m overall dps in the dungeons. Some players are outliers with their extreme skill and will be upwards 3m instead.

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We all know the answer deep down inside, nearly 40 specs with 2 options each for hero talents is too much for them to handle, they just don’t simply have enough devs dedicated to this, and a good chunk of them are probably working on FUTURE expansion class design.

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Tune tanks for n targets where n can be any number between 1-20.

They absolutely have the computing power to do this with their in-house sims and logs.

So, go back to hard capping again? Idk, I absolutely hated when they gave us hard-cap aoe. It sucked big time.

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Random assumption to make…

Just reduce all tank damage to be completely inconsequential, and give them a 50,000% threat bonus

So just how do you intend to counteract the tank that does less damage, but in the hands of skilled players can pull more and thus get more damage out of its kit?

It makes no sense what you’re saying.

That is the perfect way to delete any tanks from the game, since nobody will play them anymore.

I do agree that there is some skill cap in addition to larger pulls with team groups. However what Im referring to is these Tanks that have groups see the variance in dmg. They also have been vocal about the differences from top to bottom. It just feels as if Blizz doesnt care and if thats the case maybe they should be more transparent.

Investing in a singular or multiple tanks is a huge time sink if you want to attain title as a pug. When 4 of the tank specs on PTR are so close in living and UTL, some tanks are gapping others by a large margin.

I haven’t been on the ptr, so can’t speak for that, but I’ve played all tanks on retail to 3 - 3.5k this season. Which tank do you feel does too much damage, and which does too little?

Balance tank damage for 1,2,3,… 20 targets.

This season ive played Warrior, VDH, Bear, Brew and Pala. I do so much more dmg high end as warrior then Bear mid and my Warrior is 20 ilvls lower then my bear. On PTR, my warrior single target is doing 1m more dmg then VDH. Monk overall dmg on PTR is insane I wont even talk about it bc there is no way it stays that way.

Aight, so you’re just unable to read then?

Let’s imagine that its balanced for n targets. However, with tank X the exceptional players can manage 20 mobs, whereas every other tank can only manage 10 mobs due to their utility and design differences. Thus tank X will do more damage, even though damage is perfectly balanced.

That’s what we have today. If we look at damage then vdh is hot garbage, but it can handle so much more than other tanks that it gets to deal more damage because of soft-caps, utility, and defensives.

It’s not as simple as just tuning damage unless you’re only tuning for raiding, in m+ there other much more complex variables and their interactions that you must look at.

I’m not purposely trying to be rude when I say this but that’s what the PTR testing is for. People who literally make claims about things without any /timeplayed have every right to be ignored by Blizzard.