Why is there so much outcry against solo-player content?

I read just about every topic on the subject. And I don’t understand exactly what the arguments against are.
Often the critics are a bit out of touch.

  • It is an MMO, not a single player game

Indeed. Like OSR, TESO, SWOTOR, FF14 Path of Exile, Warframe… All these games that allow you to have hundreds of hours on them while playing by yourself. Of course, if we take FF14 as an example, there are raids that are mandatory and must be played with 24 players and are similar to LFR. But, strictly solo players are very very rare anyway (I myself play LFR in Wow). In addition, all these games have fun content for solo players which is a bit like their own end game.

When I read this, I get the impression that for these people : MMO = Wow. It was understandable when WoW was the undisputed master of the MMO genre, but that’s over.

  • You’re a bad player, you don’t need gear

Attacks on the OP are a regular occurrence. But I would like to say that you don’t want to play with a bad player, and this bad player wants to play alone. So, in fact, everyone wins.

  • Wow, never been a solo player focus.

This one is interesting. Already, there is plenty of factual evidence to contradict this argument. But already, one could say that a gamedesign from 2004 is not necessarily good news for the game. In 2023, the internet has changed, gamers have changed and tastes in gaming have changed. Especially if you consider that WoW has been losing players for a decade and is now playing alongside a lot of other MMOs, but it’s also competing with a lot of multiplayer games.

Then, I don’t see how this is an argument against adding activities or making a strictly single player game mode. I think most of these threads about solo players just want to improve the game. So how is this an argument that it won’t improve the game? It just proves that the state of the game is totally fine with you. Well look… okay. So, the conversation actually isn’t about you.

  • You can play differently (for example, repeat the same activity 50,000 times).

So yeah, this one is funny too. I think we’re all aware of all the possible ways to play solo. The bottom line is that it’s either a band-aid on a wooden leg, or it’s not very fun, or we’d rather have an official way of playing, like the group content players have.
This is the principle of feedback. I see a lot of restaurant analogies to prove that solo players should shut up. Well, look… It’s like you’re telling us that there’s steak in this restaurant and we should be happy, when in fact we’re saying that the steak is disgusting.

  • Make friends.
    Ok.

And I can go on. All these arguments are just to say that the conversation should not take place. But they’re not really relevant arguments about the solo player proposals. There are a lot of moral arguments (wtf?), a lot of generality about what an MMO should be, but in the end, nothing concrete about why it really bothers you and your style of play.

So I’m going to try to turn it around.

Why are you against activities and progression paths for solo players? What makes you think it’s going to worsen your experience on Wow if tomorrow Blizzard gives, I don’t know, a progression path in old content, or ilvl 700 gears that we can only use in the open world?
Ideas for gear improvements, activities that would have strictly no impact on group content, the forum is full of them. I had proposed, for example, to use the legacy content as an end game with a challenge for solo players and a whole new way to progress through the futur WoW lifetime. Heck, even the trading post is mostly solo content.

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I don’t think anyone has a problem with this. The problem is when boring solo content gives good gear in raid, pvp, or M+, because then anyone serious about those game modes will have to do it or they will be benched, get lower parses, and lower rating because they will have a gear disadvantage.

If it’s the same ilvl in competitive content as it is now, and +50 ilvls in the open world only, sure, go for it.

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Solo content should reward gear that is far above mythic raid for the time you put into it.

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I’ve been soloing in this game for 18 years.

This is a solo game as far as I’m concerned.

Period.

.

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First of all we all solo at the beginning of the game ,we like the feel of adventure and security of doing so(all within human experiences) .As we go we know we are not alone,just like we do in the real world we live in.

It comes later on naturally that we do have to from time to time group to get things done (all part of human evolution) but we do have our own special abilities that make us different and wish it to be ,ME.< this part is the center issue in soloing THE ME .

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I never see outcry, unless you think you deserve mythic quality gear from a world quest.

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Where is the outcry of not wanting solo content lol?

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In my opinion, many people are against paths for solo players because while it becomes a gearing path for you…for me, it becomes an additional gearing path I have to participate in.

With the addition of M+, raiders were expected to start running dungeons for gear. When they added visions in BFA raiders were expected to do them for gear. Etc.

I personally don’t care what gear you have or how you get it. How you play the game does not affect me at all. I care that I will be required to participate in whatever system they add for you in order to make progression smoother.

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You just did,the me,when you said I don’t see it.

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I think you’re having a stroke, buddy.

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To what difference does it make to a solo player even if they have the best gear possible?

If you’re telling me that by deleting dungeons and raids from the game that WOW will be so much better for solo players, call me skeptical.

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Citation needed.

Why is group game design from 2004 bad, but solo game design from 2004 good?

Changed to what?

WoW lost players once jousting dailies were stopped. Obviously the answer is to bring back jousting dailies.

Its not the activities people are against. Its the people wanting the activities to give mythic raid quality gear.

There are progression paths for solo players. I am against progression paths that give gear rewards too good for how trivial solo content is required to be.

Your entire argument boils down to not actually paying attention to the “arguments” about solo content. Trying to paint yourself as a victim.

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There is no need to delete anything from the game blizzard already doing a good job with solo content just others want to change everything to be solo ,it’s not going to happen.

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I’m just saying if you axe raids and dungeons, solo gear is the best. WOW is vastly improved, is it not?

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So I understand that’s how Blizzard is implementing it. But I’ve never read a single topic asking to have the same power level as Raid for example, while being usable in Raid.

And even as a single player, I prefer the gears from one content to another to be sealed. Just a simple thing. I’ve been gaining gear from the primal storm. Nice! It allowed me to do some LFR. And, like an idiot, I didn’t think about it, so I replaced my old gear by selling it, and kept the gear I had earned in raid.
Except that… I had forgotten about the sigil thing that would allow me to have even higher level equipment, so I had to start my primal storm farm from the beginning.

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Lol solo players, lmao even.

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Just use the “wow restore item” and you can get them all back, Just pick them all at the same time.

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Why are you laughing you are an individual ,am I right?

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I had to level up a mage to max, then go to throne of thunder, spend 20 minutes reseting jikun then I finally got soft hand and meta achievement and mount. Just let me be, I don’t care about your “wow is mmo not single player game.”

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