Why is there no protection against interrupt overlap with stuns/knocks in dungeons?

sounds like you and your grp need to get good

1 Like

You can’t do this. Yes it would be simple. The problem is most interrupts are off GCD. So you would be able to simply macro your interrupt into every combat ability you have and it would attempt to interrupt fail no CD and then fire the attack. It would keep doing that until successfully interrupting. That’s not good gameplay either. What we have right now is better then that in terms of strategic gameplay and skill.

The only problem with the current interrupts is that its heavily relied upon in design but unless you coordinate usage very well you waste them very easily. Having a grace period makes perfect sense while retaining the counter play of having to actually choose when to use it.

If you have the wrong mob targeted use your interrupt its wasted. In your way because it didn’t interrupt a spell it wouldn’t trigger a CD. That’s just bad.

There is, it is called communication. The game has a built in VIOP for a reason.

That’s unrealistic. The mob could charge away from the next person in the interrupt order and the discord wou ld be chaos trying to manage all that.

Making all kicks be on GCD (like counterspell is for mages) would solve the macro issue.

1 Like

mobs are like “oh you kicked me let me just instantly cast again lol”

1 Like

Yes, but would also make it less likely for DPS to use their interrupt because it would be a loss of DPS. It also could lead to deaths as tanks have to sacrifice a defensive global or healers that are already oftentimes GCD-locked losing a healing GCD (especially the heavy preemptive healers). I really think this would be a case of the cure being worse than the disease.

2 Likes

It has always been weird indeed.

Just make kick not usable unless there is a cast that CAN be interrupted.

It would absolutely remove kicking from dungeons lol.

The vast majority of casts are either on par or just slightly above GCD.
Not only that, there is always a reaction time.
Not only that, there is also default spellqueue at 100MS iirc. So you’d have to change spellqueue settings as well and remove it by default.

This is actually a really really bad idea.

I think that might be the worst possible solution, tbh.

Spellqueue settings means that particular design would not help simultaneous kickers, while you could include kick at the end of every macro at absolutely no cost.

I agree that putting all interrupts on GCD is a no-go, I just think the right way forward is to refund some of the interrupt cooldown if it’s used to no effect.

why? you don’t make sense.
That’s how cleanses work right now.

Cleanse is on GCD, as mentioned earlier. Cleanses don’t need to be fired as quickly, so they can be on GCD.

GCD or not GCD, mechanically, I’m saying kicks and dispells should work the same way.

Your cleanse doesn’t go on CD when there is nothing to cleanse.
And even if 2 people try to cleanse same thing without 0.01s of each other, only 1 healer will get CD and not the other.

You must be confusing 2 separate things. Otherwise i got no idea what makes you think that 1 can’t exist without the other.

Adding some tech to make a refund kick is a far larger work effort. than simply preventing kick execution if criteria is not met.

Alright, that’s true, so they can detect that with existing systems.

But you really can’t let an interrupt be off the GCD and not cost a CD if it doesn’t do anything. That just prevents them from having any meaning under the current system at all.

If the target is cc’d before the interrupt goes out the interrupt is refunded.
So in any form of pvp, if your target was cc’d before you pressed your interrupt it will get refunded, making it as if you didn’t press the interrupt. It means nothing in the long run except for some extremely super niche top skill moments maybe.
Other than that the target was already unable to cast so it’s as if no button was pressed.

wdym?
Have you done a single key recently? The amount of casts is absurd. And you have to prioritize your kicks quite a lot.

Do you think some people will macro kicks in? Probably. It’s either that or they don’t kick at all.

Absolutely not the case. You can see how many kicks people attempted via details, I have had 3 runs this entire season where any dps player had over 10 kicks used.

Part of the problem is people never pressing their buttons, yes. Its impossible to ever get a consistent anything from pug players that exist in brackets that they likely shouldn’t to begin with.

Even running a weak aura doesn’t fix overlap because it just shows you who is on CD and who isn’t. It doesn’t stop a group from putting 5 kicks, a leg sweep and a capacitor totem into one cast, lol.

I try to count the interrupts as they use em. Or interrupt at last second. Definitely not perfect but can help.

Could always get a mod to track team cd

So what? Thats fine.

They should just remove interupts.

Let me tell you about PvP. Have you played it?

Because dodging interrupts in PvP is the jankest mechanic I’ve ever had to put up with in a competitive game. There is absolutely no visual indicator.