Why is there a cap on crest still? Its Season 3

Guys,

Why? Why do you do this? Just let people play the game, and have fun.

All you have to do is make raids and dungeons. Stop the madness, open the gates.

It’s not that hard.

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Likely to draw out the same content for months.

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The answer is always money

Reminder we now have about 24 million individuals who are millionaires in the good ole USA and we havnt even told you how many kids they have

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Ya feeling pressured to run 2000 dungeons a week would be great.

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The funny thing is if they just made the game fun the money would take care of itself. All this trying to micromanage everyone’s game time over the years has only consistently driven sub numbers down.

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If they removed crests they’d just reduce how much gear we get lol

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They do this to gate you from being in full best in slot on week 1, which doesn’t work cause you can do splits anyway if you were super motivated and get almost bis.

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Nah, if there were no caps or lockouts, people play for a month, unsub, move on to the next game and quit wow forever.

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Because the sweaties ruin it for everyone.

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If the game isn’t fun, why does the cap matter?

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I do all of this aside from the quit forever part already.

Go play other games there’s a ton of great ones out there!

It doesn’t really. It just adds annoyance. If I was playing WoW simply for the content I wouldn’t stick around very long. If I was just someone who logged on and did delves, pug’ed a few M+ or pugged my way to AotC I honestly doubt I would stick around past the first patch. Regardless of how much they time gate everything. In fact that would just make me quit faster.

It is the social aspect that keeps me around, doing raids and M+ with a group of people I enjoying hanging out with. It is the reason games like FF stick around even though, imo at least, they are inferior games mechanically. They have developed communities that keep people playing and paying.

If Blizz worried more about developing that instead of turning the game into a time gated e-sport queue grind maybe they would have more subs remaining than the small fraction of what they used to have. /shrug

If they didn’t, people who no-life the game at the start would have an insurmountable lead over the people who didn’t. This would make pugging even more miserable than it already is because no one below 710 would get accepted to anything starting week 2.

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Because uncapped sources of power have never been good for the game.

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Cuz people will cap their gear day 1 then complain they have nothing to do

Y’all got no self control

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ilvl curve makes it so things get gradually easier over the season through steady power creep instead of balance being a nightmare of too hard-too easy in the span of a single week.

It’s also better for the general population who aren’t running 30 M+10s a day.

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To keep you on the short leash, so you come back in weeks ahead.
I mean, isnt it obvious answer? Why is so hard understand timegating?

Something something pacing the content something :dracthyr_hehe_animated:

The driving force behind all design decisions is “how can we keep people subscribed for as many months as possible”

When you understand this, a lot of the built in power drip-feeds make more sense.

If the shareholders were literal gods who could make the game into anything they wanted, their ideal game would have you log in for one hour, once a month, and no more than that.

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It really just comes down to two things. Play time metrics. Gear gate keepers who get upset people can get geared and enjoy game but not play their way.

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