Why Is The Healer Mage Tower So Godawful?

I’m trying to understand the rationale behind the healer MT.

It’s the only MT with five separate stages, and of course dying on any one of those stages = full wipe.

It also takes a stupid amount of time (in comparison to other MTs) to complete.

It feels like the healer MT is the epitome of “Blizzard hates healers.”

So I ask, what could be the actual rationale for making the healer MT so awful?

1 Like

I have no idea why they did, but one of your statements isn’t factual.

…you can actually die on the last fight and win if all your NPCs survive to finish the boss (how my fight ended back in the day) :smiley:

(also IDR if it was 5 or 6 fights anymore)

…but… um, yeah, healer MT was awful.

2 Likes

Disc priest mage tower is easy (or used to be) but it’s just that specific one with the elves that i think is overtuned for holy priests and resto druids.

1 Like

Did they nerf mage tower in TWW or is it easier with tier set or something?

Yeah, disc got to do one of the other ones (presumably because they didn’t want two specs in the same class to get the same mage tower and priest has two healing specs).

2 Likes

healers complain a lot so of course Blizzard hates them. Who wouldn’t?

1 Like

Its harder then last patch of legion. Easier then one patch past its release in legion. If that makes sense to you.

Its far,far easier then completing it on the patch it came out on ( in legion)

3 Likes

Thanks I live under a rock and just did my first one this year, I will maybe do another one.

1 Like

you can cheese it by way of:

crafting a weapon with the darkmoon vers embellishment
purchasing the darkmoon versatility deck trinket

if you are able to handle the mechanics your versatility will skyrocket to 100% and allow you to quickly dispatch the boss/whatever healers have to do

1 Like

Remember at the last stage even if you die doesn’t mean it’s entirely over. Sometimes the NPC can finish the guy off before the next leap.

1 Like

There’s only 3 real phases: the first and the last two. The first stage is a mechanics check and the last two are just throughput and cooldown checks.

It’s a dungeon simulation where you have Jarod Shadowsong tanking on fury spec.

Also, healing is generally the most demanding job to do at least to the levels I play at, and since Mage Tower isn’t cutting edge content it makes sense that the healer challenge winds up being the hardest.

I do wish there wasn’t the long middle section though, but it makes for a nice break.

3 Likes

I remember Priest being P1 ads w/ prio CC which was ez, then a hallway with some prio DMG adds, then a final boss with movement. None of it felt too bad, killed it pretty easy.

The room with all the eyes can be pretty tricky too depending on what class you’re on. I had to get a bit creative with my Holy Priest. It’s not just avoiding popping them all at once (I accidentally did that with Holy Prism on Paladin) but you also have to be pretty quick to not get two-tapped from all of them pulsing at once.

The rest of that hallway is pretty easy for every class though.

The middle bit exists so you get all your cds back. Doing P1 anytime it wasn’t a complete joke required that you plan and use every cd at your disposal. Healing the ghosts also required cds to get enough throughput on them before too many got turned hostile.

Likely to make it so that it wasn’t a mindless heal check. Its a marathon, but they actually did a decent job at testing various aspects of healing. P1 with cc/damage/positioning/healing P2 exists for cd resets. P3 with cd management. P4 for defensive management.

To be fair a lot of the mage towers tried to do this too. Its just that the other ones can have big damage skip chunks of the fights. To be extra fair there were times healers could also do big damage and make p1 a lot simpler which is important because p1 was always the hardest part.