Why is surv hunter bad?

sup guys

so i wanted to ask you why is surv bad?

I played the other day with i found out they have this 1 min cd that makes u inmune to crit dmg ( that spell is nuts in this meta with alot of meta classes being so reliant on crit : mages, palys, rogues, druids, shams)

also they have a mortal strike i didnt knew that lol (my bad)

also disc priest and feral are in a really good stop now, jungle should be good right?

i used to think jungle was bad because of the state of hunters but i kinda have change my pov on that

any way i guess is that im wrong here so can someone explain me why we dont see more surv hunters? my guess is because of defensives but that doesnt looked like a problem in the games i played

Surv isn’t bad at all.

You just see more marks hunters because it’s big dam with minimal effort

Also you can play marks without any thumbs

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I turned my lvl 50 hunter into survival and it’s a blast. The big complaint I hear are pets dying is detrimental. But I loved playing survival hunter it was a blast.

This guy has no idea what he is talking about, shut up Menemies!

Surv isn’t the greatest for a couple reasons.

  1. Arms/Hpal destroys hunter setups in general and they flood the ladder.

  2. Being so reliant on the pet is a crutch that MM doesn’t have to deal with as much.

  3. Surv burst is pretty lacking which sucks in this meta.

  4. Missing things from BFA, Latent Poison/Wilderness Survival/Primeveil Intuition, really makes the spec feel clunky.

With all that said, surv is still glad viable.

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I never said it was in a good spot, it’s obviously not in the best. But it’s in no way “bad” or “not good”.

I actually agree with you on all bullet points too, but we won’t sit here and say “ya surv is bad”. it isn’t in the same spot as last tier, but it’s manageable. Warrior disrupting go’s especially. The pet management thing I completely understand… hurts my soul when gates open and enemy team runs at my pet all game lmao.

With that being said… buff surv. Forreal I’m tryna surv/demo/mw dream ASAP

Curious why you limited it to just Surv Hunters… all Hunter specs are garbage in PvP right now.

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Hunter/disc in 2s scare me

To me it’s wierd that surv relies on pets at all for damage. I would think they would make a surv more like a mage but without the burst, so a frost mage kind of with consistant mediocre damage. Keep the pet, but the pet shouldn’t have any effect on the damage survival does.

There needs to be DPS support classes, and dps burst classes or we just start getting classes that do it all by themselves.

When I look at hunters I see a lot of opportunity here. Survival in my mind is the trap/slow/cc specialist of the hunter world. They should really be able to allow thier teammates to escape or move around more freely, but it comes at a damage cost. Consistant mediocre damage.

Marksman should be your high sustained damage but less mobile (it’s hard to be accurate on the run right?). Reall requires a support Dps to help secure the kill (in 3v3)

And BM would obviously be your pets do the damage. I would make this very tanky and burst with low sustained damage. The big issue here is you need to find away to either make the pets less AI, or the damage come from the hunter and not the pets.

This is what I kind of wish blizz would do with the hunter class. I think they need to get out of class identity and start looking at what specs can really be. Like with mages, should fire mages really get ice block? I’m not saying they shouldn’t get something similar (but less). Seems off brand for the spec. But blizz has it has class identifying spell.

Kill the pet who dies slightly slowr then your average non elite npc

Sit the hunter so they cant rez it

They now have no focus regen to do any damage

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Tell me about it. I play demo and rely on my pets to do stuff but hey life is hard and so are my feelings when I see a mage combust my felguard. Spending every night tanking my CR, but I love it.

Don’t do this.

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Because what’s good in the game right now is huge crits and instant-to-full healing and classes like warrior who are reflecting the only long-duration non-spammable easily dispel-able CC they have. I’ve watched high ranked hunters and there’s a lot of complaining about addons showing frost trap being used and warriors just killing their pets. The pet thing is huge because I’ve seen some of these guys do some dumb things to get their pet back because they are so tilted and out of options. One time I watched a streamer run around a pillar and drop a trap on himself to try getting his pet back. Against a warrior that could easily just spell reflect when he saw the hunter had no pet and was trying to rez out of LoS of the warrior’s healer. Pretty obvious, right? Well he didn’t seem to think so…

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playing that comp was the best experiance ive had with arenas. the most fun, and the most demanding. i learned a lot those games

so its a pet problem mostly and the 6s ress timer is the salt in the wound eh

as a healer i have like biig problems tracking hunters traps and omnibar bugging for me and not tracking cds ( i have 2 omnibars 1 for interrupts and other of cds) isnt healping. any tips ? i kinda wanna learn how to death it

Surv Hunters are so damn fun to play.

But as others have mentioned:

  • Don’t have the best burst
  • At high MMR pet gets targeted immediately
  • War and HPal completely counter us and they are 90% of the teams.
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MM is just valuable because being entirely ranged is way more useful rn, getting your damage out vs competent players is pretty miserable otherwise

none of those are SV hunter specific, every hunter spec has those

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Hunter make death knight big sad unless pet dies

as a healer i have like biig problems tracking hunters traps and omnibar bugging for me and not tracking cds ( i have 2 omnibars 1 for interrupts and other of cds) isnt healping. any tips ? i kinda wanna learn how to death it

Using death on traps is by no means guaranteed, a lot of what you do in the game is just trying to read your opponent and doing what you should be doing and hoping it works, even rank 1 players might go 50/50 on their guesses. A lot of hunters will want to be standing right next to you when they trap so you might death if they are running toward you and they get to around 5-10 yards from you because there’s a good .5 seconds on death’s recoil. The other thing is reading the flow of the game. If trinkets are down and the enemy team is about to pop their big damage they are most likely going to be looking to trap you at that time, so if the hunter tries to get within 40 yards of you at that point they will most likely try to trap or binding->trap you, so you would know if they shot binding at you that you can expect a trap, or you might be watching the hunter visually to look for the trap animation… after that it’s just working on timing. And I wouldn’t expect to be able to death more than like 25% of the time… it’s just a clutch when you really need it sometimes

Edit: it also helps if you have something like omniCD so you and your partner both know when cooldowns are used up, many people track all cooldowns and they will know when you have no way to save your partner, this means they will know you are vulnerable and can’t do anything about it… these small windows are when they will want to CC you and kill your dps, so much so that you can read them like a book when you’ve played enough games to recognize it… to the point that your DPS can often times come stand on you to eat the inevitable trap so you can just dispel it immediately

Remember when hunters used to have to carry around bags full of arrows… Those were fun days.

You really don’t understand how important the last bullet point is. It alone makes surv not particularly “strong”.

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I completely agree with this

No I 100% agree with you. Tbh just wish it wasn’t pruned of those so I didn’t have to hear survivalist sob on discord when I ask to queue. Nah all jokes aside though, you right. I personally haven’t played surv at max level yet so I definitely can’t argue the facts.

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Omega rip!

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