I just ran SFK today for the first time in a while and I noticed that the aggro problem is still there in the first room with Lupine Horrors. As far as I can tell, it is unavoidable and is a guaranteed wipe every time. Why has this not been fixed exactly?? I have no desire to do this dungeon with this issue present.
I’m not sure if my experience is the same as your’s, but I’m going to share it, anyway. I was in an SFK run, myself. I did notice the area with the Worgen and Spectral Wolves area is pretty bugged. Or, at the very least, the aggro radius is significantly expansive. There’s this ledge ahead, just before you turn left to go up the stairs that is a death trap waiting to happen. Instead of walking up the stairs normally, we had to jump, as high as we could, to avoid that ledge, near the bottom of the stairs.
funny place, died there aswell. It’s nice to be a warlock with soulstone on healer in moments like this
What level are you? That room is tricky if you have a lower level or close to the upper mobs level. The aggro range of the top floor overlaps onto the lower level.
You have to hug that wall and be a high enough level to “shrink” the upper levels aggro zone or stay out of that hallway. Have a tank that is high enough level to avoid that aggro zone kite the mobs to the group on the lower level.
First time I seen that I was like wha…kind of hilarious really but only the first time.