Why is Pyre's range so small?

Ok.‎ ‎ ‎ ‎ ‎

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what even is the diameter of pyre’s aoe?

It’s 10 yards.

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I went ahead and got a few better parses. 76 for Dev and 81 for Aug (but aug doesnt matter and never did? So why arent more people parsing better with aug?)

Is this good enough to have an opinion about a class? Or do I need even higher parses for my opinions to be valid? Where is the benchmark? Who decides the minimum skill level for a person’s opinion to be worth listening to?

Anyways, as I said before - Pyre’s effect range is too small.

Isn’t Firestorm a 10 yd radius aswell though?

Firestorm is much bigger.

If you’re ever bored, throw down a few target dummy toys and measure it’s max distance yourself - that’s what I did. In the same spot in valdrakken so I would have ground markers for where to inch them farther and farther away to get max possible distance. The range is a lot smaller than I think people realize.

The effective range from the target is 10 yds. The effective range of volatility splash pyres is 10 yds from the target it splashed to.

Volatility can commonly bounce pyres 3-5 times in mass aoe.

The true effective range of pyre with volatility is actually very large.

It’s also such a large source of our aoe damage that if they increased the range, you run the risk of them decreasing the potency to compensate, which would only punish people that are choosing the right targets to bounce it off already.

Why is Pyre’s potential bounce range something you consider when it’s a proc for bonus effect? Do you think Shaman consider Chain Heal to be a 120 yard range spell because it can technically bounce that far? Not really.

I am aware that Pyre can bounce and reach further, but even those bounces only have a 5 yard radius (10 yard diameter, or “effective range” as you put it)

I don’t really consider the proc to be something you can account for reliably enough that you just subsume it with your argument about the spell itself.

However regardless this topic has and always will be an opinion, I appreciate that you disagree, but:

Pyre’s effect range is too small.

I mean, you can feel this way subjectively, but objectively it’s not.

It’s incredibly strong as an aoe spell, especially given that unlike most substantial caster aoes, it only relies on good target selection and isn’t ground-targeted.

I think you’re the only person I’ve seen complain about it since beta of dragonflight, and people will complain about almost anything on these forums.

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Ok.‎ ‎ ‎ ‎ ‎

Dunno. Does anyone use Firestorm? Isn’t the damage pathetic?

The damage is okay; the single target you sacrifice to get it is atrocious, as is the cooldown/cast time for a spell that mobs have to be standing in.

A few days ago I did an AA +8 with a Demon Hunter. This DH was very good at keeping his multi-pack pulls very tightly grouped with all that super OP VDH CC they have. I did a total of 600m damage.

A couple hours ago I did another AA +8 with a Druid. This druid is someone I know I was able to group pulls together quite well but not nearly as good as a VDH can, I did just under 400m total damage.

Same dungeon same player (me) same gear. Almost 200m damage difference.

What was the difference? A VDH was able to keep mobs so tightly together it effectively let me see first hand the difference that the range on Pyre would make if it had the same effect range as so many other classes. The Warrior in my group had Thunderous Roar doing over half his damage by itself, because Thunderous Roar has an extremely large range considering it’s a “melee” ability. So because this ability doesn’t actually do more damage than Pyre, but has a much bigger range, it was able to his most/all targets easily and strongly outperformed my Pyre.

Thunderous Roar doesn’t do nearly as much damage as Pyre, but has a 12 yard radius (24 total yards effectively) versus Pyre’s 5 yard radius and 10 yard effective radius.

This is just one of many examples of abilities (especially from melee who seem to just not really need to even be in melee range anymore)

It doesn’t matter how the spell is attached to the method of application, Pyre is just too small. Other classes (and again, I wont stop pointing this out) especially melee have massive range on abilities and a “ranged” spec like Devastation has a tiny range for their primary AoE.

Arcade I appreciate your interest in giving feedback but I have heard and am tired of your feedback, I would really like to hear what other (ideally, non troll accounts) think of Pyre’s short range.

edit:
Also, I realize I haven’t actually give a range I think would be good and the thing is, I don’t think Pyre’s range is “the class is broken” small, I obviously do fine with it, I just think it could be bigger, and I don’t even think it needs to be THAT much bigger. 8 yards would put it in line with a lot of other similar spells.

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Thx for that post, now i understand. From what you experienced it is clear the radius on the impact of pyre is smaller than other counterparts. They should increase it probably by 5 more yards. I dont understand why they would create an essence spender AOE that would be that limited on AOE. Essence spenders are supposed to be stronger than other spells no?. But from what i understand Pyre does its damage on a tiny radius compared to lets see firestorm

I don’t mind that Pyre is smaller, it’s just TOO much smaller. But you do have a point about the “spender” part, I didn’t even think about that. That is actually a good reason to justify why it should be bigger too.

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I don’t mind a small pyre, wouldn’t complain about it being larger though. I do mind that every time i cast it on something, that specific mob decides to instantly charge out of the clump out to narnia.

Every time it happens i feel the life force leave my body.

Or when you tip/fire breath instantly after the druid/another evoker/literally anyone pushes the mobs out of the way.

:face_holding_back_tears:

Or when your monk decides to use ring to interupt a cast right when you use deep breath

At least scalecommander has a solution to that

Flameshaper Deep Breath is much faster in TWW too, it’ll still happen 100% but at least probably less often.

This is actually an issue with AOE in tarisland as most ranged classes AOEs are small but targeted on an enemy so it’s way less flexible where you can position it making the radius a detriment.