There are still a lot of complaints about BG imbalance, faction imbalance, and class imbalance in PvP. There has been times when BG imbalance was not as bad as it has been in other times - BGs were especially more sensible in MoP, WoD, and Legion.
Blizz had taken measures to addresses this ocassionally and those measures worked: case in point Mercenary Mode and Gear Normalization.
Somehow its back to being terrible but still there is nothing done about this.
So, why doesn’t blizz respond quickly, if at all they do, to address this issue. I am an avid PvPer and enjoy BGs. But I am dreading starting BGs again. I used drag my PvE-only guildies into the BG and they ended up enjoying it. but now I cannot do that.
what gives.
PvP and PvE were two separate end games with two separate progressions.
You couldn’t take PvP gear into PvE content and expect to do well and vice versa. PvP gear was stated horribly for PvE content and had PvP specific stats (resilience/power) PvE offered no PvP protections. Both players knew how they could target their preferred gear with tokens and all was right.
Legion scrapped the gear progression between playstyles but added templates so all players could, in theory, enjoy all aspects of the game. Downside was gear earned via PvP still had crap stats (looking at you versatility), but it was manageable.
BFA made gear matter again, but didn’t bring back the old gearing systems or PvPcentric stats to keep endgame separate.
In turn you’re seeing raiders with low honor levels, in between clears mop the floor with CP grinders because roulette to earn PvP gear is somehow genius.
Basically, Blizzard once again got lazy with development and applied blanket concepts to two wildly different endgames.
youre describing what is happening with an anaology. but you are not identifying the problem, and providing a solution.
I agree with your analysis. who is responsible for fixing this now?
Both myself and my friends who like to random PvP horde side have encountered sub-30% win rates.
Keep in mind we’re at the upper end of the experience curve, all of us playing since Vanilla, and from Vanilla-MOP we sported +60% win rates. In WoD it shifted so that our friends alliance side kept their win rate, and the hordies dropped to 40 ish percent. Most of us skipped PvP in Legion, and the few that kept at it really didn’t do enough to bother tracking.
So we all thought this would be a great xpac to try and bring it back…and its been awful.
I don’t know why, and neither do they. I just know that we all tried pvping for a couple of months and then gave up. I dropped to 20% win rate before throwing in the towel.
I’ve ground out battlemaster, and am used to losing streaks, that’s fine. BUT…those aren’t losses I’m experiencing.
They are stomps. Half the time we end up getting farmed at spawn.
Out of the 20% that I do win, they are all pretty much stomps as well, with the other team barely squeezing out an effort.
Maybe 1 in 10 is an ACTUAL game, where BOTH teams are in contention until the end.
I don’t know what happened, I just know I won’t bother working on Khan at all this expansion.
PvP has never been less fun for me than it is this expansion.
Sadly I feel much the same in Overwatch. Its like Blizzard’s endless pursuit of perfect balance has resulted in a game that just isn’t fun.
There is only one solution, but it is anathema to the competitive nature of PvP.
They would have to make losing fun.
No matter what they do, no matter how they build their PvP, half of their players are going to lose. If losing is not enjoyable, people will stop playing PvP.
In other games, people like to win, but it’s an added bonus. The gameplay itself is enjoyable to sustain the game.
PvP in WoW is not fun. Winning is.
Until they correct this, PvP in WoW will only continue to die.
They just need to admit the RNG and CP bar for gearing in PvP is garbage when there’s content thar rewards comparable or better gear more regularly, with less effort (warfronts), bring back PvP vendors and make a noticeable distinction between PvP and PvE gear where PvP gear is better for PvP and PvE gear is better for PvE.
This whole “making everything accessible” has broken PvP progression.
Maybe they see progression differently. I see progression as rating (and it’s rewards) and not gear. Which is IMHO better as the rewards you take with you and not the gear.
Agreed. This is one of the biggest problems. Templates in Legion meant the roulette wasn’t as bad because your stats were influenced by item level, and nothing more. In BFA, we brought back gear mattering, but then we didn’t bring back vendors.
And then insult to injury, pve is getting a vendor before we are for the most complicated flippin’ gearing process which requires simming to actually benefit from in the first place after Blizz had said in the first place we weren’t getting vendors for pvp because they didn’t want people making mistakes with their currencies.
Resilience and power is pretty much the same as versatility. If I remember correctly one was nothing more than a damage reduction while in PvP combat and the other just added more damage. Versatility works the same way but across both play styles.
Honestly they should just bring back PvP gear from vendors and remove versatility from PvE gear and make it a PvP stat, that way you could potentially get enough of the stat to make it worth something, which I think is what the stat suffers from now, you just can’t get enough to make it worth gearing for
I prefer the small bgs, but it holds across both. Despite the higher win rate alliance has on epics, my win rate is still about 1 in 5. As for fun games? Maybe 1 in 10.