Why is Our Subscription Based Game a Gacha Game?

I’m sad when i think about wow, its the best worst mmo out right now and all the game play is about getting lucky, i feel useless in the world of warcraft nothing is farmable everything waits for me in my weekly event. When i do get the item i want I’m more sad than happy over the fact that it took me a multitude of months to get what i “need” :frowning:

We are just nobodies in this world constantly buying a scratch card after cashing our cheques. Currently I haven’t won anything from my scratch cards what makes me believe i will win anything next week?

I’m not a gambler please let us work for something instead of giving us the chance to win something.

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What does Gacchi mean?

It’s Gacha

I too would like to know. I googled it, but did not find an answer that would seem to fit. Maybe it’s misspelled?

It’s gacha, it means all progression in the game is by random chance basically.

The old Azerite system is kinda that way, where you would get a piece of gear but you couldn’t equip it without grinding out more neck levels.

Often in gacha games you’ll get the cool new hero but have to spend a month or more leveling them.

It’s spelled gacha. It’s basically a slot machine where you’re guaranteed to get something but probably not something good.

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Folks depended on lucky loot drops since vanilla tho

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atleast u were able to endlessly farm it though…

Not really. Raid lockouts were still a thing even then

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true, but the odds were atleast 10% not 0.1%

Been to Vegas a few times, never seen these machines.

Those are a japanese thing

You’ll have better luck if you go to Japan.

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Technically that is why they removed warforging, then added self added corruption upgrades you can buy from mother.

Then you have the changes to gear coming in 9.#, hopefully this will not be the case in the next expansion.

sounds like there will still be weekly chests

I mean, they could just remove them and you have one less chance at gear every week

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I do wish there was less RNG. That seems to be the dev’s go-to answer for everything these past few years.

That having been said, I also play maplestory sometimes so…
cries in the corner even though no one here will understand

There will, but you should have a choice of an item, rather then a straight drop, and no warforge, azerite trait, corruption.

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Oh please don’t try to sell this as the simple chain of events you make it out to be. They removed warforging only to add the even rarer Corruptionforging. And then the additional RNG of having the guarantee to see it out of your chest but pray it’s the right corruption. Then when we were all down on hands and knees did they let us get it out of visions. Then when we were STILL begging to end the RNG did they allow us to purchase Corruption… And it’s on a monthly rotation.

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Not just Vanilla. Pretty much every MMORPG that involved dungeon runs to acquire high end gear is like that. Drop rates may vary, and ability to try again may also vary or even TRY.

Heck, when WoW launched, it wasn’t just the people in your raid you had to worry about ninja-looting what you want, but another raid could have swept in an hour earlier and took out the boss you were headed to kill, and you wouldn’t know until you reached its spot.

And it doesn’t matter if the luck is .1% or 10%, it is still random, either way.

It would be nice if tokens for gear became available when the next raid tier or two comes out, much like the Essence pieces do now. In other words, with Nya’lotha out, you could be getting tokens for Uldir, Crucible of Storms, and Battle for Dazar’alor. Gear is pretty much useless from them, anyway, but it would make transmog runs less random.