Why are the only things in the game that make gold, selling boosts, or flying around all day/killing mobs all day competing with bots at sub sweat shop rates when compared to the value of a token. Or competing with AH skimmers? Why do dungeons/pvp not reward loot that a player can sell?
They have done some in the past (and may again) but generally speaking, they kind of find things like this to be double-dipping on rewards. There are already reward structures in place for those activities so they don’t really need more incentives for people to use the content.
Why is running around the world doing what you want not profitable, but having a job is?
You understand that, right? Doing basic tasks like WQs, weekly caches, etc will more than cover your costs to keep your gear repaired, etc. If you want gold to do more then you need to actually do more yourself. Your basic necessities are provided for as long as you make a minimal effort.
You can make 50k or more just picking stuff up right off the floor while doing your weekly stuff and WQs if you just take gathering profs. It takes almost no extra time since you’re already out doing stuff, there’s no reason not to do it. I pick up enough ore and herbs to easily make 50K when I take one of my toons out of Dornogal and go around to do some delves, caches, and other basic tasks.
Multiply that by the amount of toons I decide to do it on and it’s hardly an insignificant sum. I end up picking up enough random stuff right off the damn floor that I could buy a token every single week if I wanted to…and, I put as minimal of an effort into making gold as a person possibly could aside from making zero effort, as you appear to be doing.
I’m asking why all the easiest things to bot, and the most mind numbing to a normal human in the game are the most profitable by design and why gearing out a character to do higher and higher level content doesn’t also provide an opportunity to become more and more profitable by doing said content well. Instead it costs gold via consumables and repairs and never gives the player the chance to sustain themselves by doing the things they bought the VIDEO GAME for.
Another “I’m broke, so everyone else should be too” post?
i just wanna know why half my mining nodes despawn before I mine them.
I guess i don’t get the point you are trying to make. I just want there to be chances for a player to make gold via doing the content they enjoy. Like rare chances and BoE toys/mounts/gear/tmog/prof mats inside of PvP/dungeons/M+
Right back at cha.
you dont have maxed professions alt wide and aren’t buying content clears already?
scrub
in fact if you don’t have 6 transmute spec’d alchemist alone you should uninstall
I don’t know, making bags is plenty profitable especially during current content.
While I agree with your other points, I don’t think comparing WoW to a perma-death game that’s extremely unbalanced and arguably absurd to be a great analogy =)
So very very tired of this, too. I would hope they could change it to “once you start gathering, it won’t despawn until you’re done”, but I’m not holding my breath.
A lot of the best recipes dropped from Dungeons this go round. You can also sell Raid clears if you’re that skilled. That will get you a nice amount of gold.
are you buying cloth?
Gold is the carrot that incentivizes players to gather the mats needed by the rest of the player base to craft things. If you could get rich not farming no one would farm and no one would craft and the economy would collapse.
Not currently. I’m leveling tailoring for TWW. During Dragonflight I was but /BUT/ I was making back the money I used to buy cloth by selling bags. It’s a return on investment. The Duskweave bags I think are or were selling for 7k.
Probably wouldn’t collapse, things would just be more expensive due to fewer people farming. That’s assuming bots don’t change their behavior (which they probably would, because it would generate more gold).
Is the bonus significant maxed specialisation?
this is wowhead live, thanks
im still trying to figure out how to make bags lol. i think im getting closer i dunno. i dont see it in my learned spells yet though
i meant recipes
if current prices of materials across the board for TWW stuff continues, we might be alright. just afraid ill wake up one day and see 500-2.6million 3 star bismuth going for less than 10 cents a share. and then its felslate and shimmerscale all over again.
There’s some that are going to be through your specializations. I think with the Dusk and Dawn stuff.