Yep there are not enough orders in the system. I have been saying this is the core of the problem from the beginning because I did some ballpark math with very generous to blizzard assumptions and proved that demand for work is 100x the work available.
However the white-knights and early movers said just wait it’s week one, then it was wait until season 1 starts, then it was wait until people are filling in their missing slots…
Guess what, there are still no orders.
The sad thing is that if they had no quests to fill orders and people could grind cheap AH sell-able recipies to 100 skill and only use the work order system for occasional high end crafts it would be a wonderful system. Unfortunately blizzard has tied to much other stuff to what should be a low volume high margin trade hub.
Well blizzard has commented and again admitted that there is a massive shortage of public work orders Are the devs sure that the crafting order system is a success? - #27 by Drough-11150
They also say that they want a better way to connect crafters and custormers than trade chat spam.
Overall the wins of the system are minimal and the admitted flaws are serious so for me this is an acknowledgement that much more work is needed and planned.
1 Like
I spied this just now as well. Their comment about trade chat not being an ideal way for crafters and customers to connect is super confusing in context of that seeming exactly like what they’re hoping for. Removing the option to set a minimum quality for public orders suggests that they want customers to find crafters and likely remember them for future crafts/recrafts.
Here’s my question: why are they avoiding public sale orders? I feel like that’s something that works really well with similar crafting systems in other MMOs. See above, I guess…
The blue post also does little in addressing how lopsided the gold rush is for certain professions/crafters over others. My guess is that they have a lot of work ahead of them to let inspiration help rebalance the flawed, initial rollout if the system. If nothing changes, the top of every economy are those that lucked into “correct” specs/sub-specs and got in early enough to be remembered by customers.
that is very simple in my opinion, they ran out of time. Even the basic mechanics of the work order system only went in 5 weeks before launch!
1 Like
That definitely explains the absence of sale orders, but it wouldn’t explain a situation where they’re avoiding implementing them from here. But yeah, agreed; a lot of the flawed rollout likely has to do with them running up against it. I wonder what this would have looked like with proper testing. What we get to see is what it will look like adapted after testing on live.
Dragonshards of Knowledge and sparks need a increase in drop. BIG TIME.
I can agree it’s definitely not a perfect system right now. The single spark every week feels horrible to either spend on an order or for yourself. From what I’ve seen on my server everyone just puts in orders for maxed items and so if you’re not capping your craft you’re not finding work.
Since almost all the quality items are BoP you can’t just craft items and post on AH like we’ve done for 17 years. This causes a massive amount of spam in trade chat to the point I have to leave it cuz I can’t see anything beyond constant links.
It’s still at an early point in development and a lot of people don’t even understand how to use it effectively or are unaware of what is really out there item wise unless they do thorough research for gear mostly. Each profession has so many unique items now that there isn’t an easy way to search for them.
I’m hoping as time goes on more orders eventually get made, right now I always see an empty window. Too many active crafters eager to skill up or gain profits and not enough people wanting to utilize crafting over M+ or Raiding.
It’s something I’m both eager to see grow and worry about greatly. Nothing that I have that’s BoE sells really or if it does, it’s a 100g and not really worth it. Feels frustrating to think I made more gold in Shadowlands than I am now, even with the rush of players coming back and powerful gear available.
I’ve got my fingers crossed this works out better in the near future though.
people are talking about it, i posted about it not long ago too and it did garner some response from other players who seemed to generally agree
this crafting system is really really bad. for such a title, and how long WoW has been around, im flabbergasted they went this way with it. there are so many games that do it so much better. did play testers really think this was fun? if it was play tested anyways lol
on the bright side other aspects of the game are fun for now but, this system completely squashes trade skills as a worthy time investment for most, i think. whatever time investment devs thought they’d get out of players for tradeskills im guessing is going to be largely non-existent
Kind of wish we could give different commissions based on the quality we receive.
Like 1000g for R4, 10000g for R5.
Frankly, the whole new crafting system, is garbage. This is worse than WoD…