Why is no one talking about Touch of Death?

I know Monk, especially Windwalker, is known to be a very cheesy and as Ion said “degenerate playstyle” for the things they need to do to Min/max their damage but why doesn’t Touch of Death do FULL DAMAGE at sub 15% life?

Windwalker went from cheesing Touch of Karma for damage to now cheesing Touch of Death for damage. I played Windwalker this week in raid and I can tell you that I purposely made sure in my power to try and Touch of Death an add if it had less life than me so I can get the FULL 30k damage out of it instead of the 9-10k damage it would otherwise do.

This is ESPECIALLY a problem in M+ if there is a Brewmater AND a Windwalker. For dungeons I tank and my friend plays Windwalker. I steal his Touch of Deaths just for the simple fact that I have more life than he does.

Sure, I can touch of death right at 15%, but why would I? I lose damage.

Doing 10k damage vs 30-40k damage with a single ability is ridiculous forms of cheese and min/max.

PLEASE make it so at sub 15% you do FULL DAMAGE instead of just 35% of your life.

5 Likes

Yeah, let’s just one-shot raid bosses at 15% HP.

1 Like

As a WW, it is extremely frustrating either not using a 3 min cd to do dmg or have it do 1/3 of the dmg as intended. Waiting for bosses to be below 27k hp or so at the moment is annoying enough in M+, raid must be a nightmare. I would like my 3 minute cooldown to do its full dmg as it says when the mob is at 15% not when It will only be one shot.

In response to pally uhmmmm what? do pally hammers one shot when you can throw them or warriors when they execute or priest when they shadow worth death? Its just a simple execute same for us ours happens to be a 3 min cooldown and we press once for either 10k when they are below 15% or do 30k if they have 30k HP.

The ability is balanced around the fact you shouldn’t be doing 30k damage on a boss, that’s ridiculous boss damage even if it was an hour CD.

So it isn’t that you’re doing less damage to a boss but that you’re allowed to do MORE damage on a trivial enemy where doing such ridiculous damage isn’t going to affect balance as much.

Personally I love that I can negate an occasional add during a pull, especially in Torghast where you can get really high HP. But just because I can do that doesn’t mean I expect to be able to nuke a raid boss for 30k+ regardless of spec.

Were this the case, BfA Pressure Points should have been the ToD Leggo effect and not just a 2min CD reduction.

And before you start whining about M+/AoE Raid fight balance. Consider it arbitrage for the Legion → BfA nerfs to our AoE because were it not for those nerfs SCK could be doing three times more damage and FoF could cleave twice as hard even with the target cap.

Dream bigger friend. Why not just dream that ALL adds basically have a half life when you’re around?

Every execute class does more with their execute than Monk’s do. If Monks need to cheese the full 30-40k damage instead of just getting 9-14k damage just to be middle of the pack or high middle then that feelsbad. Make it do full damage at 15% or under instead of 35%. Easy.

1 Like

Add to that most of those execute moves don’t come with such a long CD.

1 Like

yeah easily, ToD should jsut do your max HP on any target. If you have 30k hp, ToD hits for 30k on a normal mob, an elite mob, a tryannical +15 boss, or a raid boss.

Why are people acting like that would somehow be imbalanced or is a lot of damage lol.
Raid bosses have millions of HP

It’s not the old Instantly Kill ToD here

2 Likes

That’s exactly it. It’s either you ToD at 15% and lose out on 20k+ damage, or you wait until the mob is under your health pool by looking at the mob and sniping it or using a weak aura to help you tell you went to ToD. Which is harder to do in raids when people are all blowing up the same mob

I’d rather like to have the immense delay removed from this ability.

It’s always frustrating to see people move to 15% HP but then get healed up again because you couldn’t use it yet for 2 seconds.

On beta if you dropped to 15% you had still a brief moment as WW to use Touch even if they healed up. Later then they changed it to the version it is now.

1 Like

Right now we’re all liking ToD for the ability to down solo bosses?
I’m sure that will change, soon. I like coming up behind fighting rogues in BGs and ToD them.

I see nothing wrong here, just like Blizz sees nothing wrong with sub rogues. :slight_smile:

Can’t read can you? A 30k Touch of Death isn’t going to 1 shot any relevant boss.

why the long CD is my question, is not like TOD is doing amazing dmg anywhere…1min CD would be cool

or gasp give monks a real execute power

touch of death will likely stay the way it is because of the 3 min cd. Also they go back and forth on it every expansion. If they change it they have to revert it back to the BFA version which you “use” and then do as much damage as you can. However, they moved that over to Xuen the White tiger. I don’t think they will do anything with touch of death because of the 3 min cd. You use it once and forget it for 3 mins.