Why Is Needing and Selling Still a Thing?

It introduces new issues that restrict the ability for organized groups to manage loot in a way that they agree to. I’d rather not implement problems for the sake of controlling how people handle items that they legitimately win.

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So bring back the other solved mechanic they broke, actual masterlooter.

Master loot enabled ninja looting, and having multiple looting structures was a problem historically. Organized groups are able to use a master loot structure on their own volition, without implementing the failings of the mechanic that led to abuse.

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No it didn’t after the very sensible fix of not allowing loot mode to be changed in-combat. If you see a pug with ML on, you know what they’re doing, and leave.

Or only allow ML in guild groups, which is another extremely common suggestion, just not a previously implemented fix that got re-broken.

To jump into this conversation - what a person does with the loot they won isn’t what determines what is fair. It’s what they do to earn the loot. If they participated in the kill then they earn a fair roll at the loot. If their roll is the highest, it’s theirs.

That is the end of the story. Anything that happens to that item after that point is an unrelated story about a player doing what they want with their own property. Fair does not mean that someone else wanting an item more supersedes the fact that the other player was there and contributed effort to the kill.

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Yep. No one has to agree with what someone else does with their loot, but that is also irrelevant. The only thing that’s relevant is that they participated and won the roll. Just because someone wants a drop more doesn’t make them special.

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And then when it gets changed directly before the boss is pulled? Or the rather-common drama that cropped up where the master looter would use their position to violate the previous agreements, or just slip up, turning into multiple people submitting tickets?

Group loot works out of the box, without any room for abuse. The same cannot be said for master loot, which led to issues throughout its lifecycle and still does in WoW Classic.

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Personal loot was the game forcing everyone to roll need on every boss with no option to pass, and yet people who love personal loot seem to be the most agitated by people rolling need on every boss. :upside_down_face:

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Then you bail! No instructions change!
Toss a message out to the group so they all GTFO too, because none of them are going to be willing to sit around and carry a wannabe ninjalooter.

They participate, they win it. That’s fine. Scalping is the only problem at work here and stopping that does not prevent someone from rolling and winning, just makes it pointless to roll on everything only to auction it back to the rest of the group.

Your idea fails immediately, because it allows for ninja looting when that isn’t a possibility in the current game. Any “solution” which introduces more problems isn’t a solution at all.

I think it’s just silly to complain about loot at all. There are like 3 pieces that aren’t easily replaceable and those are cantrip weapon and two trinkets. And weapon is a big if since most people can just craft a gilded weapon. If someone is expecting to get one of the super sought after trinkets in a pug that also seems kind of like a personal decision making issue.

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Well i mean if you win an item its yours and you can do what ever you want with it

Or here’s a wild suggestion:
Use the system we currently have as it works to deal with this issue without this insane work-around.

The simple reality is that there’s no special mechanics for people who are in or outside of a guild. It works as it is right now, with only people who feel entitled to other people’s loot who view it as a problem. Incidentially, it is typically the same people who got upset that folks run LFR for transmog, epics to DE, or any myriad of other reasons such as those.

No, you don’t get to dictate what other people do with their own loot that they fairly won.


Hell, there’s even a REALLY good argument for keeping the system as it is right now since it means that folks win an item can now make the decision whether to keep it or to sell it. I have encountered this behaviour only ONE time in a raid and it was me saying “I’m willing to pay X amount of gold, because it is just a LFR item so I’ll be able to replace it fairly quickly.”

The guy decided to keep the item and the only thing that happened is that if I had wanted to pay more gold, I would’ve had the option to buy an item that I otherwise wouldn’t have gotten. It quite literally expanded the loot table for me if I had wanted to pay more gold, but I didn’t, so the item wasn’t mine regardless. So why make a fuss about it?

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For the record, I already mentioned that I don’t agree with that, but that ultimately doesn’t matter, like I also said. I don’t have to agree. It’s their loot. They can decide what to do with it.

I have zero problem with rolling for transmog. You want it, you participated, you get a fair roll.

Rolling on something you don’t want is not great. There’s plenty of room to argue whether or not other solutions are more harmful than that. I don’t want to lose cross-realm trading in groups, maybe removing gold trades is ok. I never buy items off scalpers so losing that isn’t gonna cost me any sleep.

I don’t want to have to change characters, move gold through the warband bank, and then mail to my guildie because we are cross-realm. People being able to trade items for gold was always going to result in people trading loot for gold more than previously in pugs, but it didn’t introduce this occurrence. It’s quite-literally been in the game as long as tradable items. To completely cut out cross-realm commerce and gold now is likely to not go over well.

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It’s also not as common as some seem to think. I could probably count the number of times I’ve seen players openly selling their drops to their raid on one hand, and not even a full hand at that.

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Oh-kay. Then you can start by proving that someone didn’t want the item. Which is what all of this boils down to. My only frame of reference is that this is EXCEEDINGLY rare and that the people who do it are typically people who would use the item regardless (one way or another), but is also happy with selling it for gold.

So you’d have to start by providing actual definitive evidence that someone didn’t want the item for X, Y, Z, or a near infinite other reasons. For an example, you call people scalpers who win item and are willing to sell them. Let’s say that they are just there to make gold and they run LFR/Normal/Heroic and win items that are worth gold, whether it is vendor-amounts, DE-materials, or to straight up selling the item.

Are you saying that everyone who rolls for transmog but is willing to sell the item are a scalper? So that means everyone who rolls for transmog is a scalper since that’s their primary reason that they are there? How about people who need disenchanting materials, are they scalpers too because they need profession materials and this is one of the ways to get 'em?


This is why this argument of yours is void, because you have no evidence for anything except “I feel like it is unfair therefore I say it is unfair.” Hell, you are even going as far as to insinuate that player trading should be removed if it includes gold - so now you can’t trade or sell items outside of the auction house or crafting orders?

Every argument to try to fix one problem to remove this creates an endless flood of even worse necessary actions and arguments. Because otherwise each and every argument becomes invalid as it just becomes one version or another of a special pleading-case. We don’t get to have that many exceptions in-game to make it as fair as possible.

I don’t even need a hand, I just need a single finger.

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In the absence of invasive mind-link technology that allows WoW to read our minds, I don’t see a practical way around this problem.

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Yeah.

Contrary to “popular” belief, most people recognize that it’s a bit of a jerk move and would rather not be that person. :sweat_smile: