What in God’s name did they do to Necrotic Wake?
I am gonna talk about two things here. First, Surgeon Stitchflesh (third boss). Second, trash count.
- Tell me why, in a +9 dungeon, my group took 35 MILLION damage from Festering Rot alone over a 1 minute 45 second pull. That is with: 10%+ versatility on every player in our group, THREE shields which give 50% damage reduction for 8(?) seconds, and every defensive/group mitigation in our arsenal. How do we go from Shadowlands, from beta, to this? Tuning goes crazy I guess.
- The amount of mobs required to complete the dungeon is… absurd? 98.49% of the trash counter includes every mob aside from: 2 gatekeepers, 1 corpse harvester, 1 patchwerk soldier, 1 flesh crafter, and the Nar’zudah pull. I am aware we just pull the harvester/soldier/crafter or 1 more gatekeeper to reach 100% count, but why are we required to clear nearly the entire dungeon without any sort of strategic element?
Man I just had to rant about this. Make it make sense.