Why is Necrotic Wake like this?

What in God’s name did they do to Necrotic Wake?

I am gonna talk about two things here. First, Surgeon Stitchflesh (third boss). Second, trash count.

  1. Tell me why, in a +9 dungeon, my group took 35 MILLION damage from Festering Rot alone over a 1 minute 45 second pull. That is with: 10%+ versatility on every player in our group, THREE shields which give 50% damage reduction for 8(?) seconds, and every defensive/group mitigation in our arsenal. How do we go from Shadowlands, from beta, to this? Tuning goes crazy I guess.
  2. The amount of mobs required to complete the dungeon is… absurd? 98.49% of the trash counter includes every mob aside from: 2 gatekeepers, 1 corpse harvester, 1 patchwerk soldier, 1 flesh crafter, and the Nar’zudah pull. I am aware we just pull the harvester/soldier/crafter or 1 more gatekeeper to reach 100% count, but why are we required to clear nearly the entire dungeon without any sort of strategic element?

Man I just had to rant about this. Make it make sense.

5 Likes

Blizzard is completely out of their god damn minds for tuning.

Grim Batol and duo boss in SV are another great example of something that was told to them was a problem on Beta and they chose to ignore the feedback and make it harder

I think they’re killing M+ to get people to play their delves, so I’m not gonna touch another delve until this **** gets nerfed to the ground.

Also, SL dungeons were 4 years ago; absolutely no need for changing things.

3 Likes

honestly, i think fullclearing dungeons for percentage should be the way M+ is designed…

2 Likes