Why is Mythic Raid lockout so weird?

The lockouts are stupid. Back in MoP we had ours stolen and the perp was trying to sell our Garry lockout. We had proof and Blizz did nothing about it.

1 Like

It’s probably archaic at this point, but originally all lockouts functioned like this. Eventually they recreated how raid difficulties worked in SoO and into WoD but left mythic alone because it’s not really pug friendly content to begin with and it’s expected that organized guilds be doing it with a consistent group.

I don’t know what the mythic pug scene looks like in DF now though. Again, probably archaic in this day and age.

every system is killing wow according to people like you. the raid scene is fine and mythic should stay the same.

1 Like

tell me you want to be carried without telling me you want to be carried.

1 Like

I mean you can still make the lock out per character and have cross realm. Its just to sell server transfers

All this mentioned by OP + forcing a core size of 20 players compared to 10-30 used in normal/hero causes a massive gap between Hero and Mythic groups, its better to progress via M+ than raid progress, you can do hero with your guild group of 15 players but can’t attempt the first mythic boss like that.

1 Like

You know what’s even dumber? The fact that these exact same rules STILL apply to old expac mythic raids…

1 Like

It’s too allow guilds to better organize. Until we get cross-faction and maybe even cross-realm guilds, organizing through communities doesn’t provide all the amenities that guild need to use to successfully run a Mythic raid team.

Locking it realm only (DF didn’t even have a faction lock on Mythic!) at least provides guilds with the tools to get players into the guild for access to the guild bank.

What’s wrong with that ?

You just ram through as fast as possible to get your loot and then are locked out anyway.

Legacy content shouldn’t have this… So true

1 Like

Removing the lockout isn’t going to attract a lot of new people lol. That’s not even the 2nd biggest deterrent the way I see it.

It absolutely should be removed for legacy content though.

I tried Nyalotha for the mount and sometimes players left at Nzoth, then you cant join other groups… You must use your id…

1 Like

That doesn’t make any sense… if they don’t want to deal with cross realm then they have the choice to just not.

Its to protect server transfer sales… I can’t think of another plausible reason that doesn’t require absurd naivety.

1 Like

The mythic raid lockout is to force loyalty to raid groups. The devs are scared to take it away because then folks would leave more often just like with heroic guilds. The lockout is why I never even tried mythic raiding because I couldn’t commit my life to one group.

2 Likes

Mythic raid sellers will have a field day if they remove the lock.

Enabling them to sell 20 lockouts instead of 1.

No thanks.

this is the single worst way to consume mythic raid content.

join a guild

2 Likes

You’d be surprised how much drama it creates. Guilds, especially early weeks during HoF, don’t need the added pressure.

Blizzard keeping cross-realm locked until HoF fills solves that. “Welp, no raid unless you join the guild”.

You can sell infinite lockouts in Heroics.

Literally people chain sell AotC, dozens of times a night, every night.

Tell me you are clueless without telling me you are clueless. If I manage to pug myself for mythic kills its actually the opposite of getting carried. You comment is so clueless i dont even know where to begin.
I raided CE in Legion and partially WoD/BfA and the chances you get carried in a guild is so much higher because they usually cant replace you. In a pug environment if you suck you get replaced. Sounds like you are scared, i guess its you that gets carried in his guild.

1 Like

Some players already have a guild or want to progress with cross realm mythic once its available, there’s a lot of reasons, however; Blizzard created mythic like a different progress compared to Normal - Hero, other games just change the boss difficulty, WoW changes all the logistics

Hopping group to group until one gets a kill is in fact getting carried. You’re not working for it, you’re mostly just hoping the next group manages to kill it before they notice your mechanics/damage are bad.

1 Like

Are they mythic guids…?

Ive never heard of this problem but im usually around 50-300 so there is a chance it just doesn’t exist there.