Why is Mistweaver Monk a Ranged Caster?

Why am I not running around punching and kicking things while I am healing?

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Mistweaver is actually counted as a melee for most boss mechanics (same with holy paladin). You can still go up and punch people. That is what fistweaving (an alterative version of healing) is after all.

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Both Holy Paladins and Mistweavers are melee healers, are they not?

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Yet no healing takes play as a result of “fistweaving”. Its basically like cat form for Restoration Druids. When you don’t need to focus on healing you can pop into “melee mode” and put a few hits in.

That’s not what I’m talking about.

Why doesn’t Mistweaver heal while punching and kicking, much like a Disc Priest heals while dealing damage?

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If you take Rising Mist, it does.

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Talent Rising Mist and get the Fistweaving legendary.

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Oh… I thought the thread title was the start of a joke.

Now I’m disappointed. :frowning_face:

Alternatively, roll Venthyr Hpal and outclass your Monk in every imaginable ways.

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Yeah, it was there before, but it was referred to as ‘difficult’, ‘tedious’ and ‘confusing’ back in the day, so it was unfortunately changed.

You can still pull off some Fistweaving today. What I do, is:
Talents: Spirit of the Crane, Invoke Chi Ji, and Rising Mist.
Conduit: Jade Bond, Harm Denial
Legendary: Ancient Teachings of the Monastery, found in Torghast.

The talents help with general healing while fighting, but Invoke Chi Ji being on a 3 min. means you’ve got to get Jade Bond and Harm Denial as high as you can (keep an eye out for the dailies with their higher versions, their RNG drops suck).

The Legendary makes it a lot more fun, and easier in group fights. Channel Essence Font first, and you’ve got a fifteen second window for some kung fu healing. Plus, three seconds to channel lets the team get aggro up enough to do your thing.

Honestly, the place I feel most like a monk, in any of the specializations, is when I’m in Torghast. So many of those abilities (and some “legendary” abilities) should be baseline.

Because for some reason the devs hate fistweaving but are totally okay with melee holy paladins.

I would 100% heal on my monk if they stop gimping MW.

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MW used to be more of a DPS healer than they are now, when they nerfed the melee healing aspect they also kept them listed as melee for mechanics and whatnot, mostly because they only have melee DPS spells. But to heal on a MW fistweaving (DPS healing) doesn’t really work like a Hpal or Disc priest does, not for many years.

The old MW worked well, using your DPS to extend your heals and whatnot but they nerfed it too hard. Hpal relies on you hitting things to build holy power, you cannot really heal on a Hpal unless you are hitting stuff. MW can heal at range better than Hpal.

Yet, fistweaver has to work a heck of a lot harder than a paladin, while still having less output.

Difference is that if a Hpal makes a mistake or the group takes a big hit it’s harder to recover, you see it all the time, a Hpal needs help with off healing if things go nasty, like in the MDI on pride pulls. The difference is that Hpal can hit harder, so when incoming damage is low enough they can survive easier, which makes their DPS stand out more.

Many years ago a MW could pull more DPS and healing than a paladin, but also a disc priest could do better again. What they need to do is remove the need to apply atonement like it used to be and make MW the melee version of Disc priests. Maybe than we might see more than just Hpals at the top of the charts.

I don’t know about that, because as you say they’re fine with holy paladins.

Do you not remember the time when healers would whine that “they rolled a healer to heal, not DPS”? Heck, you still see the literal same complaints in Final Fantasy 14 to this day. The problem is that Blizzard has a lack of vision and caves to whiners, and Blizzard nerfed the Fistweaving aspect based on that whining, and healing Monks foolishly believed that it would come with a buff to their healing but instead they got “Monkey’s Pawed” by getting exactly their wish with no compensation.

I can’t play a Paladin for the life of me, but I feel rather powerful Fistweaving with AotM. Then again, I only do AOTC stuff and I wager the OP’s concerns aren’t with high-end progression pushing.

But monk feels like one of those classes you just have to click with. In my own little AOTC group I’m easily top 2 healers, and I’ve been popping in with lower ilvl than the rest of the crew when I play. But that’s in a raid. I haven’t tried this spec in PVP or M+.

Part of me would like to see MW get better CDs, but the other part would hate to see them change fistweaving much. I just hope we get AotM baseline after Shadowlands.

Those guys were always bad, though. This idea died the second mana stopped being a precious resource. Especially for monk, which had talents specifically made for this playstyle.

If there is nothing to heal, the healer should be doing dps.

I loved MoP fistweaving, it was so good, which is why people keep wanting it back.

I love it when the tank is at 20% health and the fistweaving legendary heals the 95% health hunter instead lol

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I do, and at that time my position was that healing should be the primary focus. DPS, especially on the monk, should be the result of healing. I don’t like this duality of many of the Healing classes where you are either Healing OR DPSing. I don’t want to be mode switching during fights. If doing DPS is a part of the game for healing classes it should be the consequence of performing your role as a healer. Case in point, a Disc Priest.

I did primarily play MW back in WoD and even though it was a bit more challenging then other healers with the mana regen mechanics, all it really need was some tweaking to make it not so unnecessarily convoluted.