Why is mastery bad for Arms?

I want to understand why Icy Veins has Mastery as the lowest priority secondary stat for Arms.

I’m not saying they’re wrong.

But with Deep Wounds doing most of the damage according to my meter I’d think it would be more valuable.

My DPS is fine and I’m not complaining. I’m quite happy with it.

I’m just curious because even a little bit of mastery bumps my Deep Wounds damage up by a lot.

Currently 63 mastery bumps my Deep Wounds damage up by 10% which considering deep wounds is almost if not always my highest damaging ability according to details damage meter it seems like it would be a bigger upgrade than taking something like 63 versatility which bumps all my damage by less than 1%. Even with versatility being my currently lowest stat.

I guess I’m dumb with the numbers and stuff, but what’s up with that?

deep wounds being underdeveloped or something

you’ll notice it’s at 150% or more, they did that for a reason, I don’t remember though

Arms gets more out of crit and haste compared to mastery. All mastery does is increase the damage of deep wounds. However haste also does that by providing more ticks (thank god blizzard finally did that with bleeds), but it also increases your weapon speed (more AA per second = more rage generation) and lowers your gcd.

For crit, whenever you crit with an auto attack, you gain extra rage. So combine that with haste and you get can get more rage per second. Plus the standard crits do more damage than regular attacks.

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For all the mastery increase damage, that is the total damage of dot, if you divide the damage over the period, you just gain very small amount of dps during each tick. Plus deep wound is affected by attack power, so if you want to increase the damage, just add more strength.

Crit and haste stat is better in affecting deep wound, haste reduce duration and make deep wound tick quicker, thus more damage per tick. Crit also make deep wound had a chance of doing crit damage.

So all this factor make mastery the least useful stat for arms.

I still remember once our stat weight for mastery is so bad (1/10 of other stats) that blizz had to buff the efficiency of mastery by 10x to make it competitive.

Arms was really weak at the beginning of BfA, so they put a band-aid balance fix in that increased our mastery to insane levels. Now it’s the end of BfA and the band-aid is getting funky. Here’s hoping they know how to balance us in the next expansion.

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I hope they revamp our mastery all together. Arms mastery should be something more like +crit damage on our MS and CS. Deep Wounds is a terrible mastery and about as unfun as I can think.

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I don’t pve as arms and don’t pvp enough of it to pay attention but can someone tell me the uptime of deep wounds? I’m assuming it’s 90-100% because a couple of our main abilities apply it. I also know that cleave will apply it in an aoe arc

just looked this up because i noticed mine is at 243%…seems way high for any single stat…now i need to regear i think?

Mastery actually isn’t bad for Arms. I’m not playing Arms right now, but have you not seen 475+ ilvl Arms warriors with 423 Pocket-Sized Computation Devices with the +176 mastery/+58 haste chip? I’ve seen that build several times.

Deep Wounds does more damage than any other skill/ability by a lot.

Icy veins usually doesn’t update its stat rankings during patches, just at the beginning of patches.

PVE Arms maxes haste over other secondary stats but I’ve definitely seen more mastery than crit or versatility lately.

It depends. Generally, yes, mastery is still pretty bad. It increases your Deep Wounds damage but not by a whole lot. Think of it like this: say your Deep Wounds around 200% mastery does like 25k over 6 seconds. Comes out to ~4100-4200 DPS. Your mastery increases the total damage done by your Deep Wounds. So you stack mastery to like 400%. Might increase your total Deep Wounds damage to like 40k over 6 seconds, which comes to ~6600-6700 DPS. Only a 2500ish DPS increase.

Haste blows that out of the water, and so does crit. Not only does crit also effect your Deep Wounds ticks, but Haste also makes it tick faster.

Now, where mastery gains alot of value and is unrivaled as your best stat, is when you can spread Deep Wounds. So in multiple target fights where you can consistently spread Deep Wounds with Cleave, mastery gains a ton of value, because now that 40k damage over 6 seconds becomes 80k, 120k, 160k, etc deoending on how many adds you have Deep Wounds on, and that 6.6k DPS becomes 13.2k, 19.8k, etc etc. On top of whatever damage you’re doing to your actual target.

If you’re fighting 2 or 3 mobs, go haste/crit. If you’re fighting more than that, maybe go mastery/haste.

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And when your AA’s crit, you can get extra rage. Which means you can use your rage spenders more.

Faster AA’s via haste, and higher chance of them critting = more rage per second = more rage spenders used per second.

Nah mastery is pretty good. Haste is king yes, but with high haste mastery gets better.

Its barely worse on pure single target and better in every other situation (versus crit). At least when you have high amounts of haste.

All the top end arms will tell you to look for haste mastery gear as its just better overall. Almost no fight in mythic nyalotha is pure single target. In mythic + , mastery absolutely pumps. Ofc they are talking in the context that you are decked out in expedients.

So if you are rocking a lot of expedients and haste gear, i definitely would recommend mastery.

The stats are just a cherry on top.

They run that trinket for the red punchard recalibration from hardmode mechagon. It is BIS in some scenarios. Best trinkets are either coral + vita (for raids) or Recal + Vita (Raid encounters where coral isnt good / mythic plus).

Executie (high level warrior) once said in skyhold that recal could add up to 10k more dps to your overall in dungeons. (Prolly a little exagerrated but you get the points. Its a good trinket. If people are using a 430 trinket over 475 hummings then it is really good)