6 chars
No true Scotsman huh?
Fun! Heck my characters at level 80 with 590+ are doing the same. I did a level 8 delve with a char at 593 just the other day. The game is not nearly as hard as it used to be. I miss that, and have said as much.
As much as I’d like to not see the man behind the curtain, money talks. If they can attract more players by reducing the difficulty of killing mobs and players can race through content (because they are clearly jamming out new content on a bimonthly basis since last year), then more people will stick with the game and pay that monthly fee, buy the cute pets and mounts and so on.
The target demographic is not very good at video games. They’re targeted for specifically this reason, in fact. If they’re not good at even a basic-level video game, they’re probably not good with finances, or critical thinking, so they stay subbed for no reasons, or forget they’re subbed, and they’re susceptible to propaganda which is what modern video games are a vehicle for.
What, you thought modern video games were for ‘fun’ or ‘challenge’? Sweet summer child…
Most of the posters here defending the current state are just WoW addict vets that have a stable of leveled cap alts already. It is literally the same 10-12 posters in every thread just blasting anyone that points out the serious flaws to retail WoW’s early game.
There is more to MMOs than just grinding the same 8 dungeons and current raid.
The people that aren’t interested in M+ and raids have been horribly under served by Blizzard, they omitted this in many recent interviews.
when has this literally ever been true about WoW?
But it’s not selfish for the players who ask leveling to change back to taking longer? They aren’t expecting the game to cater to their play style? Surely you must see the hypocrisy in this position.
How are you measuring “top games?”
And there are literally specs in classic whose entire rotations are 1 button, of which you can level using just that one button. This has been true for the entire history of the game for many specs.
Not all “instance grinders” do have an army of already leveled alts. Then even if they do, oftentimes players decide to level new characters to get a new race or play a new spec. These leveling changes would impact their experience of being able to do so.
Like I don’t even disagree with many of your points on this subject, leveling probably would improve if there was some kind of attempt to make it more engaging, even if that engagement is opt-in. But you make unnecessary enemies by always drawing these us versus them lines in the sand in this way.
Or Blizzard wants to cater to another demographic of player, as they have with the mountains of non-instanced content they’ve added to WoW every expansion since Legion.
And the ad hominem comes out…
Which is why WoW has added more than 8 dungeons and raid every expansion since Legion. There has been more added to the game for players who don’t care about those things to do in every expansion since M+ released than in WoD, and it’s not even close.
Got a link to such an interview?
I haven’t touched M+ or the raid all season. I still want leveling to be faster.
I’m not defending the state, I’m only explaining reasons why.
I like following the storyline more than grinding, tbh. I’m trying to overcome this… I’ve never been one to want to have the best gear in WoW. I did that in EQ like a maniac.
Some of you really took “quest mobs shouldn’t be easily 2-shot” to mean “I want leveling to be as slow and difficult as vanilla”
If they’re not “2 shot” then they will take longer to kill and extending the leveling time.
If leveling is going to be changed then we need to have a faster option along with a slower option.
Sadly you are right outside of end game leveling is a cake walk.
Leveling is only content to those who aren’t capable of doing anything else.
I don’t think every mob should take a full rotation to take out.
You know, I was thinking back to my earliest RPG days. Like, Dragon Warrior and the original Final Fantasy. I’m picturing taking your first step out, encountering your first slime, and then…getting one shot? Needing to plan ahead, use, potions, etc.?
A good leveling experience was always about adjusting with you as you progress through it the first time. Can never put the genie back in the bottle with it, though. You’re never going to fight that first slime again, never going to wander around wondering where that next item is, etc. As soon as you get to grinding for levels, you are already at a point where you are knowledgeable enough about the game and specifically going about maximizing experience over time. And, nothing gets in the way of that maximization more than challenge and risk of dying. You don’t get experience points for dying.
returning to the game after 15 years
Huh. I never found the leveling in WoW slow. And now it’s absurdly fast, yes.
If I were brand new and never played the game, pretty sure I’d still think that. I hit level cap after journeying through ONE zone (Zandalar!) out of the entire world. In my mind, the point of leveling is to encourage one to experience the world; therefore, it absolutely should take a good while. But this is not the way people overall appear to wish to play or developers appear to wish to encourage. :V
Oh well. I’m still gonna wander the world even if I’m an ubergod while wearing greens. It would be more fun if everything didn’t fall over at my slightest glance though.
Play a rogue or a druid cat. Scary times man.
It was honestly a miserable leveling experience but it was fun at cap (what I played of it in DF)
This right here, He is a paladin reason its easy mode XD for others like clothies and rogues we have it rough.
Because they have to make it for the lowest common denominator regarding players. So if you have an ounce of skill, it’s mindless. Also, our characters are now so advanced in combat abilities relative to the simple melee/caster mobs of the world that even if they just massively ramped up their HP and their damage… it wouldn’t matter. We’d just indefinitely kite them and still do the content.
Also, add on that all of our offensive CDs massively increase our output, and are on short reset timers (in vanilla lots of offensive CDs were 30m+ to reset meaning you’d only get a few uses per session) and well… every 3 minutes I can utterly destroy anything the world has to throw at me.