Why is leveling not remotely dangerous?

Nothing wrong at all with being anti-social or introverted. One of my adult kids is very introverted and he’s just fine. Some people are just not people people. That’s not a sin, it’s just how we developed.

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And it’s made leveling feel the same from level 1-80 (or at least 70). It is boring but I’d rather it be faster than “not boring”.

My brother in thrall

Again: I don’t think level scaling was a good addition to this game. I don’t know what you’re meaning to say here.

You’d rather your game not be fun?

Weird but alright lol

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I KNOW WHAT NEEDS TO BE DONE!

Add a big raid boss that roams every zone and one shots everyone, but they have to learn to come together and make friendsies to progress and save the day!

EverQuest -The Sleeper . But for WoW.

Iykyk

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I think at the end of the day, a lot of players are just asking for more meaningful gameplay and character progression that doesn’t revolve around grinding world quests, m+ and the latest raid. Having an engaging leveling experience again could really inject some new life into the game.

WoW has 20 years of solid content just sitting there being wasted for both new and old players.

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My game is already fun when I’m not leveling. Leveling is boring. If it’s more challenging then it’s boring for longer.

I don’t know, man. I think outright stating you’d rather your game be faster than “not boring” erodes your entire point.

Like, imagine advocating for the unfun-ification of a game. Wild lmao

Oh yea, then what exactly do you do? Ridiculous troll.

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There is nothing wow can do to make leveling better. How can it be done? The only way to make “meaningful” leveling is to dismantle the current end game and take focus away from it. That’s it.

So what? You use this kind of statement all the time in your responses, and I’m not sure if you realize how useless of a sentiment it is. If I find WoW fun, why should I care if Blizzard isn’t designing the game the way other publishers design other games?

It would be one thing if this comment were in response to a proposed addition to the game I can choose to interact with or not. But when the idea being discussed is changing something I know I enjoy to something else I might not, you’re going to need to do more to convince me it’s a good idea than just some vague notion that other games are doing it.

This is just disingenuous. Having keys not drop down once reaching a certain level far beyond where most people will ever play is just not the same as having key never drop down.

Further, what Blizzard is doing isn’t even what you’re describing it - they’re putting a floor for how low keys can drop, not preventing them from dropping at all. If you find yourself with a +16 key, you can still deplete it 4 times in a row to get back to a +12, it just won’t fall any further. This is very different from the concern people have where a player could buy a carry to a +10 in an early week, then keep listing that +10 all season despite being completely overmatched by that key level.

Why is this always the explanation? Why is it so hard to consider that a standard M+ or mythic raider might just not want a more challenging and/or time-consuming leveling experience for themselves?

I mean sure, but Wrath also wrapped up the arc of one of the most popular characters who was the central character in two different race campaigns in WC3. I’m not saying the leveling change didn’t play a role, it very well may have. But there are just so many factors to why player counts rise or fall that attempting to pinpoint the one thing that was the culprit is impossible.

In what way does making leveling better dismantle the endgame? The content’s already developed. They just need to make it not suck lol

Sure. I don’t think leveling changes are the sole reason, but I don’t think they helped and most certainly contributed to it.

I’ve been leveling a Shaman on both retail & anniversary servers. It’s night & day. On anniversary it’s taken 16 hours /played to get to level 16 (1 hour per level) & I’ve lost count of how many times I’ve died along the way. I only have a few attacks but I use them all during a fight, usually more than once.

On retail, it’s only taken 13 hours to go from 10-30 on an allied race character (almost 31 in fact, so about 35 minutes per level). I have 9 attack abilities on my primary action bar but it usually only takes 3-4 button presses to take down a mob so I’m not even using a majority of them for most fights, and I’ve only died twice.

So yeah, for me leveling on retail is faster & way less dangerous, and I don’t need to try very hard compared to vanilla so it’s kind of dull. I get that it’s nice for folks who want to speed their way to the current expansion & endgame, but I wish there was some option to make leveling more comparable to the old days.

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The idea of WoW is to start easy, difficulty increases in endgame.

How lol How do you make leveling not suck lol How can leveling be meaningful lol

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If you have lost count of how many times you died to level 16 in classic thats a L2P issue, sounds like youre a giga terrible

Alright, dude. You seem angry. Hope you get it figured out whatever it is that’s bothering you lmao

Exactly. So you have nothing outside of “make leveling meaningful” or “challenging”. No suggestion.

oh and lol

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