Why is Leveling an Afterthought?

The game, for me personally, has always been leveling and questing and the journey for my characters. I get in the headspace of a new adventurer going out and doing all the things, not racing to end game just to what, do raids and dungeons over and over? For my that sounds horribly painful, regardless if I get better gear doing it.
Everyone is different though, and that’s fine, but the main game for me has always been leveling and sometimes I am bummed it seems to go super fast, even if you try to slow down. You out level an expansion rather fast, no matter if you do chromie time or not.
Nowadays, I end up picking a dedicated characters and just take them to the expansion even at max level and just have them do all the things. Yes, they are overpowered and one shot things, but I still get the questing experience doing it.
Almost time to take a new alt through Shadowlands again. :smiley:

I am reluctant to believe that the brand new player, that has never touched WoW before is leveling in 2 hours.

That’s the leveling speed you see from a leveling veteran knowing the exact optimal path, what to do, not to do, etc beforehand m

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That’s a fair point, but I still think my argument holds up. Even if it takes a bit longer for a new player to hit 70, the underlying issue remains. It’s a compounded problem I suppos… Mobs die too quickly for players to practice a proper rotation, and the XP squish makes leveling feel rushed.

But you dont have your proper rotation until near max or at max level for many specs/classes.

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That’s not true at all. You will miss some ofy our cooldowns, but you have all the tools needed for your basic rotation very early on in your leveling process.

My rotation drastically changed from early on and max level.

From what abilities? I’m looking at shaman now, and you get every core rotational ability very early on.

What’s your complaint exactly? Do you want leveling to be slow? I don’t. I create a character to jump into keys, raids, arenas, or RBGs. I don’t want to spend a long time leveling. If you do, they’ve released the Classic version of the game just for you.

There is a difference in what you consider a core ability and how other talents impact the rotation.

The rotation of a level 15 shaman is drastically different than max level.

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True, but leveling is where you’re supposed to gradually learn your character. With a slower leveling pace, new abilities and cooldowns are introduced at a manageable rate, allowing players to understand and incorporate them into their rotation over time.

Right now, though, mobs die so quickly that you never really need to use those abilities. By the time you reach content where they’re essential, you’re left scrambling to figure out how they fit into your rotation. It’s a missed learning opportunity and for new players probably very overwhelming.

You’re correct, you one shot mobs until about level 30, then you two shot them until 40, and then 3 shot them until 60 and finally 4 shot them from 60 to 80.

How is asking if you fail to grasp basic logic a suspension worthy insult? Are you really that soft?

Scaling completely butchered it, you’d have to be high on your own supply not to see that. MMOs are supposed to be about progression and/or power progression, scaling takes that away. There’s no longer any danger while leveling, unless you hop off a 200 foot high cliff or aggro 300 mobs. Easy mode is a lot more boring and tedious than Classic mode leveling.

Terrible OP. My expectations were never high to begin with.

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Mobs should never need a full dungeon/raid rotation to die. That would be the most awful leveling experience and WoW has never been that way. WoW has training dummies all over the place and that is where you are supposed to learn things like your rotation. Understand how spells work and/or how they work with each other. The problem with WoW is that the class trainers do nothing, the class halls are not being used for anything. They could be reworked as a training grounds for new players, new to the class, and returning players. This would help people that are intimidated by dungeons when just starting out.

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That’s not true at all. Wow did in fact used to be that way.

This does help with learning your rotation, but it’s not as good as actually learning while in combat. But you do have a point here.

I agree with all of this 100%

To be fair.

The rotation then was 1 button.

Sunday is tomorrow.

I kid. All kidding aside? Classic exist for people like you. People with your wants and what you are looking to get out of a game is all thats left in classic.

True. When a full rotation was 0-1 buttons, that was technically the case.

It’s generally better because you’re learning your rotation without also managing mechanics. Unless you are trying to practice a specific boss/dungeon, that’s the best option.

Low level warrior rotation be like:

Battle Shout when it’s about to fall off.

Because this company is only interested in selling 90$ mounts and going after every penny you have. They don’t care about fixing or making things right. Best mmo on the market and the worse mmo at bringing new players.

You wont learn how to use battle shout at max level if you dont hit it at low.

nods