Why is it so hard for this game to attract younger audiances

Using it as a way to gauge general interest in a game is good, but I think too many people see it as the main metric of how good/popular a game is.

When I do watch anything on Twitch, which isn’t that common, I watch for the few streamers whose antics/personality I enjoy. What game they play hardly matters, and from what I understand most of them chase new games or exclusively play a single game or a small set of them.

Maybe I’m just not the target audience for twitch and so don’t “get it” but it feels like a pretty poor metric to use for judging the success of a game.

I do get that Dev’s like to use it as basically free advertisement for their games by including systems that interact with Twitch under the hope that some of the people that watch will decide they want to play for themselves.

yeah that’s a big factor. mine quit playing fortnite because it’s not cool anymore. nothing to do with the game itself. wow would have the same problem, and that’s what a lot of people here don’t understand. just adding X system or allowing flight from level 1 aren’t going to change that.

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Actually, none of those games existed 20 years ago. That is assuming you do mean multiple decades. Quite a few did not exist a single decade ago.

The first MOBA was dota for Warcraft 3. WC3 was released in 2003.

The first Call of Duty was released in 2003.

The Grand Theft Auto FRANCHISE is more than 2 decades old. The question then is, what features attract people now to the game. Since you are posting a picture, we can say that was released in 2013 and is not even a decade old yet.

Minecraft came out in 2011.

Apex Legends, Valorant, and Fortnight are all released in the last few years.

Just chatting released in 2018.

WoW was released in 2004. Pretty much every game there is MUCH younger than it. I mean, DOTA 2 was released in 2013 so it is much younger.

WoW is getting old. It has changed a lot since it was first released.

Its initial audience has changed and the new ones coming in never played it, or its predecessors. Most people who first played it did not have a cellphone when growing up. What genres of games are popular changes over time as well. You do not see any real time simulations anymore. The people who enjoyed them have gotten older and do not have the time to play the long games they were when they first came out.

Young people have instant access to information and easy games on their phones. Phone games can be picked up and put down whenever they want. They can watch other people play games they do not have the time or interest in. It is like watching a sports match. They pickup their phone, turn on twitch, and watch the latest game.

We shall see where things go, but much like my beloved RTS genre, I do not expect to see any releases become major hits anymore.

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I’m sure people being locked in their homes over a year had nothing to do with those numbers.

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Yep. It’s a totally different era, and the gaming market has radically changed in the years since WoW released. WoW’s core base is older, just like all MMOs. Some new players come in, but the core base is older, not younger.

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Not all will. I gave 1 crew time on a normal dungeon to level to clear the the trash to boss 1 plaguefall.

Failed and wiped 2 times, some one 3rd time not seeing the skip trash route on the 2 runs to wipes to the left took the right and pulled all its trash.

It was then I dumped. Can’t do that trash I’d not need a crystal ball to see how boss 2 would go. My words not heeded for basic trash I’d know my words of LOS boss 2 and the islands cleared first would fall on deaf ears.

Or jsut skip. I like skipped plaguefall. 2 bosses, done. RNG hates me so its not like I’d get gear on bosses 1 and 2.

I got my 40k to 60 elsewhere on my deserter lol. Tank was pulling way too much crap and healzwas trying to keeping up but fell short. It happens. No rage, just dump…My new moto.

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i feel like that in itself is one of the reasons the game has added so much QOL. You can essentially be a high rated/geared player without being on anyone else’s schedule, and for the most part, the grinds are more focused compared to the earlier versions.

which to me is an indication it kind of appeals to an older crowd that “grew up” with this game.

i fit into that category so i def agree

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a lot of these games are F2P… soo how does this need to be elaborated. WoW is being a $15 sub fee

because u just take a look at wow and realize it looks nothing like the cinematics, game looks terrible and the combat is slow and boring

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No. It’s straight up intoddlerable.

I personally think its the whole sub system. classic back when it was around was just the sub(at least I think, I could not play around that time) and that was it. however the expansion and sub is a very alarming price-point for newbies to the game. I almost got my friend into the game but the one thing that stopped them was having to pay 15 dollars a month. the nature of world of warcraft is one that holds on and doesn’t let go. you cant just enter the game, do some things and exit for a week. No, the way blizzard has set up the game is that you should play 24/7 or risk wasting the money that you spent on that sub. now I don’t really know about too much before bfa, but I know one thing for certain is that the sub system that wow uses is intimidating to a new player wanting to play the game but doesn’t have that much money.(ie the younger audiences)

Toxic community especially towards inexperienced players. No one wants to be around that let alone pay $15/mo for it.

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never said it does nor did i say i think so

#2: yes, it is still that, the younger generations generally can’t digest a game even as simple as this, this comes from someone in their 20s

Sure, probably had an effect. So long as people accept the facts, though.

32 buttons?

WTH?

Little to no instant gratification is probably the culprit. It’s not even about age either, I’ve tried dragging friends from LoL/Dauntless into WoW, and they’ve all griped about how boring the game was since it took too long to cap and too long to get geared. Your average esports fan isn’t a fan of drawn out engagements.

I just can’t imagine starting fresh today and figuring out WoW. I know it can be done, but it seems like a mountain of knowledge to start climbing at this point.

But it was the most fun Affliction has ever been.

I still run into young blood, but it’s not like it was in 2004 and before. I also think people overestimate how many teenagers actually played MMOs back when, as having a computer + paying for internet + paying a sub wasn’t something many teens had access to.

Paying a sub fee is still something people, even adults, just don’t want to pay.

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All of these games have something in common. You can jump into a game and be done in an hour. WoW takes a lot of time to level for new players, a lot of research, and a lot of time to gear up. Younger generations are not used to games that require delayed gratification.

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