How is this acceptable??? Only 9 out of the top 100 shuffler players are healers? And this is just the ladder at a glance I’m sure the numbers only get more abysmal if you expand to 2400+
On top of all the problems healers face we all know about, the systemic MMR balance actually might be the worst of all.
Healing 1600-2k shuffle is legit harder than healing 2k+ because of DPS that go 0-6 forcing 3-3 games over and over. Random games thrown because of petty LoS/people using defensives seemingly at random or not at all/etc. Why is it so much harder to climb as a healer surely there is a better solution.
Blizz needs to bring these shuffle healer changes in ASAP. This is wack.
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Agreed, but I’m not sure what could be done. Maybe you lose less rating/mmr if the guy that goes 6-0 was on your team in the rounds you lose?
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I’ve seen plenty of bad healers around 1800-1900. I think a fair few get carried by the dps.
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They need to release solo rbg instead.
Arena is a dying idea.
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Because you can only gain rating from the one healer on the other side while a DPS can gain rating from the 3 other DPS since that’s who you are fighting against for wins.
Also the fact that healers have the unique problem of sometimes being queued against other healers with such a disparity in MMR that they gain 0 rating if they win and lose massive rating if they lose even one round.
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The game is designed around PvE not PvP.
90% of the problem is that class design is centered around turning every DPS into a superhero that can have great mobility, damage, CC, etc. because it’s what’s needed to complete Raids/High M+ Keys which is where a majority of the focus is going to.
The other 10% of the problem is that the Blizzard dev team does not know how to properly balance PvP at all, and they can’t go back on class design fundamentals because it would be too much work having to balance each class outside of PvE so we’re left with very extreme balance changes.
Right now healing is bad, it’s so bad that every bracket has an insanely long wait time for DPS and as popular as Solo Shuffle has become it goes to show how dead the PvP scene truly is for this game that a single match can take 20 - 40 min just to find and it’ll end in less than 5 minutes due to how trash game design has become.
On what leaderboard? I see 17 of the top 100 as being healer spec.
Which would be 17% representation… and considering most healers are abandoning matches to inflate MMR at the cost of CR until Tuesday - that seems to track?
They don’t need to consider mmr anymore. Not for healers anyway.
I propose:
0/6 lose 60
1/6 lose 40
2/6 lose 20
3/3 gain 10
4/2 gain 20
5/1 gain 40
6/0 gain 60
I don’t think the playerbase is large enough for their rating system to work.
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That would just result to rating inflating infinitely and someone who start later in a season would have to climb 10000 rating to even compete.
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I don’t see how. I lose max 60 and gain max 60 roughly as it is
Because it takes way too long to get into games, sometimes you’ll see gains of 400+ during placement matches or 80 -100+ if you end up winning in a higher MMR lobby than your personal MMR.
Hard gating it all would suck so hard and take too long to climb.
I’d rather it be the current system.
Idk. Dota 2 caps mmr gains and losses at 30. It takes 4500 mmr to reach top rank. Seasons reset mmr. People can start fresh and reach max rank in a season.
Maybe. I was kinda thinking of how dota 2 caps gains and losses at 30. It does suck to get stuck at an mmr, which is what most people encounter.
Idk. I know this, I would of hit 1600 last week if it wasn’t for the 3/3 and up zero mmr gains.
Yes, but the gain/loss is dynamic and not a linear increase in inflation.
The more inflated the MMR becomes, the less it inflates because it’s like a pyramid. The base needs to have a greater volume whenever you try to raise the pyramid higher.
With what he’s proposing, it wouldn’t even be like a tower, you’re literally just adding extra rating to the total amount of rating across all the players because every game played results in a net increase overall.
It’s the same reason there is only 2 tanks that are 2700+. They don’t have as big of a pool of people to compete against so there isn’t as much inflation.
There are 470 people that are 2700+ in shuffle. 75 of them are healers. 2 of them are tanks. 143 of them are either DH or spriest.
Rdruid and evoker are both in top 10 of shuffle even with WAY WAY lower inflation. That means they’re doin better than 24 other specs that were capable of making it to 2700+, and all of those specs are better than the specs that were not capable of making it there.
If you account for inflation, and that a third of all those people are 2 specs… Healers are doing pretty good. I don’t know why it’s not enough to be the top % of your spec. Past that it’s just inflation/tuning.
It’s literally the same discussion as, As a ret player why do I have to work harder than DH or spriest to get rating at that point.
That’s not how elo works.
Healing specs in the top 100 3s have about 3x the representation as top 100 shuffle though. Both are 3vs3 game modes with 2 DPS 1 healer on each side.
Yeah, that makes sense. They’re being rated relative to everyone else including dps / other healers.
In shuffle they’re being rated relative to only healers.
Yeah, so this is a problem because it’s artificially deflating healer MMR
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