It sounds like a nerf came out to the spawn rates for incorporeal to make them more manageable, but wouldn’t it have made more sense to make them vulnerable to AoE cc first?
- AoE cc’s all have significant cooldowns, enabling them isn’t going to trivialize the affix by allowing a class to spam the same ability
- Aiming them feels fun and often more smooth than switching targets for single target abilities
- Because AoE cc doesn’t require switching targets, they won’t create incentive to play the game with /target macros that feel much like you’re simply automating the game
- The Incorporeal mobs don’t seem to typically spawn near each other so most AoE cc would still only hit one mob most of the time, this wouldn’t allow a single ability in the game to trivialize huge pulls
- It’s super confusing for players to read the description of this affix and get the impression that you solve this affix with hard cc, but then use their hard ccs in the midst of an m+ and still get hit with the damage debuff because they don’t know about the AoE restriction
- It just generally feels bad to have arbitrary restrictions and immunities to abilities unless there’s a good reason to add the immunity. Players want to think of “AoE” being a good thing on their cc abilities, not a negative because the game arbitrarily decides that AoE cc is allowed in their kit, but not allowed to actually work when you need cc the most.
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This would never have been greenlighted if devs pug more. All these affixes make sense in a coordinated groups of people who often play with each other while holding hands and singing kumbaya. But pugs? No way.
I read the incorporeal affix for 10 seconds and instantly closed the tab while saying “thank God I don’t play mythic+.”
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Which classes have AOE hard CCs? I’m pretty sure only hard CCs work…not stuns, blinds, fears, etc
I can basically guarantee you can only use targeted cc because AoE would trivialize the mechanic, though.
AoE ccs aren’t “hard ccs.” They only last a fraction of the time as those (sap, shackle, banish, etc).
AoE is perfectly fine for disrupting the mechanics of normal mobs, and I think about the only class that can’t directly counter these mobs with an actual cc are warriors (unless the initial target of the fear counts).
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All those things you listed are considered hard cc.
Roots, slows; things like that are soft cc.
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By who? Those are all short-duration CC’s. Hard CC’s are Touch of Paralysis,
By most people that use the term. Hard cc is a complete stop, duration is irrelevant.
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Well, apparently, Blizz disagrees because they only included long-duration or “hard” CCs in the incorporeal mechanic.
Unlucky if that’s the case
Also, I guess WoWhead is wrong when they said…
" For 20 seconds, they will spam cast Destabilize, an 8 second interruptable cast. If they are kicked, they will immediately cast again. However, as these mobs are considered all types, they can be hard CC’ed as well by niche abilities, including Hibernate, Turn Evil and Banish"
And also,
“This seems much more fair, allowing most Hard CCs which have a cooldown (e.g. Imprison) to be available even on the shortest interval spawns. However, it doesn’t help DKs or Warriors which still will struggle with this affix and have to rely on their group.”
I’m not arguing that poly and imprison, etc aren’t hard crowd control effects. I’m saying stuns are considered hard crowd control too.
Hard crowd control is most commonly defined as any ability that causes complete loss of control. Stuns do that, disorients do that, fear does that.
Edit
I just checked, watched a pally HoJ it. It is any hard cc.
Did the add start casting again after the end of the 6-second stun duration?
Yes, which is likely why all the write ups only mention long duration crowd control. It can’t be broken as they’re immune to damage so it’s significantly more efficient to use those types of CC. However in a pinch, you can still stun it or whatever you got.
@OP:
You’re likely in luck because AoE CC won’t really matter. As a resto druid this is going to be completely on you in keys. You’re going to spam hibernate them until the 20 seconds are up. 99% sure that’s how this affix will play out for you or any healer with a CC that has no cooldown.
“Hard CCs” are things that remove complete control from your character. Stuns, Blinds, Fears, etc are all hard CCs.
And for the “Says who?” comment → Everyone.
You have zero idea what I will and won’t play next season.
Just goin off what you’re posting on. No need to get so offended lol
I can basically guarantee you can only use targeted cc because AoE would trivialize the mechanic, though.
You have literally nothing to back this up. Not one AoE cc ability has a short enough cooldown to trivialize this. You don’t even know what “hard cc” means. Don’t waste people’s time if you’re going to post nonsense.
Gee, I don’t know. The fact that no AoE cc works on them in the first place? 
20’s & up people have a brain most of the time so coordinating isnt an issue with pugs.
the new affixes aint that big of a deal it wont matter if the incorp cant be aoe cc or not.