Ignite was recently ‘fixed’ to get rid of a bug that allowed it to be refreshed by anyone with the talent for the full duration every time. Some weapon procs are not able to proc while a player is on cooldown for the GCD, but this was not seen as a bug at all. Why is one of these considered a bug and is fixed while the other one is considered a quirk and not fixed?
What makes the difference between a quirk of the game and a bug that needs to be fixed? Why is the old ignite behavior not considered a quirk and why is the weapon proc GCD interaction not considered a bug?
They checked ignite against their Vanilla reference client. It didn’t match so they deemed it a bug.
The weapon proc thing worked the same way in the reference client, so they deemed it a quirk of Vanilla.
Whenever these kinds of quirks/bugs are found, they check it against the reference client to see if it agrees. If it does, then it generally stays.
3 Likes
A lot of quirks in late Vanilla were bugs they either didn’t notice in time or left because TBC was around the corner. If they become an issue they still should be fixed. We’re at patch 1.12 the entire duration of Classic, unlike where in Vanilla there were patches every few months and bug fixes all the time. Why are bugs now allowed to last?
Maintaining bad behaviors and bugs is un-Vanilla-like.
I completely agree with you. There were a lot of issues in Vanilla that went under the radar and were found and fixed in TBC and beyond. The flask +healing bug is one of many examples. A lot of people really don’t understand this concept though and think it will lead down a hole that will turn classic into retail lol.
The issue is consistency though. There are a lot of features that were intended to be in Vanilla and weren’t really utilized by the mainstream, that were then taken out of future iterations of the game because they became exploitative. World Buffs is a big one. This may have also been a result of streamlining and simplifying, but who knows.
On the other hand if they fixed the flask bug, a lot of anti-world buff players would raise hell, asking why they’re fixing this, but not that, etc.
So they’re just focusing on fixing things that were only fixed in Vanilla. Still, they’ve been inconsistent with this, but the logic is still centered around consistency with the reference client.
1 Like
That whole line of thought is silly. There are lots of possible changes, some would bring Classic closer to Retail, some would bring it away from Retail.
Not every change leads to Retail…
That’s not it, at least for me. I wish to replay the old version, with it’s quirks.
You can never relive the past. We have lost knowledge, new client/server, new addon API, tons of things that were figured out long ago, different computers and operating systems, entirely different society. There is no replay of the old version, especially if we rigidly try to reimplement it.
The best we can do is create a Vanilla-like game and some of doing that is changes. A good example of that is the AQ war effort. In Vanilla it took like 3 weeks, in Classic it took 14 hours. Entirely accurately implemented, entirely unlike Vanilla. It would have been much better to change all the turn-ins so the war effort took linger.
I never mentioned replaying history, merely the old version.
Again, we can not play the old version. Too much has changed. We can’t even get close.
Players like you are actually in an minority. For the most part the ‘no changes’ crowed has died off significantly and rightfully so. These people made classic much much worst than it had to be. What people really wanted from classic was a modernized wow experience with the old nostalgia feel. They didn’t want an exact replica experience. They wanted the raids to be tuned to modern gaming standards. They wanted pvp to matter. They wanted exploits and bugs removed from the game. They didn’t want batching, they didn’t want terrible itemization and specializations. They didn’t want super easy raid fights. They didn’t want the worst pvp rank system in history of mmo’s.
All we’ve done is show support that mirrored Blizzard’s choices that are still present to this day. You’re welcome to react in your own way.
Sure, I would have preferred an earlier build and certain itemization delayed. I still support their dedication to mirroring the 1.12 client.