Why is Hunter Tame killing a thing?

I mean I understand people getting salty about you getting a hunt that they don’t have but more so why is it even allowed?

Why doesn’t the act of taming a pet make that pet invulnerable and or untargetable for the duration. That can’t be difficult to code so I can only imagine that they have a reason they wanted to allow it?

Because as a hunter everyone and their mother must be allowed to screw you over or the game isn’t fair for the other classes.

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It definitely is a D move.

My theory is simple and that is to add more in game time. Someone kills the pet you been camping for days, which equals hours of play. Does not matter to Blizzard if they are playtime hours or just sitting around hours as long as they show up on a time chart that is all they need.

So, when so dbag kills your tame that just more time pilled on, and more time Blizzard can show to the share holders. Its all about find a easy way to add more game time.

Fixed that for you.

1 Like

That’s what you get for taking our weapons in vanilla/bc

I tried getting Gondria for over 4 hours without seeing her, If someone killed her while I was attempting a tame, I would have screamed bloody murder. The killer should get a 24 hour debuff that halves all his stats. Take THAT on raid/tournament day!

Couldn’t hunters then grief players by making their quest mobs invulnerable, or making quest mob kills give the player a debuff?

You can’t tame anything tapped by another player.

Yes I meant taming before players could tap. Imagine a quest mob and a hunter just taming it over and over, cancelling at the last second, preventing a player from tapping.

That would be griefing, which is against TOS. Blizz could theoretically suspend players for doing that.

Alternately they could just make all those quest mobs nontamable, which is no great loss unless they use unique models.

Could also just put a 30s CD on Tame Beast.

Good idea.