Why is hellcaller better than Soul harvester in M+?

Been going back and forth between hellcaller and soul harvester and just im not seeing the upside of hellcaller in M+. Why exactly is it seen as a better M+ choice?

It isn’t. I’m trying lots of different builds with it and it’s pretty inconsistent, while SH it’s not. If the group is very good and have good bursts, Hellcaller it’s super weak. If the group isn’t strong or the dungeon is too strong for your group, Hellcaller is better. All boiles down to wether Wither actually acutes all of it stacks or not. That’s actually why I made a post telling that Hellcaller needs help.

It’s weaker in Raid and most M+ levels. Maybe it will only shine in 12+ keys? Idk, it needs help, most “high” keys done by Aff locks are done by SH’s.

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Yeah I’m not sure which is stronger actually they both have their pros and cons.
Seed + Malevolence is such a quick and powerful AOE set up though on a 1min CD. Short CDs lend themselves to M+ very well.

Eh. I find Wither to be my #1 damaging spell on most trash pulls regardless of the duration.

Wither will always be top damage for Hellcaller. That’s not the problem, is that in comparison with Anathema and Shared Fate, you loose a lot of damage by adds dying quickly or not acuting fast enough.

It’s just inconsistent, some dungeons my Wither and MR have insanely good damage and sometimes my MR in SH it’s doing more damage than Wither and MR combined. Wither needs a safe condition for not feeling wasted imo, and it’s Single Target needs to be better, would be a lot cooler If they made a talent node in between (and replace that middle choice node that every aff takes the more damage less duration) to something like “If a target affected by Wither dies, they explode for shadowfire damage, damage increased based in the numbers of stacks left” (like the old Soul Flame) and another one that “Wither no long acute but it’s damage increases per stack”, so longer the fight lasts the more damage It does.

Also for some reason, there’s tons of bosses that randomly gets untergatable and loses all stacks of Wither, you need to reapply the spell. Like Dawnbreaker and Mists first boss and Ansurek, this needs to be fixed because It hurts A LOT to lose 10+ stacks for no reason.

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Aye this.

I also feel talents need to be looked at as well. Soul Harvester talents work very well with the tree. You can focus on those SB/DS talents and MR talents and it really works with the hero tree well.

Hellcaller however needs to really spread a lot of talents to get a bit of everything. You want to get all the talents that buff Wither, but you still need to get a lot of those MR talents and many of those talents around your DoTs either cost a lot of points or just aren’t great talents.

Death’s Embrace I don’t have enough points to get it.

Perpetual Unstability, not worth it at all.

Xavius’ Gambit. UA doesn’t do enough damage in ST to warrant points in it.

Oblivion, not strong enough to get points in it.

Contagion, it’s good talent but only worth 1 point in M+ cause there are other talents I need to get for my spec.

I also want Hellcaller to really pay off in a fight as a more consistent DPS spec over Soul Harvester. Soul Harvester really does do good burst, but over time as a Hellcaller I would like my damage to get comparable as a fight goes on. Perhaps having blackened soul tick for more when it starts to tick down or something. I am not entirely sure what to really do, but if I can get my DoTs rolling and keep them up and going at a good rate I’d like to see my damage reflect that and Wither in single target just doesn’t do that well.

Could make it that 4pc is more guaranteed proc so you get that 15% DoT damage more consistently but I don’t think it will entirely solve the issue either.

Just doesn’t feel nice when the DoT focused hero tree for the DoT spec isn’t performing well next the burst tree. Honestly I would like it if the gap between the two specs wasn’t so big and was closer but that will come with tuning I hope.

SH = Low/mid keys where things die rather quickly.
HC = Higher keys where things live longer and wither can acute.

They both can work in high/lower keys, but they have their use cases to be better in one or the other.
Careful with SH though pulling random mobs you are not in combat with =)

It isn’t. Soul Harvester is the best

I actually just picked up SH for PVP reasons and I never realized how much damage was actually still represented via DoTs.
I was worried most of my damage would once again be funneled into MR, but baseline Corruption is still surprisingly strong, and I really like Soul Anathema and Shared Fate.

Surprisingly I think I’m making the switch from HC to SH right now for pretty much everything.

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