Why is HC Classic so interesting? A nod to the developers

A lot of people think HC WoW Classic is interesting because of the one life and the permanent death and that the permanent death is the crux.

The permanent death is not what makes the game better, it’s just the switch that grounds the game again and makes it more of an RPG and pushes it back a little bit more towards MMORPG.
That’s what makes HC Classic better, not the permanent death.

Now everything is interesting again, which has much less to no meaning in SC.
And we’re not just talking about obvious things like having more lives or rather fighting less mobs than one too many and choosing the appropriate professions.

Now things are important like a different skill that helps you survive and not whether you make x more DPS.
NPC effects can make the difference between life and death, so the NPC MoB world has become more exciting again and their influence has increased. If an enemy disarms you, it can be devastating. If he catches you in a net as well.
The details become more important again and the path is again much more the goal.
So it’s not the death that makes HC Classic better, it’s just a lever, a switch to perceive the actual doing and the things that the world offers or presses on you more.

So it has completely different backgrounds and the death in HC only reveals them more.

This also serves as a comparison group to the other WoW versions.
Here you can see that in the other versions it is not about the actual RPG, but to get through and to put themselves in instances in an “Endgame”.

And you can also see that there are a lot of players who want a different way of playing and more of an RPG and MMORPG than these modern eSport games, which are called MMORPGs, but they have almost no similarities to this genre except for rudimentary things and that many people are on one server in one world at the same time.

What do I want to give the developers with the way?

Make real MMORPGs again.
You wouldn’t need permanent death as a means to serve the purpose of an MMORPG again. Simply making changes to all the mechanics in the game itself would achieve the same and even better effect.
And of course, the path must be the goal, the “end game” an optional side issue, and the single player quest path must be ended and exchanged for central mobfighting.
Items are available from professions, item drops are worse, but never better than items made by professions.
The mob world will be much much harder. Regeneration phases are essential, as well as hard consequences when dying with a lot of EP loss and expensive item repair afterwards.
Classes need to be changed so that they are much more dependent on each other. Mounts need to go away to give supporters running speed for the group again.
CC classes can go back in to give support not within the group, but through the mob world through CC and control of enemies, etc.

The whole mechanics suitably rebuild and already is a WOW e.g. Classic + even x times stronger without permanent death just as and even better available.

I don’t need a game with only one life to have fun in a MMORPG. I need a real MMORPG with the right mechanics. That would excite me even more than having to forfeit all invested time and energy after dying once.

Create MMORPGs again, that don’t have the value in another genre called Endgame, or where you solo a chain of tasks and get lost in a group for 2 minutes, because the NPC is just too unsafe to kill him alone.

This is my appeal and HC Classic proves that it is intentional, that it is more interesting for RPG players in a different way and that there are certainly enough players who want this. Even those who have no idea about it, because they have never come into contact with real MMORPGs, simply because there are none for a generation.

The text was translated into English with a translator.

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we are mortal. that adds depth.

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You had to go and ruin it in the last sentence.

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It adds new emotions to the game. I feel genuinely bad any time a group member dies. Or good if I manage to save someone.

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Hardcore classic has a few things for it

Death adds real risk, which gives gameplay more excitement and tension
Dungeon lock out for 24 hours means that people can’t just spam dungeons to level or get power leveled
Leveling takes time, but also there’s no rush, which means you get to enjoy the journey rather than blaze through it to try and catch up
Since leveling takes time, you get to practice your abilities more rather than be 60 and be like “how do I play this class and what are all these buttons?”
Pullings things takes some thought , rather than just mindless charging in and mashing buttons all the time, not a lot of thought, but more than retail
People are sick of Mythic + and retail raiding. There’s way too much reliance on other people playing perfectly and way too much time wasted. Classic is just enough difficulty to make it fun, but easy enough for the majority to enjoy it and relax
It doesn’t require a huge number of add ons to play optimally, sure you can do it, but it’s not necessary like it is in retail
Loot and gold and professions feel useful again

There’s a lot of other things, but those are just some things that come to mind

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Any new MMO (that you give a sincere chance to) is going to have what you feel you’re getting from HC, and any new MMO is going to lose it once you’ve gone through it a few times, just like WoW did. It’ll happen faster than it did with WoW because modern gamers disseminate information faster. The process is the same, however.

You’re not discovering a new effect either. The things you enjoy about applying the HC ruleset to WoW are the same things people enjoyed about applying it to DII. You phrase it as putting the focus back on the journey, but it more accurately turns the entire game into the end-game loop that you weirdly claim to dislike. The devs are fully aware of this phenomenon, and have been for twenty years. It’s older than WoW itself. The single life is just the pretext for caring about farming up and having a Bloodletter on your level 30 barbarian, or actively working on maxing your professions at level 15.

Ultimately HC is never going to replace the real deal of diving into an entirely new game and discovering all the systems for the first time, and that game turning out to be something you enjoy. Unfortunately most Classic players are too nostalgia-addled and scared of new things to engage with games today with the same open mind and sense of wonder that they gave to the games of their childhood. They’d rather milk the same games they’ve played dry because it’s familiar and comfortable.

If anything the surge of interest around HC is the canary in the coal mine letting us know how close we are to the point of critical “doneness” with Vanilla. There’s a niche who are diehard HC fans, but for most people HC is a sort of final revitalization of a game, after which there’s no recapturing any amount of the magic from their initial journey. Classic has enough inertia to limp along for a long while yet, but I think a lot of people that are currently hyperengaged with it are in for a rough shock when they suddenly stop being engaged and don’t just drop down to their previous interest levels, but rather become disinterested entirely.

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doesn’t sound very simple, bro :expressionless:

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True, and there’s nothing wrong with this :expressionless: modern games blow. like am I really supposed to get all into amazon’s new MMO or something? it’s not gonna happen.

Has anyone with a full-time job been able to hit 60 yet?

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Can I get a TLDR?

It sounds like you’re advocating for forced grouping to complete quests. If not, apologies.

But Everquest tried this and it had no staying power for the majority.

I enjoy grouping for the occasional quest, but much prefer having the tools to do this alone. I don’t want to NEED another class to get my quests done. For me, HC is fine.

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For me it’s actually seeing people in the world. It’s something that’s missing in a lot, if not all MMORPGs where they’re just mainly “sit around in X city while you wait on a queue”.

Yeah I have a professional job and I’m 60 and have other characters. It’s not hard. A lot of good gamers are software programmers and such who have a lot of free-time. If you don’t have a girlfriend/wife/kids you have even more free time. Most of the people trying to big themselves up about “having a job” to rationalize being slow are just bad at the game.

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What a weird question lol. Plenty of my friends who have jobs have gotten further than those of us who dont. They take their playtime more seriously as its limited. This is just a git gud scenario im afraid.

Whereas people like me like to fark around, dabbling in all the professions etc. I have a newborn so i only get to play when shes asleep, but im still geeking out at how fun it is.

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I admire people that can play so efficiently.

I mean, I spent half a day running around as a ghost.

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There is something remarkable to HC that I’m sure people are paying attention to (probably not Blizzard because they are so wildly out of touch of why people play WoW at this point), and there is something to figure out. I feel like a server that has “checkpoints” at level 20, level 40, and then at 60 may be an option to make things more appealing to players. Or even “dying” at 60 means that your character is dead for 10 days instead of permanently.

I’m sure someone will figure it out and make an amazing game.

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Classic Era has the features you’re looking for.

You die, you die.

You’ve missed the point of hardcore - one life.

But that’s okay! Blizz is working on the fresh you’re waiting for in the next season.
Bet they have more news about that at Blizzcon. Hope it’s not too long now!

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Easiest way to describe why HC is so appealing is because it makes Classic feel a lot closer to Vanilla.

Classic is easy. Yeah, you’ll die when leveling, and gold matters and resources are limited, but anyone with a bit of time can raid even with the annoying attunements. It’s certainly not casual friendly via prep, but player skill is so high in this era that even if you are not elite and just come with some basic consumables you can pretty much full clear Vanilla content.

HC evens it back out. I have no desire to raid. I’m not going to even though if I REALLY wanted to I still have the free time available to me to do it. It’s just not worth it. Lots of players are the same way, the bulk of the playerbase is going to be people leveling and doing some dungeon type content. Maybe AQ20 and ZG. That’s it.

Meanwhile the dedicated people who want to full clear the raid content and get decked out will do so. And they will stand out. It will not be a server filled with AQ/Naxx geared people, but legitimate 1-3 guilds of good raiders who play as perfectly as humanly possible.

That’s ultimately what HC does.

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It’s the only version of the game that emphasizes the journey.

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