Why is "greater" flask no different and more expensive?

Hello.

Draenic Intellect Flask:
4x Starflower
4x Talador Orchid

5 Greater Draenic Intellect Flask:
Need 5 Draenic Intellect flask (so there goes those mats)
1x Sorcerous Fire
5x Alchemical Catalyst

So the greater flask costs 1 alchemical catalyst and 1/5th of a sorcerous fire, yet all the stats / characteristics are 100% the same!

Is this a leftover oversight from nerfing the greater flasks in the past?

2 Likes

I believe they were better by a good amount at the time, the squish probably broke them, if this is the case.

6 Likes

The difference was small at the time, so the squish must of read it as to close to warrant a difference.

1 Like

“the squish”? You mean a nerf I take it?

No, the stat squishes, not necessarily a nerf, many things did end up equalized, some items buffed, some lowered, etc.

I played through that whole expansion without realizing there were greater flasks. I was an alchemist, too.

Generally I used the infinite flask, which was nice to have during dungeons.

When stat squishes happen, endgame tiers get compacted more than leveling tiers. There are now only 5 ilvls separating the first boss of first tier and the last boss of the last tier in WoD. As a conquence, there is no longer any separation at all between launch-day flasks and the mid-expansion flasks.

Its because of the entire stat squish, there was a difference before the stat squish now there isnt.

Stat squish isn’t a nerf technically, it’s just a scaling down of numbers. So what used to be ilevel 1000 gear is ilevel 265 now. And in the new expansion, instead of going to ilevel 1500, we’re going to ilevel 400+.
Edit: Interestingly to me, this stat squish after the defeat of Sargeras and the destruction of our artifact weapons actually felt in line with lore. Like the overall power equilibrium of our world was being driven up by all the stuff we had to unleash against a guy trying to destroy all creation in order to put it out of reach of the old gods… and we neutralized each other’s power to make ourselves smaller. Stat squish fits pretty neatly into an RP story arc at least.

Gamewise though, if a flask (or scroll or food or other enchant) used to give like 100 int, and another gave 120 int, the stat squish could’ve knocked both down to 11 int by some weirdness. In a way, the level scaling applied to the various blocks of old content probably would’ve been required after the last one or two stat squishes since there’d be so little difference in power left to those lower levels. I remember people with inscription profession exclaiming over how some of the lesser scrolls actually had a point more than greater scrolls due to interesting things down at the lower levels that Blizzard had to get in the weeds on to remedy.