Why is fury more popular?

Hi… Im a warrior main since legion and always liked arms more.
I like big hits numbers and execute is my fav skill from the game. I like to think that my dps will be higher when the mob enter in execute phase.
The thing is… Right now is fury better for their dmg or cause they are tankier? I want to understand it cause im pushing Keys with my friend and i want to be usefull. Or playing arms is not that bad? If so colo or slayer? I enjoy more slayer but colo is amazing for aoe.
For fury is Mountain right? Or slayer? Thanks
Also the gear scaling matters? Cause fury uses mastery which boost the enrage dmg and arms is only crítical and haste.
Thanks

Because big bonk swords go BRRRRRRRR-

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I think ppl just like wielding two 2hs. Thematically Arms is the colossus big hits with 2h spec but fury for some reason takes away from that by just nonchalantly wield two of the other guys “big” weps.

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It’s because both specs used to be unique Arms being the bladestorm heavy hitter with mortal strike, while fury was more sustained dmg with recovery.

Then one day they decided to give all of what made Arms, a Arms class to Fury. Not only did they do that, they made fury better at it, 2x bladestorms, and have a better mortal strike than arms. Now arms is just a super bleeder, that gets bullied and targed since it also has no real good utility like other classes who can make dreams come true?

Why play a outdated spec that feels clunky?

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There’s a few simple reasons for the most part.

Fury has always been the “PvE spec” historically, with Arms being the “PvP Spec”, so longtime PvE players tend to gravitate towards fury for the most part. Only in recent expansions (BFA onward) has Arms started seeing more play and viability in being tighter tuned between it and fury throughout a raid or M+ tier but it’s still trying to shake off it’s stigma as the “PvP spec”.

Then there’s also ease of play.
Fury is a lot more straight forward in it’s gameplay where you’re always pressing a button, while Arms at times has moments where you don’t press a button or don’t want to press a button to optimise it in full, so impatient players tend to prefer Fury over Arms due to this even with the APM between the two not varying drastically as it did previously.

For me personally I’ve got a personal preference leaning heavily towards Arms over Fury in terms of gameplay as I enjoy the little extra thought that goes into optimising gameplay while Fury tends to put me to sleep at the keyboard.

I’ll always play the better spec for the fight during prog, but if I catch any whiff of Arms being viable for the encounter with it’s damage profile I’ll find any excuse to play it instead, otherwise I just play it on farm instead once prog is done.

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For me personally it’s because I don’t like having to deal with bleeds. While yes, you really only have to apply one bleed regularly with rend, you also have skull splitter which speeds up bleeds. I just don’t like that mechanic so I play fury instead.

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Arms usually has a more slow playstyle, and on top of that idk… kinda just boring. Both fantasy wise and gameplay wise.

Mountain Thane is way better, Slayer is awful right now, especially in M+.

fury better because I get to swing around two two-handed swords and be a beyblade while doing so.

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So is fury more popular due to their performance or the common think that is fury the pve spec while arms is pvp.

Its more popular due to math.

I like arms more than fury because I can’t count to four. Seriously the amount of dps I lose because I dropped my ww cleave stacks is too dam high.

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ever since I created this here bundle of murderous joy I had two things in mind with my warrior.

  1. To make a gnome female name babs to play around in pvp settings just because. Did I achieve that at first yeah but the joke of it wore off and I just started playing the game as a murderous hobo.
  2. I liked the idea of being a whirlwind of blades and destruction. That was fun zip around dungeon in old world content just being a spinning lawnmower of death. Naturally blizzard took that fun away.

So now even though I am not decimating other players I find the humor in the fact that a gnome female warrior just took out another players kneecaps when I get a chance to. Also, I just cant see this warrior as anything other than a spinning whirlwind lawnmower of death and destruction on or off the battlefield. Though I am currently thinking of changing babs to a prot warrior as I tend to do more solo things due to many of my guildies just not playing the game anymore.

Now I do have other warriors some I purposefully speced into arms because they had a story to tell. Another warrior I purposefully speced into prot just for my guild. Yet always with a purpose, story, or idea behind them.

I say play what you want and just have fun.

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People saying all this complicated reasons, when it jut boils down to easier to play and cool visuals about using two 2h weapons

Also, for the past expansions, Fury gameplay is just better, it feels like a proper warrior instead of a clunky bleed spec

Thats me as well, mained arms since cata, i just cant stand arms now. Since i don’t want to abandon my war, i had to go fury

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Man, I have such fond memories of Arms as the pvp spec…

You popped evasion? Now you die, Overpower.

WoW is one of the few games where you can swing around two of the largest weapons you can find. It’s really cool, thematically. I’ve traditionally enjoyed Arms more, but I’m finding it kind of bothersome these days having to watch bleeds.

Personally I enjoy warriors having a bleed spec. Warriors don’t have the Rogue, Pally, Hunter, DK and Shammy extra range so this actually thematically fits.
My only complaint is both Rend and Skullsplitter look and sound shiddy, they don’t feel good to press at all.

Remove those, replace them with cooler skills and just make bleeds completely passive with every hard-hitting skill.

Arms feels clunky, fury is simple but smooth. And spammy if you enjoy that.

Arms has a very muddy priority in certain situations, still makes far larger sacrifices between Cleave/AoE and ST, has less static survival, and is a bit more nuanced to pick up.

Fury is the easier spec to pick up and play, even if I’d wager Arms is easier to play at a decent level now. (I say that, as I still frequently play the openers wrong.)

To this day, I don’t get why people say Fury is easy to play, as there’s thousands of bad Fury logs. It’s not complicated, but to be competitive requires great execution of a GCD-locked rotation for minutes-straight. Harkening back to Gladiator warrior, Fury is quite literally easy mode in comparison. However, compared to Arms, it’s not always as straightforward to play well, either.

fury pros:
not a bleed spec
better defensives and mit
benefit from 2 weapon enchants

Because it is easier to play

Just as any other spec

something something, easier to play, something something harder to master