Why is everyone so upset about the level squish?

It will still take the same time to level up to level 2 instead of leveling up to level 10.

Level squish:
Leveling 1-2.

Non-level squish
Leveling 1-10

They still require the same amount of time, it is just the levels you get with the squish are smaller. So, it is a waste of time for the programmer to implement it.

Then they have to do even more pruning to the abilities that we have.

The programmers and/or writers do not know how to use the world they have created. They could have actually made this expansion to be a huge war by using Kalimdor, Eastern Kingdoms, and some areas of Northrend.

Of course you do not want to engage the undead in Northrend. The new Lich King has an attitude. He is probably trying to sleep. :stuck_out_tongue_winking_eye:

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They ruined so many things with scaling, I don’t trust that they wouldn’t screw up far more with a stupid level squish. It’s bad enough they’ve done stats squishes.

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I can see this is am arguement that can go many ways. There are as many opinions as there are people playing!

Ok, I have played since Wrath, and I liked that expansion a lot. I am intrigued by the vanilla play, since it will be a bit different. I do believe they are looking at the comments when it comes to Classic and hopefully realizing they have lost people along the way for various reasons. I was not too crazy about the talent trees and often used off site things like thotbot to maximize my play.

I think what everyone needs to realize is that they will not satisfy everyone, no matter what they do. There will always be complainers. I think as far as a survey goes, they would be better off asking those who left, why they left, and what would bring them back.

I had an idea I was mulling over as to what they could do as far as the leveling is concerned. I have seen your arguements on rewards. I agree each level should mean something. Even if it is a little more power to your main stat. Or perhaps we could have them give us the stats and the abilities in ranks, much like they are doing with the professions.

Max level should have more rewards than just armor. How about a bit more in some ability, that YOU choose. Not as blatant as the talent trees, but a way to add to your power without making you have to do some kind of min/max to get full advantage.

Make it a sliding scale where you have maybe 5 points to distribute when you level, and you can add them to rank up an ability (specific spell, hit chance, agility, etc) or a main attribute like strength, intelligence, or stamina. Give people a choice to play with.

Up your intell? Your spells are more powerful, but you are easier to hit.

Up your strength? Lose a bit of agility.

Up your agility, lose a bit of stamina.

Again these are things I have seen in other games. Not sure how they would implement them in WOW.

Just take out leveling all together seeing as everything scales anyway.

Until I see an official statement by Blizzard, I don’t really believe the supposed level squish survey is anything more than a hoax.

I wouldn’t mind a level squish if I could trust Blizzard to not mess it up. Blizzard’s work in BFA hasn’t done much to inspire my confidence in them. I know they would somehow mess it up and make everything worse.

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I’ll spell this out for you in the smallest words I can.

The idea is to NOT (‘not’ means to do the opposite of the thing that comes after the word ‘not’) go through 15 years and 7 expansions anymore.

I’m going to pause and then repeat that, because I don’t know how many times it needs to be said before you clue in.

The idea is to NOT go through 15 years and 7 expansions anymore.

Ok? What I’m saying is that the point of the squish is to not go through 15 years and 7 expansions anymore.

A new toon would go through Vanilla content and one, maybe two endgames/expansions and then be max level. So you either do 1-60 as you do now, then one expansion from 60-70, or you do 1-50 as you do now and then either 50-60 in Classic endgame zones or in one expansion.

No one wants to just divide the numbers by 2. That’d be ridiculous. We want to remove the 60+ levels of outdated expansions that you currently need to go through on every toon. It’s awful and boring and frustrating. And that’s not how levelling should be. Those emotions are supposed to be reserved for trying to navigate new zones before flying finally drops in an expansion.

Going through 60+ levels of old content with bad graphics, bizarre game mechanics that completely change every 10 levels, an absolute mess of anachronistic leader-swapping, and old content from over a decade ago is a terrible design for a game. Especially for the levelling system of a game trying to attract new players.

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Hopefully they completely ignore the current “time to level” and see what the best fit for game and story pacing in the new system is.

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Eventually. The level squish would definitely screw things up for a while.

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This is Blizzard we’re talking about here. They’re going to take the path of least resistance and maybe tweak things a little bit.

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No, they’re going to go to endless lengths to implement the system they’ve got it in their heads that players SHOULD want. Blizz problem is not laziness, it’s smug superiority.

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And under Activision’s guidance, they are going to try doing using shortcuts which require fewer developers and people in quality control.

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Or, you make all old expansions optional 50-60 zones, the way both BC and Wrath are 60-80 atm, and ALL of those problems are gone. Old expansions aren’t levelling zones, so don’t use them as levelling content. That’s the whole crux.

Bam, half the levels are gone and I’ve fixed every problem you’ve brought up.

And to keep this problem from EVER happening again, instead of levelling 60-70 in the new expansion, level from Prestige 0 to Prestige 10 (or whatever you want to call it). When the expansion is over, they translate directly to 50-60 and the level cap never moves again.

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And then everyone who ever tried WoW for the first time would find it boring, pointless, completely unchallenging, no new players would ever join, and WoW would die.

Your “solution” is myopic and self-destructive.

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You don’t know what will be the result of leveling squish. That’s why I’m saying there’s much more potential compared to the system now. We don’t know if Blizzard is going to let you skip TBC or not, we don’t know if we’re going to have the same amount of talent rows, and we don’t know how long it will take to level up in comparison.

Throwing a few abilities at level 90 isn’t the best decision and still does nothing to fix the flow of leveling. We need something every 2-4 levels to feel progress. Why not be optimistic? A Leveling squish can be followed by a talent rework and an ability rework.

Way to just switch to insults. As if that’s going to help you.

And that’s the most ridiculously inane idea I have ever heard.

Then find another game. Your “theory” concerning this made up group if “we” makes zero sense in an MMORPG.

Maybe for you. Not for everyone. Stop trying to speak for others. Trying to remove or make content irrelevant so that you don’t have to do it is a terribad idea.

Opinion and it’s an MMORPG. Stop trying to make it something it’s isn’t.

I have no words for how terrible your idea is. Actually, I do, but I try to have a little more respect than you seem to and also don’t want to get myself a vacation for telling you my actual thoughts on how inane it is. Which is why I ignored it in the first place.

So you can reiterate your terribad bs all you want. But it’s a horrible concept for any MMORPG and I’m not responding to your condescending insults anymore.

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While a linear squish is the easiest thing conceptually speaking, it would also be the method which requires the most work. The sheer lack of granularity of shoving 15 years of content into 60 levels would introduce vast amounts of entropy, making it difficult to troubleshoot and even harder to tune.

It would be far more efficient to cap levels at 60 and reuse the artifact/heart code for all expansion-related progress. Either by retrofitting all previous expacs with an arbitrary “artifact” (thus leveling them in parallel similar to professions), or using it for some long term perk/trait system which works concurrently across all expansions (like the Champion points in ESO).

Being that this is Blizzard we’re talking about, we should be less worried about them trying to find a shortcut than their tendency to over-complicate what should be simple things by tying to make it do too much.

While I agree with most of what you said here, Megascope wasn’t really intending to speak for everyone. They just said how they felt.

Either way, I personally find leveling pretty damn boring too, as do many others. Doesn’t mean they were speaking for everyone in that instance.

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Anything else they do could be done more easily without having to put out all of the fires created by the squish.

I’d rather they focus solely on reworking talents and adding rewards to leveling instead of doing that and fixing everything the squish will break.

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The whole concept of squishing does not appeal to me in the slightest. They’ve done this 2 other times with HP, power, whatever, and it made me feel as though what I worked for meant nothing. Whether it’s perceived or actual, I don’t like the feeling of gaining anything in a game only to have some lazy developers squish it because they can’t think of any other resolution to a non problem.

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