Why is everyone so upset about the level squish?

Not to mention Blizz’s record of “fixing” things they break. They spend a long time working out a solution to something that isn’t the problem, that ‘solution’ breaks things all over the place, and by the time an entire expansion goes by they still haven’t addressed all the problems they caused.

Not like we don’t have history to judge them by here…

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I really thought about this too, and the only way they can fill in every level with something is essentially revisiting the vanilla talent tree system, because it had a metric that worked out with 60 levels.

Perhaps they can combine the old talent tree with the current one?

This is any video game company these days. They’re going to take the path of least resistance. That also means they’re going to want to future proof it.

Ergo, the only reason they’d have to revisit it later is if they’re doing another squish or if bugs crop up. So they’re not going to do anything that requires any form of Maintenance.

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The problem is, that these prestige levels would have to STACK, or they’re pointless.

If its “expansion, grind out 10 levels, then when the expansion is over, you LOSE all those levels and can’t carry them forward to the next expansion” then the feeling of character progression has just been shot in the foot.

You’ll feel like there is no progress. THAT is bad for the game. Characters should over time progressively feel stronger.

That and your idea runs afoul of how to handle GEAR progression. Because you can’t just erase levels as secondary stats are TIED to levels to determine the actual percentage from the rating.

So you’d need to do a complete OVERHAUL on how secondary ratings FUNCTION.

In short, your idea of “50 is cap, you grind out 10 levels each expansion” has huge amounts of flaws and no real advantages.

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What about gear progression while leveling? Your gear has +15 primary stat at level 60 to 90. That’s 30 levels and 2 expansions of no power gain. There isn’t any way to fix that without a level squish.

Because it’s going to feel even slower to level.

Game’s still only relevant at endgame. I want level cap asap. the journey still sucks.

It’s not going to fix anything.

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You just described Legion and BFA where the main progression was an auxiliary “farm for 2 years” gimmick. With some gear inflation as well. But you are right back to square one, and actually weaker in BFA (and likely 9.0) with the hard reset. In short, nothing would change as all progress would continue to be locked to current content gear progression.

No, it will feel approximately the same. You’ll be advancing to max level at the same rate with better ability distribution across the levels and without a majority of the levels simply being placeholder numbers you don’t even pay attention to.

Currently the only levels that really matter are:

  1. 10 and selecting a spec
  2. 20 and riding
  3. 58-60 leaving E.K. and Kalimdor for Outland or Northrend and flying
  4. 78-80 leaving Outland/Northrend for Cata/MoP and getting Mastery
  5. 88-90 leaving Cata/MoP for WoD
  6. 98-100 leaving WoD for Legion
  7. 110 leaving Legion for BFA
  8. 120

All the levels in between are fluff, and in particular all the levels and blocks of levels where you get no abilities or talents at all. This includes 101-120 for everyone.

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Because they took the speed of leveling and slowed it down (on purpose)

They reduced the contribution of heirlooms to speed up leveling (on purpose)

Why would they all of the sudden, make leveling faster? That is not their goal.

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There’s already a solution to this for new players: They get free level boosts when they buy the game and an option to buy more. If they don’t care about playing the old content and crap power progression in lower levels or simply can’t deal with it, they can zip right to the meat of the latest expansion with the click of a button.

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my only question is am i going to be able to solo old expacs raids for fun if i can’t i might as well stop giving blizzard any money i don’t want to wait around for ppl for old stuff i like soloing old raids for mounts and transmog i don’t have to fight over who gets what and its drama free

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As others have said, that ship has already sailed.

You’re going to level quicker than the zone can give you content. So might as well get people up to max quicker.

Right now it’s both tedious and pointless.

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Then we’ll have +7 primary stat at level 30 to 45. Because we’re going to need another stat squish at the end of this expansion anyway thanks to rampant gear inflation. I’m not sure how they’re going to fix gear progression while leveling, but the level squish isn’t going to fix it.

They recently decreased leveling time and increased max level of heirlooms. They also may realize they’re unable to attract new players because of the daunting time it takes to level.

Or, they might be rubbing their greedy hands together waiting for all the money that’s going to continue rolling in from boosts.

We just don’t know, and I think it’s unwise to assume either way. But, providing feedback on both options is the best we can do right now until we know more.

Thanks.

Methinks you aren’t paying attention.

BFA hard reset Legion unless you were at the bleeding edge of the gear curve. 9.0 will do the same.

Everything under that already scales. If you random into a Ragefire Chasm dungeon at level 40 you’ll get level 40 appropriate gear. You might also be in that instance with a level 58 Death Knight and level 20 rogue all getting level appropriate gear. Same goes for the world zones. Skip around from either of the Plaguelands at low levels then go back to the Barrens or Silverpine Forest for the final push in 1-60.

Squishing character levels won’t make all this currently scaled content suddenly go all out of whack when said content already scales to character level.

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Blizzard already GUTTED my class I don’t want them taking away my hard earned levels too!

You remember how they said re-earning azerite traits felt bad?
SAME BLOODY THING FOR ‘RE-EARNING’ LEVELS!

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Blizzard is at the point we’re people are complaining about how crappy the leveling experience is.

A smaller amount of levels would be less intimidating to newer players and would allow them to betp0lter spread out rewards to make leveling actually feel good.

Like leveling 1-80 feels good atm. After that it becomes a slog since from 80-120 you get only two new buttons.

Leveling is a broken system and I would rather they rebuild from the ground up to be fun than to try to fix a broken system.

The fault of the boring and uninspiring talent system.

Wrong. Only some players. Others see it as getting a ton of content for their money.

The craptastic talent system is craptastic no matter how many levels. And you’ll still gain stuff at the same pace, because they’re not going to shorten the amount of time it takes to level.

And it’ll still be a slog when it takes three whole entire zones to gain one level. And guess what? Your issue from 80-120 is the talent system, not the number of levels.

Leveling isn’t broken. There is nothing broken about gaining levels. You do content, you gain levels.

What’s broken is the talent system which isn’t making gaining those levels interesting.

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Only when they have at least one character max. Especially when everyone basically says max level is when the game starts.

There are more to levels than just talents. There is also the pace of gaining abilities and stuff like mounts and such. Talents just one reward.

No, it isn’t just the talent system. Your character gains ZERO abilities out of talents. Your character gains ZERO power ups out side of gear. Your character gains nothing from those levels. Those levels could all be cut.

And you know what, it won’t be a slog. Instead of 3 levels a zone with no reward, it might be 1, maybe 1.5 zones per level with an actual ability, reward, or talent at the end.

The talent system is only as good as the class. You need a good framework upon which you can apply talents that improve the basics. If the class is boring and not fun to play, talents aren’t going to magically make it better.

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You’re generalizing for your own argument. Not everyone thinks the game starts at max level. Lots of people enjoy leveling. Others don’t.

This is a poor argument.

And that pace gets fixed when the talent system, which is part of how you gain these things.

Mounts isn’t an argument.

This is untrue.

Also untrue.

Wrong and no they can’t.

I think you need to go reread your talents and your abilities gained in the spellbook.

Still a slog with the same crappy system-- and levels don’t need changed to fix the pace of gaining things when a talent system is actually fixed.

Shoving 15 years and 7 expansions into roughly half the levels solves nothing.

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