Why was the ability to log out of the game without falling behind a problem at all?
You can always log out of the game. You need to go to the jim or the dog park? Just log off. Itâs that easy.
The problem isnât being able to log out of the game, thatâs just a matter of self-control. The problem that requires Blizzard to actively solve it is continuing to have a justification to stay logged into the game. You canât just mind over matter and create content and incentive structures that allow you to feel satisfied to continue playing the game. If players run out of content in WoW, theyâll just quit, and as much as you think thatâs fine, Blizzard disagrees and Blizzard sets the rules.
You are arguing with people that only play WoW. Iâve encountered a lot of people like this in the WoW sphere over the years. They tend to be older players, and the only video game they play is this game, so they love treadmills like M+ and other boring grindy systems that Blizzard puts into the game.
I love the game, but I donât want to have to play this game 24/7.
BTW, M+ isnât content either, it is just another grindy system Blizzard implemented to pad their played time metrics. M+ is not keeping people âaroundâ like you think it is.
Well, the dungeons themselves are content, but trying to make them relevant by simply cranking up the numbers and giving them infinite amounts of gear is possibly the laziest and most unhealthy for the game ways to keep the dungeons relevant.
This is my brother. He wants to play one game. He doesnât want to bounce around and learn new games constantly. He wants one game that he and his wife can sit down and play as much or as little as they want and continue to find things to do and enjoy in it.
This is why systems like M+ exist.
The truth is, you will play when M+ exists. Certain types of people will not play if content like M+ does not exist. You have no leverage in such a situation and M+ continues on.
Iâd be interested to see them try a season where the problematic aspects of M+ gearing are removed.
See if itâs still as popular as it is now without the easy access to infinite amounts of gear, or when itâs not the only option to catchup on runed/gilded crests.
M+ can exist, they just need to remove from the gear treadmill.
Give it the Legion PvP approach, thatâs what they want, right?
Huh? I donât play Retail currently but I thought Delves were supposed to have killed M+. How are you still whining about M+ gear?
Maybe the truth is⊠people like M+?
Guy, you arenât getting what you want. I honestly donât understand how after how many expansions of this you guys still post yap about trying to delete M+. I want Mythic Raiding functionally deleted but I havenât posted about that in quite some time because I have the sense to acknowledge that it isnât going to happen (for different reasons - M+ is still in because itâs popular despite Ionâs wishes, Mythic Raiding is still in because itâs Ionâs fascination/toy even though itâs long past its expiration).
Because when I rage-quit, I want to share, or at least off-load, some of the rage onto other people.
Itâs my way of showing love.
Iâm sure thereâs some of that.
But until we see a season where M+'s participation isnât being inflated by simply being the best source of player power, we wonât know for sure exactly how big that population is. The problem isnât that itâs a way to catch up on gilded crests, the problem is that itâs the ONLY way to catch up on gilded crests.
What I can say is that last season, the people pushing high keys were about 1/10 the population of the people farming hero track gear, based on end of season stats.
If even 10% of the players who post in the forum were leaving the game, that would be a huge loss for blizzard, because most people who play do not come to the forums ever. They just leave when they stop finding the game fun. 10% of your âmillions of peopleâ is âhundreds of thousands of subscribersâ.
I wonder how many people would play Mythic Raiding if you took away the rewards. Thatâs a much more interesting question. Considering the resource sink Mythic Raids are compared to M+ in terms of development cost, I think thatâs a question that is much more worth âexperimentingâ with.
I donât care if M+ exists or not, Iâm just tired of the devs trying to prop it up as the main activity in the game by making it the most lucractive form of endgame.
I want them to make other content too, instead of trying to rely on M+ to fill the lack of content.
Lets face it too, M+ is a cheap way to drive engagement.
When I started playing MMOs in 1999, I never imagined that there would be a system like M+, for me it is as anti MMORPG as you can get.
It plays more like some e-sport.
People that raid Mythic donât care about the rewards. Probably the same could be said for high key grinders.
Okay, then thereâs no risk running that experiment then right?
Iâm all for getting rid of Mythic raiding, as well as LFR.
2 modes of raiding was enough.
Game is in a terrible state from a story, aesthetic, gameplay, and balance standpoint.
itâs time to create a false narrative on a video game forum because i forgot what the sun feels like.
Funny thing is, we were never cyclical players. We had played for eight continuous years. (Although you could consider me cyclical now, I guess.)
We had about ten real life friends play during that same stretch⊠all but one was pretty cyclical. After we left though, all but two of them stopped cycling in within about a year. There is only one of them that I have seen log in at any point during my return to the game.
Breaking the habit was probably a good thing though because it took the urgency out of, well, pretty much everything in the game. The game has far less meaning to me now, which gives me a lot more freedom to do whatever, whenever.
im playing monster hunter lol
games boring rn, all versions.