I’m playing havoc, and falling short of devourer every time despite 92-99% parses. Single target is a** in comparison. I’m sick of not being picked over devourer in keys at +17-+18. the gap in specs is ruining the game. the last havoc tuning buffed sub-par hero talents which no one plays anyway.
Does the balancing team look at logs like at all?
They just make this stuff up as they go.
7 Likes
Because it’s a short sighted bug fix that will need compensatory tuning elsewhere. I think they should fix bugs. I also think they need to think it through a bit more than they have.
2 Likes
Not technically a buff more of a bug fix that equals a buff.
All the changes they are implementing for dev in 12.0.5 least for VS are also a nerf to that tree from what I’m seeing.
Kinda feel like they don’t have an idea of what they are doing.
For VS, absolutely not. Annihilator feels like it’s exactly where it needs to be gameplay wise.
Comment was more so in general. Just seems they make changes to classes that go against player feedback with no rationale as to why.
VS changes don’t make sense as it should be better in ST but isn’t.
Havoc had a lot of changes going into midnight that are greatly disliked such as the changes to AR and introduction of redesigned glaive tempest.
who even plays void scarred
sure when your abilities are ultra overtuned
any class would feel right where they should be
Did you miss the words “Gameplay wise”?
Devour did not get buffed. Void Scarred actually got nerfed and is what i main for raid. 12.0.5 im expecting a nerf of 12-15k damage non raid buffed on single target with the massive loss to burning blades no longer applying via reap/erradicate.
Anni still performs far better with about 18-22% of its damage coming from the hero tree and its excellent collapsing star scaling. In comparison to void scarred only 8-12% of its damage comes from hero Tree and its raw damage is reliant on crit chance which currently is very low and mastery which can be high.
Its also a spec thats not reliant on being in melee and can perform melee/ranged mechanics with extreme ease and have much higher uptime than probably most havoc players. Uptime= dps however i do understand when you compare apples to apples you may see or feel that your damage even in the best case scenario doesnt compare. Exactly how i feel with void scarred but i prefer the melee hybrid playstyle than simply being a consume/star bot granted those stars provide huge dopamine numbers and feels very good overall as a spec just not my thing.
i think once the next tier of raids come out we may see a reorganization of the class/spec damage profiles where they will have a full tier of raiding to provide a new viewpoint on balance.
The fruststration is real, ive been playing a spec that hasnt functioned properly since pre-patch for evermore persistent as ive been an enh shaman main for 20 years and went through those decades of where are my fixes and buffs.
Enjoy your spec and just keep on pushin!
The real question is why didn’t Havoc get any mention at all in the most recent blogpost?
I do.
1 Like
I guess we can agree devs came up with new ways to punish DHs. So many things are starting to feel clunky in Havoc, and the spec wasn’t that great in that area, to begin with.
Can you give an example? I’m genuinely wanting to know your thoughts, as I wouldn’t describe it as clunky in my personal experience.
Bunch of stuff, not sure I’ll be able to explain it properly, but let me try.
It’s the sort of weird stuff, like casting The Hunt right after Eye Beam for DPS increase (so the buff goes into Abyssal Gaze when activating Meta) that makes me call it clunky. Too unintuitive.
The way mobility build have changed.
Also, Dash of Chaos is actually quite fun but is unusable.
Apex talents are another case of “borrowed power”.
Glaive Tempest fury consumption conflicts with the correct use of BD.
Overall, Fury generation feels a bit weird since that shift from Demon’s Bite to Demon Blades.
The fact empowerement buffs are based on duration, not charges, makes everything worse.
Why is that unintuitive though? Hunt buff eye beam, use hunt to buff stronger eye beam, strong eye beam in meta, use meta after mini meta ends.
Because the hunt isn’t buffed by Demonic Meta. Yet, it might be more rewarding to cast it while mini meta is up, instead of Annihilation.
But you need to activate inertia, which is the whole point of opening eye beam hunt fel blade before you use your demonsurges. Also hunt is absolutely buffed by being in meta / mini meta, it just doesn’t change icon.
Maybe indirectly, but it doesn’t get a power-up like all the others.
Thing is, The Hunt is an opener that can’t be used as an opener. And it end up weirdly placed in the worst, non-intuitive moment within the rotation.
Same with Throw Glaive. Ranged skill that can’t be used from afar.
Wouldn’t that mean activating meta before engaging? That’d be a bit weird.
Havoc’s general opener is
Immo aura out of combat
Damage Pot and trinket
Eye beam to activate mini meta
Hunt to prep Inertia
Felblade to trigger intertia damage buff
Use demonsurges
Vengeful Retreat to re prep inertia
Meta to cancel vengeful
Use Demonsurges until inertia falls off
Refresh Inertia with fel rush
Buffed Eye Beam
Continue with general priority.
The goals are to put relevant cds on cd and us all 6 demonsurges within inertia as efficiently as possible.
It all makes sense and has its place, and yes. If you want to engage with hunt but also have hunt buffed by your damage buffs you’d need to press them before engaging. Which would be very dumb.
Yea, specially if we’re talking about eye beam meta. That one requires fury.
A bunch of abilities can’t be used when it’d make sense to because of the interactions between them.