only if its nerfed in pvp only
pls
They will if thatâs what they determine they need to do. Players generally know when something is wrong. Most people were in agreement that MM and Sub rogues were busted and overperforming. They were nerfed. Now most people without druid bias are in agreement that something is wrong with Convoke.
Its overperforming for what one button press should do.
My priests covenant ability, Mindgames, can crit for 14k if all the stars align. 14k would be considered a wet noodle full moon hit from convoke, plus you get another 15 spells from it, the vast majority of which are going to be more balance casts.
If you canât admit that it might be overperforming, then idk what to tell you.
I think the easiest fix for it would be to reduce the damage of convoked full moons and starsurges by 50-60% in pvp. Start there and see if anything else needs to be adjusted after that.
I canât wait to see how Blizz nerfs it into the ground to appease PvP players.
It was fun while it lasted.
Appease?
People are dying instantly.
You can nerf abilities in PvP. I donât know why so many people forget about thisâŠ
I mean, the solution should be âYou canât use Covenant abilities against players or at all in BGs/Arenasâ because some are so crazy. They canât balance classes and now they want to add another layer to it?
But instead theyâll go, âOkay so this is instantly killing people in PvP so weâre going to make it deal 10% of the damage in both PvP and PvEâ
I fought a guardian druid in 2s that went moonkin form and convoked me mid game, I was not expecting it to say the least, already used kick on healer so just died through defensives.
Also you can convoke people from invis if an arcane mage gives you greater invis, thats a problem too.
Is that what they did to Sub rogues? No? They why would you pretend like thats what theyâd do to druids?
- (Conduit) Reverberation effectiveness reduced by 50% when engaged in combat with enemy players (was a 30% reduction).
- (Kyrian Covenant) Echoing Reprimand initial damage reduced by 50% when engaged in combat with enemy players.
- Nightstalker increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).
- Pelagos Soulbind
- Combat Meditation Mastery value reduced by 50% in PvP, and duration increased by 50% in PvP.
All the biggest changes were PvP specific and only applied when in pvp combat. PvE was completely unaffected. The same is true for the hunter pvp nerfs.
Except this is false because they nerfed Double Tap Aimed Shot in PvP and left it the way it is in PvE. Do you read the hotfixes?
I think it was WoD. I remember a time when moonfire damage increased while moving so running in circles spamming one spell was more effective than most rotations.
What amazing kite? Balance druid is the single caster without a baseline snare in the kit, with a 1 min cd interrupt, the longest of all casters in the game by a mile, for what is effectively a measly 4 sec interrupt against players since most donât just sit in a solar beam.
Once you blow Typhoon, the warrior or rogue sits right back on your squishy butt since their gap closer is much shorter cd than your single gap maker, and for that supposed kiting ability you imply with travel form, it costs the same GCD it costs the warrior or rogue to trivially reapply their snare, while youâre doing no damage or healing in the meantime and in travel form lose all your armor bonus from moonkin form, essentially a rogue without defensive cooldowns in tems of squishiness.
This is even worse against caster teams, because unlike shadow priest who also go their shadowform/moonkin arua previous -15% damage reduction aura pruned, they at least have myriad defensives,an aoe fear, 1 instant cast ranged 4 second stun, and the rather powerful 75% DR with snare suppression and speed boost in Disperse.
So moonkin remains the single caster with ZERO mitigation other than garbage 20% Barkskin against magic damage of any kind, and all their healing is mediocre HoTâs that get immediately purged away while focused.
Then they went and made a HoT a prerequisite for swiftmend, so that emergency button is gone as well on top of costing a talent slot.
Weâre talking about the caster with the weakest burst mitigation in the game.
Add to that the fact their entire kit outside starsurge is hardcasts, their dots do zero damage and have marginal dispel protection, and half of those hardcasts are 2.5 sec long Starfires that donât do any damage to begin with.
So in order to pop those starsurges, youâve had to cast several wet noodle spells to begin with.
Balance druid and Elemental Shaman (a somewhat less bad version of balance druid, since they actually have a snare, a 12 sec cd interrupt, and better mitigation with purge on top) have been meme dead arena specs whenever they donât have absurd damage output, because they are turret specs with abysmal defensives and inferior CC to mage, warlock, or shadow priest.
If convoke wasnât there, balance druids would have disappeared from arenas, that simple.
Whatâs the point of having a moonkin if a mage, warlock, hunter, or shadow priest do the same damage? All of those bring better CC, better defensives, more flexible damage profiles, and far less hardcasting with the exception of demonology warlock.
But so many of the changes they have made already were mostly focused on only affecting PvP. They just nerfed rogues and it was just for PvP. This is a non-issue.
around the same time feral could put full bleeds on people and walk away and theyâd die just from the bleeds. poor ferals got trucked and are just now starting to recover.
Thatâs really not the case. Boomi has always had some decent comps. Rogue/Boomi/X and Mage/Boomi/X have been good for ages. Clone and Beam are something completely unique they bring to any comp. I would much rather see their baseline damage buffed and broke abilities nerfed. That said, even outside of convoke, they still do good damage and will be viable.
demo has a way better toolkit than balance does though despite us needing to hard cast so much. people donât play it because you can put a birdy on your chaos bolt key and afk to make a sammich and do better though.
JFC I didnât say get rid of the ability but they can currently 100-0 with no counter play. Again I am not saying they are OP or Convoke should be removed, I am not saying other classes donât have outlying issues but if you think their current game play is fun, fair, and balanced then you probably have no care for good competition
lots of things can 100-0 you right now and blizz has stated that itâs better for the meta in the game to not go into deep dampening. outliers will be brought in but i doubt weâll see 20m games all the time again.
WARRIORS ARE S TIER. And monks. And ret/prot pallys. And spriests. Interupt convoke and boomies drop to c tier.
i queued into a skirmish with a cow protadin and i died immediately to the unh/arms pain train but with his healing he soloed them. ez 80 honor for me.
You know you can interrupt that and not see it for another 2 mins, right?