Mythic gear will no longer drop in M+? WTF! It already takes too long to upgrade the gear so lets make it take even longer!
This is going to kill your game. IDK why you guys are dong a 180 on grinding in your game. You where doing so good in DF.
But this pre patch is just a grind fest for almost no rewards and you are stepping up it into overdrive for TWW.
They aren’t trying to kill mythic+. The issue is that it’s hard to design to satisfy multiple demographics. So they decided to swing it over to mythic raiding.
Mind you, it’s often the case that when they decide to create a feature to benefit a certain group, they often totally miss the mark anyway.
Is it being removed from the vault?? Myth gear doesn’t drop from M+ as is.
Ya this is not quite that dramatic… Will need to do a 10 instead of an 8.
They’re not killing m+, it’s their bread and butter now. It’s the group content that the majority of the player base does.
Or course not, they’re forcing people to grind more M+ with this change.
Probably to offset the people who will stop doing it because they were only there for the gear, and delves offer the same rewards for them.
Thanks for the link. I had heard of this and thought they hardcapped it before, which honestly I still think would’ve been fine with for the general public/playerbase. But reading the article … this is honestly even less of a nothing-burger.
The strongest aspect of M+ gearing is how it is done via the Vault and that’s fine, good for the game in fact. But it has had the impact that it significantly empowers M+ compared to for an example Mythic raiding in terms of getting gear.
This means that there’s an incentive for dedicated M+ players to actively do high keys to fill out their vaults to get access to the most Mythic-track M+ gear, as well as not making it the gear sponge that it has been since Legion.
I love M+ but reading the article… this is universally a good and healthy change for the game. This ain’t killing M+, this is putting M+ (gearing) in an INCREDIBLY healthy position for the game!
Makes sense. They know the game is done when people stop doing m+.
Incorrect. The strongest aspect of M+ is that you can farm hero track gear (or it’s equivalent) near infinitely super early on in the season killing off most incentive to do sub-Mythic Raiding.
It’s an old blizzard trick to bribe raiders with gear/power to prop up the metrics on a system that they think needs it.
If you say something is “Incorrect” you probably should make sure what you say afterwards is actually correct. No, what you pose here is just straight up factually wrong. Theoretically it is correct but factually it isn’t.
Because the only people previously negatively affected by how M+ gearing worked were essentially the 0.01-0.1% of players who both raided Mythic and didn’t like other avenues of PvE such as M+. But there were other issues surrounding people’s general “Done your 8”-mentality, since for a lot of people that previously incentivized folks to just meet their bare requirement for their gearing process utilizing M+'s interaction of the Vault wherein it would provide people with one step above the difficulty of what folks participated in.
This change keeps that in place but then at 10 and above, it breaks. So folks only get gear for the difficulty content that they should be able to do. So doing “Done your 8” at a 10 or above pushes the gear to be in-line with what players should be able to do.
For non-Mythic raiding, there’s never been anything even remotely like this. Just straight up. M+ is neither a requirement, a detriment, or an incentive. Because for non-Mythic raiding … none of this matters.
Gear becomes the way you brute force certain mechanics more so than anything else. And the gear you get for an entire raid group is going to be far more plentiful than what is available from M+ due to the low droprate of gear in M+.
Basically what I’m saying is this … you are correct, but it only affects Mythic raiders, where this break-line will now exist in TWW. Meaning that it only affects gearing until the “real” raiding begins for Mythic raiders. Whereas for non-Mythic raiders, there’s never been a requirement or anything … you just get gear because with more stats fewer mechanics matter.
And that’s how Normal and Heroic raids work.
Which is why the strongest aspect of M+ is in how it offers the highest possible gear available.
So it won’t affect mythic+ at all. Except for the big hit it’s going to take from the large number of players who will stop doing it. Which is it?
People were running 8 and higher at the start of the season every season and getting myth gear on the first vault of the season and I guess they want it to be harder. Honestly once we are playing and farming hero gear it won’t matter.
Also you never got myth gear off dungeons chests at the end of an mplus run. So quit that hard af lie
I’ve never seen someone write so much and say literally nothing towards the problem before.
They raised the vault baseline.
Mythic raiders will not care.
Key pushers will not care
People who ran 8s just for vault and blazed through it every week will be slowed a week or two longer.
Race to world first people will most likely not care.
People who can barely run m0 don’t even know what is everyone talking about.
I can’t speak for Caps but that’s not what I’m saying. I’m talking about why something happens and thus who it affects. Anything affecting M+ is going to have an effect, but it doesn’t mean it in turn necessary will change whom it affects depending on the change.
Yeah this ain’t a thing. Folks are gonna keep doing M+ because it is fun and it is an endgame pillar of PvE in WoW.
Things can have more than one answers, especially when it depends on how the question is phrased and framed.
Sorry, I don’t use memes. I prefer to actually make coherent points which requires more than “no u”-levels of logic and conversational skills.
Instead of nerfing things for people who like other types of content they could instead make raiding fun.
Mythic raid is the cancer that will continue to ruin this game. Stop catering to lowest of the low and actually support the game modes people want to play.
They hate that m+ is so much more popular than raiding. Instead of trying to make raiding more fun or rewarding just going to try to make m+ less fun and rewarding…
“Hey Blizz, reception for Dragonflight as a whole has been overwhelmingly positive and many people have said that it may be one of the best expansions ever released. People generally loved all of the gearing changes you made.”
“That’s awesome! Why don’t we try alienating a ton of people for literally no reason? Let’s completely gut one of the primary gear acquisition methods because we want more people to raid, but let’s also not change anything to actually encourage raiding like making it more accessible or requiring fewer players.”
???
GD’s really just full of whiners / trolls zzzzzzzz
Your post is confusing.
Now if we look at what they’re doing this is the statement.
With the War Within Beta update coming later this week, we’d like to share the update notes ahead of time for feedback:
** UPGRADE SYSTEM**
** Hero track loot from Mythic+ now drops at a maximum of 1/6 (was 2/6).**
** Myth track has been extended to 6 steps (was 4).**
I believe that the actual changes will give a base 1/6 hero loot from M+. This expansion it was a maximum of 2/6. So them downgrading it by that much is really not that horrible.
You can still get a mythic track item in your vault for doing +10’s as well.
Increasing the upgrade levels overall is a slog yes, but the grind is the grind now and increasing the mythic track from 4 to 6 is a non issue too.
I’d argue the system as it is… isn’t ideal, but the changes they’re making aren’t too far off of what we’ve already got.