I want to emphasize that this post will primarily focus on the current state of Alliance lore and how we got to where we are now. You can argue that Horde lore is also in a bad state and I would agree, but this specific post I’m making is focusing on Alliance lore.
Alliance lore prior to and during Wrath of the Lich King wasn’t always the greatest, but it REALLY took a nosedive after the end of that xpac. I really don’t want this post to be a grocery list of bad Alliance lore moments/themes, but I don’t really know how else to structure this post. I’ll do my best to list these moments/themes and explain why I believe they’re bad. This is going to be a massive post, so buckle up boys and girls.
Themes:
- Almost complete lack of racial/cultural identity with most Alliance races but the Horde enjoys in abundance. This is especially bad for humans. The humans are almost universally tied to the Kingdom of Stormwind despite there having existed 6 other kingdoms: Lordaeron, Alterac, Dalaran, Gilneas, Stromgarde, and Kul Tiras. The orc heritage questline emphasized the major orc clans and their culture and background, but the human heritage questline makes absolutely no mention of the other human kingdoms. Even Turalyon, a Lordaeron noble and the de facto human leader with Anduin gone, isn’t even mentioned or shown in the questline. Sure we have Gilneas and Kul Tiras as part of the Alliance, but they, along with every other Alliance nation, frequently play second fiddle to Stormwind. The human heritage questline also just rehashed old lore for the storyline and didn’t advance the story of Stormwind at all, nor did it or introduce new themes/concepts like the orc heritage questline did with the Kosh’harg festival and the om’gora. As much as Stormwind is pushed to the forefront of the story, the kingdom has no unique culture or anything that makes it interesting. It’s the most bland medieval fantasy Western European nation in any fantasy setting I’ve seen. The story of Stormwind also is told almost exclusively from the point of view of the Wrynn family… which I will absolutely be coming back to. And yes, I know that most of the other human kingdoms have been destroyed or gone neutral in the case of Dalaran, but there would have to be refugees from those kingdoms living in Stormwind, but they aren’t represented at all.
- The dwarves have unique culture and heritage with their three clans: The Bronzebeards, Wildhammers, and Dark Irons. But the dwarves basically sit around and do nothing in the story while the bland humans of Stormwind take the spotlight.
- The gnomes STILL don’t control their own capital city in game after being refugees for nearly 20 real life years. While the Darkspear trolls fully reclaimed the Echo Isles after WotLK, the gnomes still haven’t fully reclaimed Gnomeregan. I’ll be coming back to the point of refugees later.
- The night elves… oh boy, the night elves. Someone at Blizzard must have a personal vendetta against night elves because they get screwed over non-stop. Malfurion Stormrage withdrew the night elf army from Ashenvale during Cataclysm and let the Horde have free reign over their ancestral home. In Mists of Pandaria, Tyrande for some reason submits herself to Varian Wrynn and calls him High King, despite her being 10,000+ years older than him and having significantly more experience in things like war and politics. The Burning of Teldrassil being a nelf genocide and displacing a significant portion of their population from their home. Ardenweald being a cheap knockoff of the Emerald Dream. The Night Warrior story arc went absolutely nowhere and the powerups Tyrande got from it did nothing because she was literally about to choke out Sylvanas, and then Elune weakens her and allows Sylvanas to escape. Elune… probably the worst deity in any fictional setting. In Battle for Azeroth she does nothing to aid the night elves as the Horde invades their land during the War of Thorns, in Shadowlands she doesn’t save the souls of her worshippers from the Maw despite Bwonsambdi being able to save troll souls from the Maw, and actively restricts her champion’s power to let the one who killed so many of her people to escape. And when Sylvanas is finally apprehended and at Tyrande’s mercy… she lets her go. Sure Sylvanas is in the Maw helping the souls she condemned to be there find their proper afterlife, but to me that’s not a fitting punishment for the myriad of crimes she’s committed not just against the night elves, but all living creatures on Azeroth. And while the undead get their homeland back less than two xpac periods after they lost it, the night elves were still refugees in Stormwind. Then in Dragonflight the wild seed that Tyrande got from Ardenweald isn’t used to restore either Teldrassil or Nordrassil in Kalimdor, but grow an entirely new world tree in the Dragon Isles. While of course night elves still live in Northern Kalimdor, the world tree is basically their capital city. Why was it not planted in Kalimdor, their ancestral homeland? On top of that, the night elves lost their savage warrior nature that they had in Warcraft 3. Blizzard neutered them and then basically made them subservient to Stormwind.
- The worgen/Gilneans not having their homeland back and being eternal refugees in Stormwind. Blizzard said we’re going to be seeing them reclaim Gilneas in game; that’s fine, but until we see it happen, they’re stuck in Stormwind along with the night elves. Why were the undead allowed to reclaim their home after less than two full xpac periods, but not the night elves, Gilneans/worgen, or gnomes? Why are so many Alliance races displaced from their homes and living forever as refugees?
- The draenei are in a weird state, although do they have the least crappy lore of all Alliance races. Warlords of Draenor gave us an uncorrupted version of their major settlement they had in Outland, Karabor, which of course became the Black Temple, but the settlement has no interior and you can’t actually go inside and explore the interior of the buildings, and despite Karabor having a dock/harbor, there are no unique draenei oceangoing ships/vessels in game. As WoD closed out, the draenei were forced to work with the Iron Horde against Gul’dan and the demon-corrupted orcs, even though the Iron Horde had actively tried to exterminate them as the original Horde did in the main timeline. The Legion expansion, in my opinion, gave the draenei a good ending to the story of their rivalry with the Burning Legion. Although they couldn’t reclaim their homeworld of Argus, they helped deal the Legion a devastating blow by getting rid of the demons’ method of quick resurrection in Antorus and helping imprison Sargeras with Illidan and the Titan Pantheon.
- The Alliance allied races… generally suck. Overall, I think the allied races shouldn’t have been made as entirely new playable races, but instead have their unique character customization given to the core races of each faction, but I digress. The Lightforged draenei are in the same boat as the regular draenei, in that without the Burning Legion to fight, they’re rather irrelavent in the lore despite Turalyon being the new Alliance leader and their commander/general… plus we never see their ship the Vindicaar do anything. Void elves were a cool idea on paper, but executed badly, and aren’t a good substitute for playable high elves, who have been a core Alliance race since Warcraft 2. They’re rather limited in what they can do with void elf lore outside of void/Old God stuff, but even in patches 8.2 and 8.3 when Azshara and N’Zoth were out and about, the void elves didn’t show up at all. What a waste. They should have just been regular high elves from the start. The Dark Iron Dwarves have had the most development out of the 3 dwarven clans, but like their cousins they still play second fiddle to Stormwind. Kul Tirans are easily the best Alliance allied race in terms of lore, as their whole kingdom was one of the selling points of BFA and their lore is great… but they still take a backseat to Stormwind, AND their fleet was entirely wiped out in the same xpac they were introduced in, and their fleet wasn’t even wiped out in a freaking NAVAL BATTLE. If the Kul Tiran fleet HAD to be destroyed for the story (which it definitely didn’t) then it should’ve gone down in a massive naval battle. Weird that for the naval themed expansion pack, there were basically no naval battles between the Alliance and Horde. Mechagnomes have meh lore and as a playable race are super restrictive with their physical appearance, as their mechanical body parts limit their transmog options. Mechagnomes are my least favorite Alliance allied race.
- The Alliance is centered almost entirely on the human Kingdom of Stormwind, which I’ve already said before is an incredibly bland and boring nation. Every single other Alliance race and nation is essentially subservient to Stormwind and aren’t shown off in the story on their own without Stormwind being involved somehow: even in the Kul Tiran questline to unlock the race, Kul Tiras gives their best ship and best crew to Stormwind. Stormwind literally hijacked Kul Tiras’ theme of naval supremacy, and then we never see or hear of that ship or its’ crew ever again. The Alliance being homogenized under Stormwind is detrimental for the racial/cultural development and story of the non-human races, and Stormwind being as boring and bland as it is just makes it even worse.
- The Alliance is constantly portrayed as foolish and incompetent when it comes to warfare. They are never prepared for when the Horde attacks, nor are they prepared for WHAT the Horde throws at them, despite being at war with them numerous times for extended periods of time. I’ll go into more detail in the ‘moments’ section, but as a quick example, the Alliance had nothing to counter the Forsaken blight at the Battle for Lordaeron at the start of BFA, even though they knew that they had blight from past experience. That moment of incompetence/unpreparedness cost the Alliance thousands of soldiers’ lives and hampered their push further into the ruins of Capital City.
- The main cast of Alliance characters are AWFUL. Let’s start with Anduin Wrynn, everyone’s absolute favorite Alliance character. Not only is he written badly, but he’s constantly shoved in our faces. Prior to Legion, his constant preaching about peace in a setting literally called “WARcraft” was insufferable. Anduin did have a good story arc in Legion and the start of BFA trying to follow in Varian’s footsteps as a strong king and a good war leader, but then he made the BFA war all about going after Sylvanas rather than punishing the Horde for the war crimes it committed under her leadership. Anduin can never do anything that is morally questionable or bad. He is so focused on being the good guy that he is boring and annoying. Genn Greymane is the only Gilnean/worgen character who does anything, but the only thing he does is basically act as Anduin’s advisor and nothing else. Jaina Proudmoore constantly flip-flops on loving or hating the Horde depending on what the story needs her to do, and it is incredibly annoying and makes no sense. Jaina getting no closure with Arthas in Shadowlands was absolutely criminal: they were lovers and were even in an arranged marriage at one point. Turalyon has been the de facto human/Alliance leader since Anduin was taken to the Shadowlands and has done nothing since taking up that role. Magni Bronzebeard is one of the few relevant Alliance characters and even then he’s been neutral since Legion and all he does is shout about Azeroth’s “WOONZ!” Khadgar is also neutral, but not in a good way. Him being neutral in WoD would have been fine if he had at least leaned toward the Alliance like how Thrall was neutral but still leaned toward the Horde, but Khadgar was completely neutral. Same deal with him in Legion. In BFA he should have absolutely rejoined the Alliance: him being neutral and ‘helping’ deal with Sargeras’ sword was just bad. He didn’t even do anything in that situation. The Horde starting a new war of aggression and genociding the night elves was apparently not enough for Khadgar to even consider rejoining the Alliance and aiding his faction of origin. Besides these characters, most other Alliance characters just sit around and do nothing. Darius and Lorna Crowley, Ivar Bloodfang, Velen (really any draenei) post Legion, Grayson Shadowbreaker, Shandris Feathermoon, Mia and Tess Greymane, any gnome who isn’t Gelbin Mekkatorque, Muradin Bronzebeard, Kurdran and Falstad Wildhammer, Moira Bronzebeard/Thaurissan and her son, Proudmoores who aren’t Jaina or Daelin, Magister Umbric, Alleria Windrunner (really any void elf), I could go on. The Alliance sure has a of characters but the grand majority of them are irrelevant and do absolutely nothing, or if they do anything, they aren’t allowed to share the same spotlight with Anduin, Jaina or Genn.
Moments:
- The Broken Front in Icecrown in Wrath of the Lich King. The Alliance was on the verge of a major victory against the Scourge, the main threat of WotLK, but then the Horde comes out of nowhere and starts killing the Alliance. Then the Scourge kill everybody and start raising bodies to replace their losses. Of course this moment isn’t the Alliance’s fault, but even if relations between the factions fell apart because of the Wrathgate, this is a bad look for the Horde and reinforces a point about the Alliance that I’ll make later.
- The Battle for Andorhal in Cataclysm. The Alliance was caught off guard and didn’t expect the Forsaken to have val’kyr to raise dead Alliance troops, costing them what otherwise may have been a victorious battle.
- The Battle for Swamp of Sorrows in Cataclysm. Despite the Alliance commander of Marshtide losing her parents to the Horde, she says she won’t stoop down to the Horde’s level and leaves a fully intact Horde fortress in Stormwind’s backyard. If you’re a Horde character questing in Swamp of Sorrows, the Horde commander doesn’t even recognize their losses and declares the battle a victory for the Horde.
- The Alliance not using anti-undead forces like priests or paladins against the Forsaken in the Plaguelands. The Alliance would have just had a lot of priests and paladins gain valuable experience during the war against the Scourge in WotLK, so it made no sense that they just didn’t use those forces against another undead enemy in Cataclysm.
- The Creation of the Council of Three Hammers just before Cataclysm. Varian stomped all over dwarven independence/sovereignty and forced the three clans to work together, and none of the dwarves pushed back whatsoever. To me, the very existence of the council itself was Blizzard’s way of making the dwarves be ‘too busy’ to do anything big in lore and take a back seat to Stormwind again.
- Gilneas rejoining the Alliance in Cataclysm but then losing their homeland in the same xpac they were introduced. The Gilneans put up a valiant effort in resisting the Forsaken invasion, but somehow even with support from the night elves and then the main Alliance army, they STILL lost. And of course Prince Liam being the superior prince to Anduin: standing on the front lines of battle, making rousing speeches to inspire the troops, and not preaching about peace despite all the war and death right in front of him. But since Liam stood in the way of Blizzard’s precious undead elf queen, he had to die. Despite both the goblins and worgen losing their homeland in the same xpac they were introduced in, the goblins got their own town in Bilgewater Harbor while the worgen were just shoved into Stormwind City and Darnassus and that was that. They could have gotten their own unique town/enclave in Duskwood where they fit perfectly in terms of theme and aesthetic, but they didn’t get anything like that. In addition, the status of Gilneas itself changes constantly. First it’s in Forsaken control, then Alliance control, then it’s plagued and abandoned and then back in someone’s control. And at the end of Shadowlands, why did the Alliance have to negotiate with the Forsaken to get their troops withdrawn from Gilneas despite the BFA war being over for years at that point, and the Alliance also having Gilneas surrounded by their own forces? Makes absolutely no sense.
- The Forsaken literally having a concentration camp for human captives in Hillsbrad in Cataclysm. Like… really? Why? The Alliance gets crap all the time for the orc internment camps that existed after the Second War, but no one bats an eye when the Forsaken do the same thing but worse. I know the Horde have a questline to depose the Forsaken mayor/governor/whatever that’s responsible for the camp, but the fact that Blizzard put it in the game at all is baffling.
- The Horde raid group in the Dragon Soul raid riding the Skyfire, an Alliance airship, to chase Deathwing. At this point, the Alliance and Horde were still very much at war. Why on earth would the Alliance allow their enemies to hitch a ride on one of their airships, one of the Alliance’s most valuable weapons?
- The Destruction of Theramore before the start of Mists of Pandaria. Theramore was somewhat of a contintuation of the Kingdom of Lordaeron after it fell to the Scourge, and was made up of humans from various kingdoms plus members of the other Alliance races. So why did it need to be destroyed? Because according to Blizzard, apparently the Alliance wasn’t taking the war with the Horde seriously enough, despite the war covering most of the known world at that point, so they level a beloved city and leave it in ruins forever.
- The Alliance story at the start of Mists of Pandaria being chasing Anduin around an entirely new, unexplored and hostile continent. And then when the Alliance finally find him, Anduin runs away again. Besides how silly it is to keep chasing him around, Anduin should have known better. As the sole heir to the throne of Stormwind, if he died, House Wrynn would cease to exist once Varian passed away, which would create a power vacuum and start a civil war between nobles vying for the throne.
- The Alliance being forced to help the Horde rebels take down Garrosh after he randomly became a villain. Not only is the Alliance forced to help them, but I recall some troll headhunters insulting the Alliance player sent to negotiate with them saying something like “look at what washed up from Theramore.” Even the Horde rebels who we were supposed to be helping were laughing at us and rubbing salt in the wound caused by the warchief they supposedly hated. During the Siege of Orgrimmar, Sylvanas raised dead human soldiers as Forsaken right in front of everybody, and the Alliance didn’t call her out on it or try to punish her. And when Garrosh was finally deposed, did the Alliance ask for some concessions from the Horde? Did they request territories that were conquered during the war to be given back? Did they ask for monetary reparations to pay for damages caused by battles? Did they request to do a prisoner exchange so soldiers on both sides could go back home and see their families? No, the Alliance demanded nothing from the Horde because the Alliance are incompetent, spineless idiots.
- The Alliance being unprepared for a new war once the Legion was defeated. From the War of Thorns short story and how it’s portrayed in game, the Horde army defeats the night elves and make it all the way to Darkshore in a matter of days and then the Burning of Teldrassil happens. Makes the night elves look toothless and pathetic, and unable to properly defend their homeland.
- The Alliance being unprepared for the Forsaken blight at the Battle for Lordaeron at the beginning of BFA. The Forsaken used blight on Alliance captives in vanilla, they used it at the Wrathgate in WotLK, they used it in Gilneas, Southshore, Andorhal and Silverpine in Cataclysm, and they used it at the Warden Towers in Legion. Why, why, WHY would the Alliance not expect the Forsaken to use the blight again to defend their capital city from attack? It makes them look like absolute idiots.
- The Alliance attacking Dazar’alor, the capital of Zandalar, and killing King Rastakhan, even though the Zandalari weren’t full members of the Horde yet. All that did was guarentee that the Zandalari would join the Horde for their own protection, giving the Horde a new permanent ally. Another moment of sheer incompetence and stupidity.
- The Alliance being forced to help the Horde depose another warchief, Sylvanas this time. And once again, the Alliance asks for nothing in return for helping them.
- Shadowlands retconned a lot of old lore, especially Alliance lore… and the retcons were beyond terrible. Uther the Lightbringer, one of the most iconic human paladins in all of Warcraft who said to Arthas that “vengeance cannot be a part of what we must do”, turns into a vengeful a-hole who threw Arthas’ soul into the Maw behind everybody’s backs. Arthas went from being a deep fallen hero archetype character to a puppet mind controlled by the Jailer with no free will of his own. And even though Arthas was mind controlled by Zovaal, he apparently is irredeemable, but Sylvanas who did way more evil things than Arthas ever did apparently is redeemable, as long as she helps souls escape Warcraft Hell. Incredible double standard. I hope Anduin and Sylvanas stay in the Shadowlands forever, but given how obsessed Blizzard is with those two characters, they’ll be back before we know it.
As my final point, I’ll boil it down to this: The story of Warcraft is driven from the Horde perspective, while the Alliance exists on the sideline to act as the Horde’s punching bag. The Alliance can never do anything morally questionable, and if they do, they are eternally condemned for it by everybody while the Horde’s numerous war crimes are ignored and swept under the rug. I don’t even care that the Alliance lose battles and wars; it would be silly and unfair to the Horde if the Alliance just won all the time. But the fact that they are so incompetent and stupid is painful as a longtime Alliance player. Let me also say this: I do not want the Horde to be beaten badly to make up for the Alliance’s awfulness; I want both factions to have good lore, but not if it means one faction is propped up at the expense of the other.
I think I’ve made my opinion on the state of Alliance lore abundantly clear. Alliance lore isn’t simply bad, it’s downright terrible. I’ve never seen any group, faction, organization, or set of characters in any fictional setting written as terribly as the Alliance is in the Warcraft universe. Not that the Horde has it good; the Horde is written badly too, but absolutely nowhere nearly as bad as the Alliance is. And at this point, I’m convinced that Blizzard writes the Alliance this badly on purpose. No wonder the Alliance playerbase is dying.
I’ve rambled on for long enough, so I’ll finish off by asking you, my humble readers, your thoughts on the matter. Are there any Alliance themes, concepts, or moments that I missed? What can Blizzard do to rectify this problem? Thank you for coming to my TED Talk.