Why is 20v120 Wintergrasp possible in the first place?

I understand that Wintergrasp was turned into an instanced battleground and made 120v120 in battleground format. However, that should mean that the instance can not be created and started in the first place if there aren’t 120 people on both sides in queue and then in the game, but that’s not how it’s working. Why has this not been fixed yet?

Imagine this - you get 1 wintergrasp every 3 hours that you can do. Which for most people means 1 maybe 2 per day. Now imagine there’s a lottery element attached to each queue of wintergrasp where you pull a slot machine to determine if you get a 120v120 match or a 20v120 match. Do you think that feels good? I won’t litigate the issue of bots because that’s already been decided that you don’t care. This however should be an easy fix.

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this has always been a thing. the side that has the least in this case gets a 3-400% buff on all stats or close to to compensate. i know in a 120 vs 8 we had 1 warrior solo half our team. i mean blizz cant really help people dont wanna do WG. the only time i see this kind of match up is at like 3am when most are sleeping.

I like it, it means you cant join queue and just get denied beause the game cant fill a lobby. And honestly both teams get great honor/marks so idk why you care tbh

how does one … mercenary mode!!!

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Me too :heart:

As an alliance player do not queue at the end at like :25 or :28 because you have a WAY WAY higher chance of being the raid boss that doesn’t win or in other words being the 20 vs 120.

Since no one else told you and it was more about just giving their opinion I’ll let you know that that’s the strategy. Queue at the start.

I’m still waiting to get into one of these legendary wintergrasps. So far no luck I keep getting 120 vs 120 ones

I just want to switch to affliction and ROT the entire team to death

a 20-determination stack Tinkerfel in WG…

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absolutely could be fixed if alliance starts with 20 horde starts with 20 as alliance gains player horde gains players. just got out of one where we had 19 they had 120 yeah we were raid bosses but thats all we couldnt capture anything or take down walls they got 13000 k honor and 3 marks we got 2k and 1 mark. fix your stinking game blizzard

I don’t know, but what i can tell you is that Ret Paladins are trash and should all reroll holy

Only the horde gets great marks and unless you are under 10-15 people, no, you don’t get great honor because you kill far less people by getting stun locked to death before the DRs makes you immune and having the kill honor being split to more people.

It is massively favored towards the horde and it would be a better system to create less instances and not allow horde that don’t queue in the first 10-15 minutes to get a queue pop then it is to allow guaranteed losses to Alliance past the 15 minutes mark.

Because guess what happens when you guarantee a loss to one side? They stop playing that game mode and you get even less people to play against.

I disagree, they have equal chance to win if they queue when it opens. They are (Generally) intentionally queuing late to get the 120v5 game, where they get like 30-40,000 honor from a single match. You only need so many WG marks, eventually you just want honor.

The 120-5 games rarely happens and even then, it is still an advantage for the horde because they get 3 marks which is more valuable than honor.

For every 120-5 games, there are hundreds of 120-20 games where alliance get 5k honor at most to the 10-13k honor and 3 marks horde gets.

Again, it would be much better for Wintergrasp to not open without having equal amount of player on either side, even if it means horde doesn’t get a queue to pop past the first 15 minutes.

Youre playing very different WGs than me. Every 120v120 ive played both teams get 7-9k honor pretty even on both sides regardless of win or loss.

I’m not talking about the 120vs120. Those happens in the first 15 minutes. Last 15 minutes, you are very likely to always lose as Alliance as you start with 20 to 60 people for the first few minutes which is when having 120 matters the most.
In the last 5 to 10 minutes of the queue window, you are almost always guaranteed to never have above 60 players on Alliance and you will always face 120 players on horde side, guaranteeing a loss.

I’ve played WG on both Alliance and Horde. I’ve won every single WG on horde I’ve queued past 15 minutes and maybe won 1 WG out of of ~30 I’ve queued past 15 minutes on Alliance.

Put your faction pride aside for just one moment and think critically about this, it is extremely bias towards the horde and will result in less and less Alliance players queuing. You are shooting yourself in the foot by defending this system. It’s not much different than how BG queue for horde kept increasing exponentially in TBCC or how every servers end up 99.9% one faction.

It would help if we were even talking about the same thing or if you replied to what i said. I was very specifically replying to you talking about the evenly matched games still being unbalanced honor wise. Im out.

Crazy you became part of the community council lmao

I think I misread your first post. I thought you were saying you liked the second part of the OP post, not the first part. As in, I thought you were saying you liked it unbalanced.

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