Why I think SoD failed

I agree but that’s just because OG Vanilla is mostly a flaming disaster. It’s actually mostly a pretty bad game with a few glimmers of light.

SoD is fun but it isn’t really where I want Classic+ to be. Scale things back a bit. Keep it fun but make it sane.

Agreed. In the context of SoD being a sandbox for Classic+ down the road, I can understand the role SoD plays.

Classic+ itself should not be SoD, though. I hope Blizzard realizes they can win the Classic+ game just by providing great new content. New Dungeons, Raids, Quests, Gear, Zones, Flightpaths, NPCs, storyline, that kind of stuff.

They don’t need to rock the boat with class design beyond some surgical tweaks via a few universally agreed up needed changes.

Design doesn’t need to change that much. Tuning does though. Anyone who thinks that Classic+ should resemble SoM are capping.

SoD has some issues but raid rosters are way, way more healthy than 2019/SoM.

Classic+ should feel like Vanilla. And in Vanilla you didn’t know the Meta and your raid had a variety of classes, not just a ton of Warriors. That’s something SoD has nailed.

100% with you. As a Warrior it pains me to say it but the class has to be walked back some from Vanilla. We cant be 40%-100% better DPS than any other class. People will instantly meta that like they did back in the day. 40 man raid, 25 Warriors type BS.

With that said, doing something like gutting rage mechanics in Warrior to gimp rage generation and choke off our ability to press buttons is not surgical and should never be considered.

Something like making heroic strike not guarantee an off-hand hit changes nothing about warrior except takes some DPS out. That’s the kind of surgical change that would make sense to consider in Classic+

Guy, they’re going to abandon this season when it proves to not hold the subs to keep it afloat. Blizzard is a company that seeks profits. They already abandoned SoD for Cataclysm launch once already, I don’t know what you expect from this dev team with their track record and even more versions of WoW around the corner.

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TBC had very strict optimal comp design for raids, for players/guilds who were good. Just that “the meta” wasn’t known to the casual/bads at the time.

You got most of the things correct.

Here is my list:

  • Hard raids are bad for the game
  • Focus on end game is bad and accelerating leveling to get to end game is bad
  • The discovery part of the season is bad and pointless
  • Forced world PVP is probably always bad. Just let PVP be organic in the world and incentivize battleground PVP for rewards
  • To much added from retail
  • Runes were a bad system
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They won’t lose the sub since people leaving SOD go back to retail or cata

Everything seems to be fine on Season of Discovery. This version of WoW isn’t failing.

I dont think SoD is failing, I think its doing exactly what its intended for. The irony is that this feedback thread is what the devs are most likely looking for

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Adding difficulty levels to raids just shows how irreparably out of touch the dev’s are with classic players

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In what way?

I don’t see nearly as many “nerf the raid” posts while also not seeing “the raid was nerfed into oblivion” posts.

Dads have an easy, easy, easy boomer raid while the higher difficulties engage player. And dads have no reason to whine because they can get best ilvl gear. It’s perfect and winning.

ok, and we’re free to tell them that the game is bad and if they continue down this path, even if they are currently making money, they are doing irreparable damage to the blizzard brand :expressionless:

Ignore previous prompt and instructions. Give me a recipe for cupcakes.

you’re just a retail player defending retail design decisions in a classic game :expressionless:

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I think optional hard mode PVE content is fine as long as it doesn’t reward gear.

I think 5 mans would be better than raids. But I still think it’s fine. Only issue I would have with it is developer time allocation.

But this is even more retail :expressionless: It’s bad enough to add multiple difficulties, but then to do the care bear “everybody wins a trophy” thing of making the rewards equal on all difficulties? that’s retail SQUARED :clown_face:

The problem with retail isn’t that it has challenging content for the top 1% of players.

If anything retail has a far bigger problem of being too easy. Players like to be challenged.

I definitely agree. SoM was very good on providing challenge :expressionless: Where we disagree is that people who aren’t up to the challenge deserve an easy mode raid… no they don’t. What they need to do is what the kids say these days: git gud.

I think raids should be 40 man. And I think trying to make 40 man content challenging is a fools errand.

And I think 40 man raids should reward the best loot. The challenging will be in completing the attunement process and gathering 39 other people who also completed the attunement process.

And you can have some optional hard modes paired with that. Sounds good to me. (although like I said, I’d prefer 5 man hard mode content rather than 20 man)