BM tank has no active burst mitigation for big pulls. They have stagger, shuffle, some minor heals that are bad the 5% damage mitigation from using fire breath and their absorb on a 48 second cool down. If you’re 48 second defensive is on cd you’re just F’ed. You can use tiger fist to lower the cd fast but it doesn’t help that much.
Prot Paladins have massive heals, Huge defensive cool downs that negate pretty much all damage, normal defensive mitigation that gives them a ton of armor on top of their heals. Guardian Druid plays pretty much the same way as guardian with normal armor mititagion abilities, big heals, and big defensive cds for spikes.
Prot Warriors have ignore pain, big defensive cds which is superior to the stone brew for BM monks and on a shorter cd compared to BM. Blood DK’s have their bone shield, tons of health leach and some ok defensive cd’s.
Vengeance DH got a lot of self healing, decent defense mitigation, and if talented some really good absorbs. Also none of these tanks are squishy with or without active defensive mitigation due to their baseline tank passives and big health pools.
BM has the lowest health pool amongst tanks, their passive baselines on a leather user isn’t even good either compared to guardian druids bear form and its passives. BM doesn’t have a shield or plate either. BM healing is either their cast which does almost nothing, little minor orbs that spawn from getting hit that aren’t even gaurnteed, i never get more than 1-2 per big pull. They have that little insta heal that could go for a good buff / rework making it close to prot paladin heal.
TBH the only thing BM feels great at is aoe, just constant big aoe spams. To fix this spec I feel like Celestial brew needs its cd from 48 seconds to 30. Gift of the Ox removed, Expel Life buffed based on stagger amount, higher stagger = bigger heal. Brewmasters Balance buffed from 10% damage reduction to 20%, armor increased from 25% to 40%, Stamina increased from 30% to 60%. Lastly their mastery needs completely redone and I have two ideas from just buffing it to reworking it.
(Buffed Version) Mastery: Elusive brawler: Each time you are hit by a melee attack, or hit with blackout kick, you gain stacking ??% increased dodge chance until your next successful dodge. (buffed part) Every time you hit with blackout kick or dodge an attack successfully heal up for 3% of your max health, up to 9% on max stagger. Also increases your attack power by ??%
(Reworked Version) Mastery: Drunk Brawler: Stagger now takes in ??% more damage and increases your max stagger amount by ??% . Does not affect magic damage taken. Also increases your attack power by ??%
After looking through all this, if every change was implanted it would make Brewmasters superior to any other tank so… 1-2 of any of these changes would be great. Idk why the mastery is so bad or the baseline “brewmastery’s balance” is so low on a leather user.