Why I quit tanking

Something I’ve noticed in pugs is that the healers will usually afk through the runs. I’ve run heroics, mythics (not high level), and timewalking and as a tank I always had to blow cds and use lay on hands and self heal. I would far exceed the healing of the healer on pulls. So I thought that healing was that hard.

So I switched to being the healer and experience non of the issues I had experienced in my runs. Health bars stayed full. Tank would do extra pulls. Runs would go so much smoother.

I don’t profess to be a great healer. My healing gear isn’t the greatest but yet through my runs as a healer it isn’t such a struggle to get through runs as it was when I was tanking.

Why even bother queuing for a mythic, heroic, or timewalking if all your going to do is afk through the run.

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So you quit because of the community? Yeah that’s pretty much the reason for the tanking shortage. That’s why i don’t pug stuff on my tank unless I absolutely have to. I was doing a HH run yesterday and watched the healer not do a single thing through the whole fight. Granted it’s not hard, but if your not gonna heal at least do a bit of dps.

It’s not just healers though, the community is just terrible right now.

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How did you know they would afk and weren’t just bad?

I’d prefer to tank rather than heal to control the pace of the run. At least that’s how I level. Once I get to BfA content I stop leveling since the expansion is so bad.

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Community has been terrible since CRZ and sharding

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I’ve experienced this as well.

I’ve been proactively telling healers to spec DPS and proceeding that way. It works quite well for heroics and M0s as it provides an avenue for the healer to stay engaged, at least.

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On the flip side as a healer you sometimes run into tanks that run way out of your range and pull massive mobs while you are trying to drink because you are OOM and then they proceed to verbally abuse you when they die.

Every role has its bad apples.

Edit: Just wanted to add that dungeons being far too easy doesn’t help things either. People get over confident, impatient and downright lazy across the board.

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Well the one for me didn’t even come out of the starter hole. So yeah.

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Mainly have stayed away from dungeons and such just out of preference but with the Headless Horseman mount up for grabs I have been spamming it for the gear and experience (and maybe the mount) for every one of my toons. Have a couple of tanks and have noticed the lack of “healing” with them a couple of times now. One of my toons kept dying because the healer had to heal everyone else but the guy (me) aggroing ole Headless. Another just apparently did not know what they were doing and the only way to explain them is pure ignorance towards healing. Not much that can really be done about it sadly.

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That is kinda strange. Leveling in BFA is fine. It’s not boring until you hit 120.

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I will never pug tank in equal level content. Screw that. You pugs aren’t worth it. What I will do however is pug tank content I outgear cause I’m farming mogs. Don’t even need a healer for that so that way I don’t care. Usually the healer leaves when they realise they’re redundant.

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well I normally tanked but the last two with ap grinds and that dumb necklace has me completely ignoring all of it;i’m hoping for a better expansion.

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No, the community has been terrible since vanilla. People just choose not to remember it. It definitely did get worse in Wrath though but that’s just because the shear amount of players that were playing and the fact that it was attracting first time MMO players away from their games like CoD.

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this is always true at the end of the xpac/patch, people are just blowing thru encounter that a lot of healers can just afk/dps instead of healing and they usually dont ask the tank if he is ok with that, also for TW lots of people queue as healer just for a quick queue but don’t have any clue on what they are doing or even gear in some cases

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Having played Classic (at lvl 54 now, and still playing), my favorite thing is dungeons. They are an ‘event’. They require coordination and communication. Having a list of friends who are at least competent in their roles and who also have agreeable personalities is a HUGE plus.

I still spend a lot of time in retail, but I don’t like dungeons at all. They’re all about speed and if you don’t pull enough as a tank, people complain.

One of the big problems retail has, I think, is that there is too much to do. If dungeons took even 45 minutes (and god forbid 1-2 hours), there would be an uproar because how would you find the time to also do

  • world quests (in 4 different zones)

  • island campaigns

  • invasions

  • profession related activities (which are incredibly tedious in bfa, if you even bother to level a crafting profession)

  • essence-related activities

  • all of the above multiplied by any alts you are also developing.

There’s not enough time in a day, let alone 2-4 hours a day most people with jobs MIGHT have.

I’d rather see a WoW with tougher NORMAL dungeons that were more rewarding, took longer, and required more communication… along with removing or reducing the importance of all these other side activities (I hate world quests and islands are even worse).

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Exactly! As a diablo player (well ex-Diablo player for the time being), dungeons are now run like greater rifts. Speed speed speed kill kill kill. YAWN!

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There fixed it for you

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To much to do? All I see are people saying we have nothing to do. lol

Game is a mess until M+ and as you climb that things improve substantially.

I’ve only tried it once with flying. I don’t really see the point in reaching max level when I won’t be playing it. I’ve got 5 Horde and 2 Alliance 120s and it doesn’t look very appealing doing 111-120 an 8th time.

Wasnt me. I OCD about my teams heal bars being topped off 100% of the time.
I have run with healers who seem more interested in DPSing than doing their job, though. Rare but it does happen.

Not at all…IF you arent overpulling AND you are keeping aggro and IF DPS isnt pulling and being pounded.
Healing one tank is easy. Healing 4 players plus myself because a DPS player thinks hes the tank…or the tank pulls too heavy and then cant keep aggro…not so much, depending on my ilvl.

Thats because you WERE working and your other healer either wasnt, or was new and didnt know how to.

Dont really need to be that great to heal. One reason I heal is because I find it relaxing. When Im DPSing my head is always in that blasted damage meter instead of just playing the game.
Healing is very easy as long as everyone on the team has an even elementary grasp of basic math.
Dont exceed my ability to heal X damage per second and we live.
Exceed that and you all had better be using something to make up the difference if you dont want to die.

Good question. You should start by asking some of the LFR haters around here who claim theyre doing it all the time, I assume they know their own motivations. That might help shed light on why its happening