DPS Specs in modern WoW have been given more and more buttons over the years. More abilities to stack, more cooldowns to juggle, more procs to burn, etc. This is supposed to make the spec “more fun.” But the cost of increasing the number of buttons, DoTs, amplifiers, etc. is that the individual base damage of each spell has been lowered substantially.
For example…Restoration Druids have access to a handful of basic Balance Druid spells. They get Moonfire and Wrath by default, and can spec into Starfire, Sunfire, and Starsurge.
On my level 47 druid, I level as Resto because it’s nice to be able to infinitely outheal the damage of any enemy I fight while still doing decent damage.
The weird thing is…the base damage of my Wrath is ~310. The base damage tick of Moonfire is ~95.
When I’m in Balance spec, you’d think those numbers would be higher, but they aren’t. Base Wrath damage as Balance is 217, and the base Moonfire tick is 84.
Granted, when I have an eclipse going, my Wrath hits for about 330, but it’s billed as “Nature spells deal 15% more damage and Wrath deals 40% more damage,” but actually what it should say is “doesn’t even do 10% more damage than a Restoration wrath without all the hoops to jump through.”
I get it. Flashing buttons, tons of numbers, lots of different modifiers exist to make your damage feel really pumped up…but the truth is, I just want my abilities to hit for good damage all the time.
I don’t want to have to apply a 55% damage boost to my Wrath to make it hit as hard as a basic Wrath in resto spec does.
It’s silly. Why doesn’t Wrath always hit for 330 as Balance? Why does the Eclipse mechanic exist at all? It’s just a layer of faux-complexity with very little tangible reward.
I just want my abilities to feel strong all the time. The modifiers, procs, boosts, etc. that go into making a spell’s damage half-decent are like the inflatable tank decoys from WWII that made the enemy think the numbers were higher than they really were.
It’s just window dressing. It makes things harder to understand, and makes the actual base damage of the spell way lower to offset the absurdity of gaining 40, 50, 70, even 100% bonus damage on things during procs and cooldown pops.
I just…want…to deal…decent damage…all the time. I don’t want 14 buttons and procs just so I can deal the same damage that 5 buttons could do.