I always love when people only hear about the 2.5sec GCD and not about the oGCDs you weave between and use that to crap on FF lol…
Like both games have issues but that’s not really one of them.
I always love when people only hear about the 2.5sec GCD and not about the oGCDs you weave between and use that to crap on FF lol…
Like both games have issues but that’s not really one of them.
They’ve done a lot of prioritizing in eureka to limit it, it was a huge problem in there that they had to fix.
Well, yes, because it’s a Skill > Gear type of PVP.
Congrats! This proves you haven’t played it all that much. Default is 2.5 and scales with skill/spell speed, and some jobs such as monk/samurai/ninja get attack speed boosts which constantly pushes it down to around 2.0 and lower, while also having abilities that you can hit BETWEEN your global cooldowns that aren’t ON a global cooldown.
I think it’s the model purging quirk I was describing – but again, that’s for the most extreme situations of too many players in one area.
That mostly means people are out of range, character names (and the ability to target them) disappear before the models do.
One question is if the tank would be in their party and/or if the character model purging prioritizes keeping your own party members visible.
Yeah, I already said that it was probably fixed lol.
Depends on the job, some are pretty slow, especially when leveling, since you have like what, one OGCD every minute and a half in some cases?
It didn’t in Eureka, but people complained to high heaven… but hopefully that much has been fixed.
It’s playable on console for a reason. Slow APM.
You can’t deny that one of the biggest criticisms to the game is how slow it is.
Leveling shouldn’t even be part of that argument though.
Only super slow job I can think of that’s not a caster (who are inherently slower) is DRG, off the top of my head at least, most of the other ones have a decent amount of play.
Not like WoW arpg style fast, but still fast enough.
Ninja doesn’t get too fast till a bit later, though it’s pretty quick once you get there.
Long GCD is not a console related thing, it was a design choice, there’s faster games that play on console, don’t be daft.
It’s definately slower but it works. I dont have a problem with it. Also, as a new player a few years ago I thought it was one of the best storylines to get you through the newness grind…
Its called “borrowed power progression” and its here to stay, to the detriment of the game. It was introduced to deal with class bloat around WoD time. Only instead of fixing class bloat, they’ve utterly destroyed the classes and left a garbage, un-fun, disposable power progression system that goes poof every expac. The result? Your characters get WEAKER as they level in the new expansion and only start to regain their power towards the latter half of an expac as the ilvl exponential curve finally kicks in. In the meantime, your class feels like garbage with next to no haste compounded by the horrible GCD.
The devs stopped playing long ago apparently.
At 80 though NIN is definitely one of the busiest classes.
i did every quest, every dungeon, every raid in ff14. Got 2 jobs to 80. And kinda done, don’t want to grind there, i can do that in WoW already. But i’ll return with new expansion
The only reason I am hopping ship for now is that they are still releasing content. Ill play more wow later when SL comes out. The content drought in wow is real
Yeah, for sure.
But it’s the early game that bothers me, since those first 60 are like, most of the time you spend leveling.
It’s possible they haven’t had to fix it, the decreased load due to less participation (presumably) would mean that it wouldn’t happen. Or at least nowhere near as often.
But yeah… the game shouldn’t purge the models of your own party members at least.
SE is pretty steady on FF content, but the content is usually pretty short imo.
You can finish a patch of content in a day, if you raid savage a couple of weeks at most.