World of Warcraft works as an animated / cartoon series or movie than say liveaction movie or tv show.
Given Netflixâs record of destroying IPs, be thankful there are none.
Donât compare Aizen to Zovaal, Aizen had any amount of sauce.
Be happy about that.
The Netflix Touch is like the opposite of the Midas Touch.
It wasnât completely terrible, but it was definitely not good.
The casting was way off for the majority of characters, and the woman who played Garona is not a good actress. Seen some of her other things, and sheâs just as out of place and wooden in those.
The orc stuff was great, but the human stuff felt weird and tacked on.
Because they often pick games that have little to no story (at time of adaptation) or they completely ignore everything/most of everything about the game and try to fit it into some generic genre of movie.
Though, new ones tend to be bad with critics and critics havenât been overly relevant since the internet reached personal homes wide spread. Video game movies have made strides and while Warcraft isnât near the top, it isnât a that bad of a video game movie. There are plenty beneath it.
i enjoyed itâŚbutâŚ
the wow movie it took them a decade
to arrange didnât do so wellâŚ
wrong actors/wrong storyâŚand
that stigma is still lingeringâŚimho.
If its quality would be on par with Castlevania s1, Iâd be all for it. Anything remotely near Castlevania s2 quality and Iâd rather they not even bother.
The wow movie was fine taken as a stand alone thing. I didnât expect anything great and I saw an orc throw a horse. My bar was low and they met it. I walked away feeling like it was what I expected. A way to kill just over an hour with some familiarity.
I think a lot of things are moving towards series instead of movies. The issue with a movie is trying to pack so much lore and exposition into the short run time. They had to change things so people not familiar with Warcraft wouldnât be completely lost. But that results in changing things that upset the fans who are familiar with it. I think itâs a lose-lose situation.
That and the pacing of the movie was frantic. So much happened it would be hard to follow. And there is so much lost on audiences not familiar with the lore. Like they had to change the relationship between Ogrim and Duratan because it would be too much exposition to explain their unlikely friendship. We lost all the nuance of clan dynamics. We lost the nuance of the slow fall of the Orcs to KilâJaedenâs influence.
That kind of storytelling would really work better with a series. And I think it could be an option. After the success of Arcane and Fallout, I think weâre going to see a lot more video game series in our future.
WoW just isnât as popular as you probably think.
Massive retcons to dumb what was already a simple enough plot down for general audiences?
Explain this then
Movie made 1.36 billion
And then the Warcraft movie itself made money. That was considered the successful video game movie until sonic movie came out
Re-read my post before making dumb comments like this.
Quality=/=How much money a movie made.
You claimed video game movies tend to be bad.
So letâs list some of the modern movies the last decade:
Warcraft movie 2016: 160 million budget and made 439 million at the box
Resident evil the final chapter 2017: 40 million budget made 312 million
Rampage 2018: 140 million budget made 428 million
Pokemon detective Pikachu 2019: 150 million budget 433 million made at the box
Sonic the hedgehog 1 2020: 90 million budget 320 million at the box
Sonic the hedgehog 2 2022: 110 million budget 405 million at the office
And then the Mario movie I already explained
Only bad movies was mortal combat 2021 and hitman 2015 movie. Which you claimed just because two were bad = all were bad
Overall all those movies the last decade made profits
they shoot for 3x minimum in the industry, these daysâŚ
which might change your evaluations.
You really donât like to readâŚ