Why Feral DPS Needs a Buff in Cataclysm

If you had read the post, you would have noticed that this argument has been presented several times and has been proven incorrect. The argument has been refuted. Suggesting that someone switch to a completely different build, which necessitates a fundamentally different playstyle, does not constitute a valid argument.

Bommy is a ranged/caster class, whereas Feral DPS is a melee class.

They require entirely different specializations, rotations, builds, gear, etc.

Can you please just stop? The entire point of his argument was that Mage can switch specs and pull higher dps. They said that Feral doesn’t have that option. They do. They just switch to Balance, and presto, they’re pulling higher dps.

It seems illogical to compare the two situations. Suggesting that a player switch from Feral to Balance (Boomy) is not equivalent to a Mage changing specializations. There is no comparison; a Mage switching to Fire from another spec is not as drastic as a Feral Druid transitioning to Balance, which is a significant change.

  1. Role and Playstyle Change:
  • Feral to Boomkin: This switch involves a significant change in role and playstyle. Feral Druids are melee DPS with a focus on physical damage and combo points, while Boomkins are ranged casters with a focus on spellcasting and managing Eclipse states.
  • Mage Spec Swap: Mages, regardless of spec (Arcane, Fire, Frost), remain ranged casters with similar core mechanics, such as managing mana and casting spells from a distance.
  1. Gear and Stat Priorities:
  • Feral to Boomkin: The gear and stat priorities for Feral and Boomkin are quite different. Feral Druids prioritize stats like Agility and Critical Strike, while Boomkins prioritize Intellect, Haste, and Mastery. This means a Feral Druid would need to acquire a completely different set of gear to perform optimally as a Boomkin.
  • Mage Spec Swap: While there are differences in stat priorities between Mage specs, they generally share more common gear, making the transition smoother and less gear-dependent.
  1. Talent and Glyph Changes:
  • Feral to Boomkin: Switching from Feral to Boomkin requires a complete overhaul of talents and glyphs, as the abilities and playstyle are vastly different.
  • Mage Spec Swap: Mages can often switch specs with fewer changes to talents and glyphs, as the core mechanics and abilities have more overlap.

How about you

Since you are the one reiterating a point that has been made multiple times, your argument lacks substance here. The plain truth is that Feral is the only melee DPS spec for Druids. Suggesting someone should reroll to Balance is not a justification for not buffing Feral. Comparing this to a Mage’s spec swapping is illogical. A better comparison would be an Enh Shaman switching to Ele, but even that analogy fails to validate your argument.

:clown_face: :drooling_face: :clown_face: :drooling_face: :clown_face: :drooling_face: :clown_face: :drooling_face:

Mage only has 1 good spec for PvE. Why should druid get 4?

1 Like

Why should every DK specs Be S tier or A tier?
Blood - Tank (S tier)
Frost - Melee DPS (A tier)
Unholy - Melee (S tier)

Feral has 4 specs
Feral cat - is melee dps (F tier)
Feral bear - Tank (A tier)
Resto - Healer (A Tier)
Boomy - Ranged/caster dps (A Tier)

or what about shamans
Ele - Ranged (Stier)
Restro - healer (A tier)
Enh - Melee (B Tier)

Balance isn’t a melee dps spec.

Because we’re on last patch balance. Which included AP/SP scaling nerfs to every single class in the game. Next question.

If you really want to play a melee spec based on bleeds might I recommend assa-rogue. It definitely is more your speed in terms of skill requirements.

2 Likes

Huh, i feel like there was another thread where all of us had this exact same conversation. I must be having deja vu :person_shrugging:

2 Likes

Hmm, I feel like we could make this thread better by discussing how to buff ALL of the undeperforming specs (feral, MM, frost, shadow, enh, fury, BM, arcane).

I’ll start with shadow:

Currently, shadow has an ability called shadowy apparitions that can proc a little ghosty when damage is dealt with swp. The ghosty then walks to the traget and explodes for a little bit of damage. Currently it accounts for about 3-5% of your dps. Shadowy apparitions has a weird interaction with movement: when moving you have a 60% increased chance to spawn them. This results in a (normally) fun interaction where when you’re using an instant cast global (dp/swd) you want to move your character to try and proc an apparition. Doing this will normally only net you a couple extra apparitions in any given fight, however, and I think a great way to help improve shadows single target damage while keeping this interesting mechanic in place is to grantee a shadowy apparition if you move after standing still for more than 5/10 sec. This would maybe only account for 1-2% more dps, but it would reward playing into this mechanic more reliability than just increasing the chance from 12%-20% on a tic of swp.

I wasn’t aware assassination rogue was a druid spec.

Yeah but it’s better than feral, plays about the same, AND is easier. So you might be able to actually reach the full potential of it.

I hear there’s even an exp buff right now, so now’s the time.

1 Like

Suggesting that someone should switch classes is not a solution for giving feral the buff they deserve; your failed attempts to troll are quite old now. Please take a seat on the couch and enjoy some TV while the adults continue their conversation.

I mean, I’m offering the solution you guys wanted to give me when I mentioned fury and prot are both in worse spots than feral.

Not so funny reading your own stupid takes is it?

2 Likes

Prot isn’t a melee dps spec and you can respec arms if you want pve dps.

Warriors’ Arms spec is competitive, and even though the Fury spec may not be outstanding, it still outperforms the Feral spec in terms of damage… Feral is considered F-tier. We’re merely asking for a buff to make Feral competitive; we’re not insisting on being S-tier—I’m certainly not. I’ve never advocated for a nerf for warriors. Feral is the sole option for druids to play melee DPS!

You’re just repeating yourself. What if I wanted to tank? And prot warrior is not only f-tier for the rest of this xpac, but all of next as well, after being c or f-tier for all of last.

But nah only feral deserves buffs.

1 Like

Maybe you should’ve thought about your options as a melee dps before the expansion came out, since logs and other data has been available for the last 14 years.

1 Like

Considering the logs and data from original cata, Feral was performing exceptionally well until the end of Cataclysm, when they were nerfed by Blizzard. This post addresses the release of the nerfed version of Feral, advocating for a reversal of the nerfs. Again, with your stupidity, you keep repeating the same trash argument that has been proven wrong. Yet, you still can’t comprehend that you are wrong and continue to reply with your failed attempts to troll this post.

They weren’t nerfed any more than other classes were, you have no proof of a nerf besides a minor swipe nerf. Feral will scale and you’ll be fine.

1 Like

No they won’t this isn’t wrath where you have a stat like arp that you suddenly can hit hard cap on in the last phase.

1 Like