Why feral design is good (excluding damage tuning discussion)

And what’s your argument that pet avoidance should not work against it? The whole reason avoidance for pets was introduced was so that pets don’t die to aoe that is unavoidable, such as rip applied via primal wrath.

Pet avoidance was added for aoe boss mechanics. Traditionally cleave effects were few and far between and not much of an issue in PvP and I assume PvE as well (I never PvE). In DF the devs added a bunch of heavy hitting mindless cleave abilities like DH glaive build, Destro rng havoc, Feral double rake, etc. So now it’s rearing it’s ugly head and they will need to do something about it.

Speaking for myself, the solution should be that feral doesn’t do this much unavoidable bleed damage with such low application costs

I think the primal wrath hit is intially blunted by the cleave protection pets have, but the bleed it applies is a single target ability and acts like the pet is the main target so that’s why they’re dying.

That said, the PW build is literally rake>Incarn/frenzy>pw>bs>pw>bs etc with throwing bites in. There’s no nuance, nothing. It’s stupidly simple and does waaaaaaay too much damage.

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Yea it’s the bleed that is applied. Bleeds, Soulrend ticks, and AoE disease applications on Pets right now are rotting them so fast no one can keep them up.

Also what is bs short for? I’m going to have my ret 3s partner try his Feral tonight and Jungle with me.

Brutal slash. Aoe builder, 3 charges.

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Ahhh I see ty.