Can someone explain to me why Haste is still considered a prio stat for elemental shamans in Arena, when everyone is playing with Windspeaker’s Lava Resurgence?
I still wonder that most top Eles only go up to about 25% Haste and then go Mastery. Actually, much higher Haste stats would be possible.
So what happens at 25% Haste? Why not 0% Haste, or why not 50% Haste?
Icy-Veins says: “Haste, you want a minimum of 25% while in PvP gear in Arena/Battleground. This is important for Flame Shock damage over time, and Lava Surge procs, as well as faster global cooldowns.”
But I don’t get it. Why Haste at all?
Flameshock Dmg??
With Skybreaker’s Fiery Demise? Yes ofc. But without it Flameshock DMG isnt relevant enough to stand up to Mastery Lavaburts, no?
Lava Proccs??
With Windspeaker’s Lava Resurgence I don’t even need them anymore.
So the only thing left is the GCD. And to be honest, I think it’s pretty decadent to go for Haste just because of GCD. If I can generate procs all the time anyway, isnt it better to go full Mastery then?
I dont say that Haste is garbage. Ofc: if you can shoot instants all the time, its better to shoot them every second instead of every 1,5 second, i get it…
BUT: isn’t it a lot of wasted potential if I only use a stat for GCD when it’s actually meant to shorten cast times? I only use half of the potential that the stat provides, whereas with Mastery I use the full potential.
Yeah but Flameshock ticks are weak, when i only need them for dmg, while Mastery gives me additional Lavabursts which are stronger.
And still the question: Why 25%? Its super easy to reach 40%+
The Talent gives you a proc with every Earthshock.
So its “LB → Earthshock ->LB → Earthshock ->LB → Earthshock ->…” anyway.
And everyone is playing it right now.
Yeah but if it’s ticking faster you are getting more opportunities for lava burst procs
An ele sham with high haste and medium mastery will get 100s of more globals off per game than an ele shaman with no haste and mega high mastery which means the high haste shaman will be doing WAY more overall damage.
Haste will start to DR after a certain percentage so you will be losing stats.
Yeah i know, but like i said… Everyone is playing with that “Earthshock gives you free procc”-Talent now now (Windspeaker’s Lava Resurgence).
So you dont need those proccs from flameshock anymore.
At least not boosted with haste.
Do you know the exact math or a place where i can check it?
He’s right. I remember taking off all my gear, put on a mastery piece, and figured out how much mastery was 1% and I did some math and got the same number.
For most stats, you can simply divide the % by how much you have to get the amount, or close to the amount if you’re over one of the DR thresholds. So on my evoker I have 3655 haste and that is 21.50%, so 3655/21.50 = 170. If I did the same thing with mastery and simply said ok I have 3048 mastery which is 25.40%, then I would only get 120.
Mastery is a bit different to calculate compared to other stats since mastery deals in points and 1 mastery point will be a different % of mastery for each specific class. The key takeaway though is that each and every class has 8 mastery points as a baseline. So we take our total mastery which is 38.90% and subtract the 25.40% and that gives us our base mastery. Dracthyr evokers gains 1.5% mastery from awakened (this is actually 1 mastery point, so when dracthyr can be different classes this % will actually be different), so we then subtract 1.5 as well to get 12%. So 12 divided by our 8 mastery points gives us 1.5, meaning 1 mastery point gives us 1.5% mastery. So we take that 120 stat value we got earlier and multiply it by 1.5 to get 180.
Also, most class guides on wowhead are going to have this on their stat page:
Also that above image from wowhead is technically wrong, since it doesn’t take the actual diminishing returns into account required to reach the next level of dimishing returns.
Stat
No DR
1st DR
2nd DR
3rd DR
4th DR
5th DR
Vers
205
227.78
256.25
292.86
341.67
410
Crit
180
200
225
257.14
300
360
Mastery
180
200
225
257.14
300
360
Haste
170
188.89
212.5
242.86
283.33
340
Stat
30%
39%
47%
54%
66%
Vers
6150
8200
10250
12300
16400
Crit
5400
7200
9000
10800
14400
Mastery
5400
7200
9000
10800
14400
Haste
5100
6800
8500
10200
13600
So vers doesn’t hit 2nd dr until 8200, crit/mastery at 7200, and haste at 6800.
Or if we look just at the delta required
Stat
30%
39%
47%
54%
66%
Vers
6150
2050
2050
2050
4100
Crit
5400
1800
1800
1800
3600
Mastery
5400
1800
1800
1800
3600
Haste
5100
1700
1700
1700
3400
Essentially, we can see that after 30% there is a new breakpoint every 10% of a stat, but because of dr that 10% becomes 9% inside 1st dr, then 8% inside 2nd, then 7%, then 6%, then 5%.